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Virtual Bronzeville
Researchers: Andrew Johnson, Chris White, James Sosnoski, Jeannette Rouselle, Courtney Jolliff, Diane Dinkins Carr
August 1, 2002 - August 30, 2003

The objective of the Virtual Bronzeville Project is to create a virtual model of the history of Bronzeville, Chicago. This model will illustrate… Read more
Shared Spaces
Researchers: Geoffrey Allen Baum, Keith Miller, Tim Portlock, Todd Margolis
May 1, 2002 - August 31, 2002

The Shared Spaces project is a collaborative virtual reality experience on a VR Portal installation system. The space is designed to be a community… Read more
Kites Flying In and Out of Space
Researchers: Jason Leigh, Shalini Venkataraman, Tom Coffin, Jacqueline Matisse-Monnier, Ray Kass, Ron Kriz, Rob Strouse, Francis Thompson, Paul Weilinga, Ulrike Kasper, Kukimoto Nobuyuki, Kurichi Kumar, Jie Wei, Brian Corrie
May 1, 2002 - September 26, 2002

Kites Flying In and Out of Space is a seminal work, as the first high bandwidth virtual-reality art piece ever created. The content is a study and… Read more
CityCluster: From the Renaissance to the Gigabits Networking Age
Researchers: Alex Hill, Franz Fischnaller,
collaborators: F.A.B.R.I.CATORS
additional 3D environment modeling: Helen-Nicole Kostis
April 1, 2002 - December 15, 2002

CityCluster: From the Renaissance to the Gigabits Networking Age is a virtual reality and high-speed networking project that juxtaposes the… Read more
Please Adjust
Researchers: Todd Margolis
January 1, 2002 - July 1, 2002

With the growing amount of interactive artworks, questions over artistic control and intent have become more important than ever. Please Adjust… Read more
Liquidon
Researchers: Joseph Tremonti
September 1, 2001 - July 10, 2002

Liquidon is an immersive, realtime, audio-visual composition that explores the field of ITC. ITC, an acronym for Instrumental Trans-Communication, is… Read more
Beat Box
Researchers: Margaret Dolinsky, Edward J. Dambik, Indiana University
July 1, 2001 - September 1, 2002

Beat Box presents networked CAVE™ participants with a playful arena of interactive virtual sound machines. Each of three machines has a unique… Read more
ID:Illusion
Researchers: Ya Lu Lin
April 1, 2001 - May 11, 2002

ID:Illusion is an artist’s exploration of the subconscious as a metaphorical journey. Read more
man+machine
Researchers: Todd Margolis
February 1, 2001 - March 1, 2001

Man+Machine is one in a series of ImmersaGrams that portray a clinical analysis of the evolution of the human species when aided by machine… Read more
Excavation
Researchers: Alex Hill, Joseph Tremonti, Petra Gemeinboeck
January 1, 2001 - August 24, 2001

Excavation is a networked virtual environment that explores the mediated surface of historiography. Excavation immerses its visitors in a metaphoric… Read more
Home Transfer
Researchers: Todd Margolis, Pat Badani, Dmitry Strakovsky, Ozgun Ozguc, Carrie Mandel and Jeff Holmes
October 1, 2000 - November 1, 2000

Home Transfer is an art project that explores the intersection of architecture, the Internet and the public sphere. We investigate the impact of new… Read more
Looking for Water
Researchers: Daniel J. Sandin, Laurie Spiegel (sound), Kayaking partner Dick Ainsworth, Electronic Visualization partner Tom DeFanti
September 1, 2000 - September 1, 2001

In this networked virtual environment, the user perspective begins in outer space, surrounded by sun and Earth images based on real-time satellite… Read more
Home
Researchers: Drew Browning, Geoffrey Allen Baum, Annette Barbier
September 1, 2000 - January 1, 2001

Home is an interactive, navigable virtual-reality environment that explores ideas about dwelling and its relation to the psyche. In it, a house… Read more
PAAPAB
Researchers: Dave Pape, Josephine Anstey, Dan Neveu
September 1, 2000 - September 1, 2002

PAAPAB is a networked virtual dance floor with a steady dance beat. The user joins the dance by selecting one or more life-sized puppets whose… Read more
Super Spectacular
Researchers: Tim Portlock
September 1, 2000 - August 31, 2001

Super Spectacular is an immersive virtual-reality environment that presents different spectator arenas for users to interact: sports stadium, art… Read more
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