Designing and Controlling Virtual Sonic Environments Using a Browser-based 3DUIA screenshot of our user interface on a desktop computer displaying an object with two cones and a motion trajectory being edited. - A. Camci, EVL
Authors: Camci, A., Murray, P., Forbes, A.G.
Publication: Proceedings of the 3DUI 2016 IEEE Symposium on 3D User Interfaces, Greenville, SC A range of platforms facilitate the design of virtual environments. Most commonly, game engines, such as Unity and Unreal, are used for developing and simulating virtual realities. However, such platforms are primarily oriented towards visual design and provide only limited audio functionality. Furthermore, these platforms utilize separate editing and rendering modes, and operate on desktop platforms. Making use of existing research into the development of interactive virtual soundscapes, we introduce a novel user interface that enables the rapid design of both virtual sonic environments, and the assets (i.e. sound objects and sound zones) contained within them. Specifically, our UI offers the following contributions:
Date: March 19, 2016 - March 20, 2016 Document: View PDF |