Animation in the CAVE®
Authors: Anstey, J., Pape, D.
Publication: Animation World Magazine, vol 3 URL: http://www.awn.com/mag/issue3.1/3.1pages/3.1cave.html Virtual reality applications can use a wide variety of methods for animating. Flipbooks, keyframing, motion capture, and procedural (computer programmed) animation are all used. “The Multi Mega Book in the CAVE®,” uses a flipbook of 3-D models to walk a wire-framed Judas out of da Vinci’s painting of the Last Supper. In “The Thing Growing”, rocks come alive and chase the user. When a rock gets close enough, it rears up and swallows the user. In this case there are only four simple models and the CAVE morphs between them to produce the rock’s growing and grabbing action… Date: April 1, 1998 |