m.b : lively, unconventional and totally interactive
Researchers: HyeYun Park September 1, 2003 - December 1, 2003 m.b is an interactive VR project in the CAVE. Sound plays an increasingly varied and ubiquitous role in CAVE user interaction. In this VR project… Read more |
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Burrow Chase
Researchers: Byungil Jeong, Julieta Aguilera September 1, 2003 - January 1, 2004 The focus of the Burrow Chase game is for a big creature to catch a small creature running through tunnels that are being dynamically created as they… Read more |
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The Creation - From Eight Signs of Divination to the World
Researchers: Sangyoon Lee August 30, 2003 - December 5, 2003 The Creation is a virtual reality art piece that simulates the very first stage of the Creation of the world. The user can interact with each of the… Read more |
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INSIDE_OUT Dance, Virtual Reality and Alternative Broadcast Explorations
Researchers: Marientina Gotsis June 27, 2003 - June 28, 2003 Marientina Gotsis’s MFA thesis project Inside_Out is a networked dance application combining the physical space with the virtual space with a… Read more |
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Waiting In Line
Researchers: Drew Browning, School of Art & Design, University of Illinois at Chicago; Annette Barbier, Northwestern University May 1, 2003 - September 1, 2003 Waiting In Line is an interactive computer installation of visually rich, graphical representations of waveforms. Participants interactively create a… Read more |
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Open Source Life
Researchers: Beth Cerny Patino, Diane Figueredo, Joey Lindsey, Flo McGarrell, Daniel Romano March 27, 2003 - August 31, 2003 The student-based experimental media arts group-Nomads & Homesteaders explore bio-technology, emergent behavior, artificial life systems and… Read more |
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River of Many Sides: A Media Performance
Researchers: Drew Browning, Annetter Barbier, Leif Krinkle, Nquyen Thi Minh Ngoc, Quoc Thao February 1, 2003 - June 11, 2004 A year-long collaboration between artists from the US and Vietnam culminates in “River of Many Sides”. This interactive media performance… Read more |
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community
Researchers: Beth Cerny Patino January 5, 2003 - November 15, 2004 Community is about people interacting with each other in a multi-user, networked environment and creating collaborative artwork that changes over… Read more |
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Wrecker, Film Visual Effects
Researchers: Chris White, Ty Primosch, Walter Behrnes (Bowling Green University) November 1, 2002 - October 1, 2003 The objective of this project was to create visual effects for the independent film Wrecker. Wrecker, directed by Nadav Kurtz, explores how sound can… Read more |
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The Perfect Parlor
Researchers: Todd Margolis October 1, 2002 - January 10, 2003 A Perfect Parlor explores how technology can augment human communication, interaction and perceptions when incorporated into personal, social and… Read more |
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Animagina
Researchers: Damin Keenan, Daria Tsoupikova, Helen-Nicole Kostis, Julieta Aguilera, Seung Kang, Tina Shah, in collaboration with Alex Hill, Geoffrey Baum, Franz Fischnaller October 1, 2002 - March 1, 2003 Animagina :: (life+imagination) An experimental collaborative VR project which plays with techno-topian / technopocalypse symbols in a conceptual… Read more |
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Daydreamer
Researchers: Helen-Nicole Kostis October 1, 2002 - December 1, 2002 Daydreamer is a VR hybrid environment consisting of two worlds the Real and the Imaginary. The real world exists in the City of Chicago, and the… Read more |
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Rutopia
Researchers: Daria Tsoupikova October 1, 2002 - March 1, 2003 Rutopia is a virtual reality art project developed for the CAVE, GeoWall, passive and active stereo projection environments. It describes an ideal… Read more |
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Maya - Veil of Illusion
Researchers: Petra Gemeinboeck September 1, 2002 - March 28, 2003 In Hindu-Buddhist concept, Maya stands for the constant movement of the universe, so powerfully masking the essence of all matter that the phenomenal… Read more |
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Cinematic Effects for Virtual Enviroments
Researchers: Chris White September 1, 2002 - September 1, 2003 The goal of this project is to produce cinematic quality effects in a real-time virtual enviroment. This required research and development to two… Read more |