Page: 1   2   3   4   5   6   7   8   9   10  
m.b : lively, unconventional and totally interactive
Researchers: HyeYun Park
September 1, 2003 - December 1, 2003

m.b is an interactive VR project in the CAVE. Sound plays an increasingly varied and ubiquitous role in CAVE user interaction. In this VR project… Read more
Burrow Chase
Researchers: Byungil Jeong, Julieta Aguilera
September 1, 2003 - January 1, 2004

The focus of the Burrow Chase game is for a big creature to catch a small creature running through tunnels that are being dynamically created as they… Read more
The Creation - From Eight Signs of Divination to the World
Researchers: Sangyoon Lee
August 30, 2003 - December 5, 2003

The Creation is a virtual reality art piece that simulates the very first stage of the Creation of the world. The user can interact with each of the… Read more
INSIDE_OUT Dance, Virtual Reality and Alternative Broadcast Explorations
Researchers: Marientina Gotsis
June 27, 2003 - June 28, 2003

Marientina Gotsis’s MFA thesis project Inside_Out is a networked dance application combining the physical space with the virtual space with a… Read more
Waiting In Line
Researchers: Drew Browning, School of Art & Design, University of Illinois at Chicago; Annette Barbier, Northwestern University
May 1, 2003 - September 1, 2003

Waiting In Line is an interactive computer installation of visually rich, graphical representations of waveforms. Participants interactively create a… Read more
Open Source Life
Researchers: Beth Cerny Patino, Diane Figueredo, Joey Lindsey, Flo McGarrell, Daniel Romano
March 27, 2003 - August 31, 2003

The student-based experimental media arts group-Nomads & Homesteaders explore bio-technology, emergent behavior, artificial life systems and… Read more
River of Many Sides: A Media Performance
Researchers: Drew Browning, Annetter Barbier, Leif Krinkle, Nquyen Thi Minh Ngoc, Quoc Thao
February 1, 2003 - June 11, 2004

A year-long collaboration between artists from the US and Vietnam culminates in “River of Many Sides”. This interactive media performance… Read more
community
Researchers: Beth Cerny Patino
January 5, 2003 - November 15, 2004

Community is about people interacting with each other in a multi-user, networked environment and creating collaborative artwork that changes over… Read more
Wrecker, Film Visual Effects
Researchers: Chris White, Ty Primosch, Walter Behrnes (Bowling Green University)
November 1, 2002 - October 1, 2003

The objective of this project was to create visual effects for the independent film Wrecker. Wrecker, directed by Nadav Kurtz, explores how sound can… Read more
The Perfect Parlor
Researchers: Todd Margolis
October 1, 2002 - January 10, 2003

A Perfect Parlor explores how technology can augment human communication, interaction and perceptions when incorporated into personal, social and… Read more
Animagina
Researchers: Damin Keenan, Daria Tsoupikova, Helen-Nicole Kostis, Julieta Aguilera, Seung Kang, Tina Shah, in collaboration with Alex Hill, Geoffrey Baum, Franz Fischnaller
October 1, 2002 - March 1, 2003

Animagina :: (life+imagination) An experimental collaborative VR project which plays with techno-topian / technopocalypse symbols in a conceptual… Read more
Daydreamer
Researchers: Helen-Nicole Kostis
October 1, 2002 - December 1, 2002

Daydreamer is a VR hybrid environment consisting of two worlds the Real and the Imaginary. The real world exists in the City of Chicago, and the… Read more
Rutopia
Researchers: Daria Tsoupikova
October 1, 2002 - March 1, 2003

Rutopia is a virtual reality art project developed for the CAVE, GeoWall, passive and active stereo projection environments. It describes an ideal… Read more
Maya - Veil of Illusion
Researchers: Petra Gemeinboeck
September 1, 2002 - March 28, 2003

In Hindu-Buddhist concept, Maya stands for the constant movement of the universe, so powerfully masking the essence of all matter that the phenomenal… Read more
Cinematic Effects for Virtual Enviroments
Researchers: Chris White
September 1, 2002 - September 1, 2003

The goal of this project is to produce cinematic quality effects in a real-time virtual enviroment. This required research and development to two… Read more
Page: 1   2   3   4   5   6   7   8   9   10