VROOM - The Virtual Reality Room :: Exhibition at Siggraph
Participants: Andrew Johnson, Dana M. Plepys, Daniel J. Sandin, Gary Lindahl, Jason Leigh, Maxine Brown, Thomas A. DeFanti, Trina Roy, Drew Browning, Robert Kenyon, Dave Adamczyk, Morteza Ghazi, Mihailo Alic, Jim Barr, K. O’Keefe, Dave Pape, C. Cederwall, C. Cruz-Nera, Matthew Szymanski, Sumit Das, Thomas Brown, Maria Roussou, Tom Nawara, Marek Czernuszenko
Institutions: ANL, NCSA, Internet Tours, NASA, Mesa Graphics Orlando, Florida Those who attended the exhibition of VROOM at the proceedings of Siggraph ’94, experienced the possibilities of scientific visualization in computational science and engineering with emphasis on interactive, collaborative problem-solving. Virtual environments enabled participants to view, enter and interact with massive datasets. They could become smaller than an atom or larger than the universe; stand in the middle of a thunderstorm or travel through the human bloodstream. Over 40 projects were exhibited during four days of demonstrations, involving more than 200 researchers. The demonstrations used CAVE and BOOM technologies, transmitted over local high-speed networks, using massive datastores, superworkstations, supercomputers, and scientific instrumentation. The primary goal of VROOM was to encourage the development of teams, tools, hardware, system software, and human interface models. New interaction paradigms for virtual environments, tuned to science and engineering emerged. Attendees gained a vision of the 90’s scientific “cyberworkspace”. VR experiences enable researchers to interactively explore their scientific domains, play “what if” games by modifying their codes, and view the resulting visualizations. VR is recognized as an “intelligent user interface” to the emerging National Information Infrastructure, that will enable computational scientists and engineers to access HPCC enabling technologies and put the “human in the loop” for timely data analysis and understanding. Additional EVL applications are as follows (also see ‘related research’ links below): CitySpace Computational Modeling for Crash-Worthiness Simulation of a Grinding Process Visualization of Casting Process Using VR for Machine Design Scientific Visualization of Gyrofluid Tokamak Turbulence Getting Physical in Four Dimensions Topological Surface Deformation Detour The Virtual Eye Weakly Electric Fish Electric Organ Discharge JASON Interactive Mapper Post-Euclidean Walkabout Email: maxine@uic.edu Date: July 24, 1994 - July 29, 1994 |