Virtual Bronzeville
Researchers: Andrew Johnson, Chris White, James Sosnoski, Jeannette Rouselle, Courtney Jolliff, Diane Dinkins Carr August 1, 2002 - August 30, 2003 The objective of the Virtual Bronzeville Project is to create a virtual model of the history of Bronzeville, Chicago. This model will illustrate… Read more |
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Shared Spaces
Researchers: Geoffrey Allen Baum, Keith Miller, Tim Portlock, Todd Margolis May 1, 2002 - August 31, 2002 The Shared Spaces project is a collaborative virtual reality experience on a VR Portal installation system. The space is designed to be a community… Read more |
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Kites Flying In and Out of Space
Researchers: Jason Leigh, Shalini Venkataraman, Tom Coffin, Jacqueline Matisse-Monnier, Ray Kass, Ron Kriz, Rob Strouse, Francis Thompson, Paul Weilinga, Ulrike Kasper, Kukimoto Nobuyuki, Kurichi Kumar, Jie Wei, Brian Corrie May 1, 2002 - September 26, 2002 Kites Flying In and Out of Space is a seminal work, as the first high bandwidth virtual-reality art piece ever created. The content is a study and… Read more |
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CityCluster: From the Renaissance to the Gigabits Networking Age
Researchers: Alex Hill, Franz Fischnaller, collaborators: F.A.B.R.I.CATORS additional 3D environment modeling: Helen-Nicole Kostis April 1, 2002 - December 15, 2002 CityCluster: From the Renaissance to the Gigabits Networking Age is a virtual reality and high-speed networking project that juxtaposes the… Read more |
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Please Adjust
Researchers: Todd Margolis January 1, 2002 - July 1, 2002 With the growing amount of interactive artworks, questions over artistic control and intent have become more important than ever. Please Adjust… Read more |
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Liquidon
Researchers: Joseph Tremonti September 1, 2001 - July 10, 2002 Liquidon is an immersive, realtime, audio-visual composition that explores the field of ITC. ITC, an acronym for Instrumental Trans-Communication, is… Read more |
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Beat Box
Researchers: Margaret Dolinsky, Edward J. Dambik, Indiana University July 1, 2001 - September 1, 2002 Beat Box presents networked CAVE™ participants with a playful arena of interactive virtual sound machines. Each of three machines has a unique… Read more |
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ID:Illusion
Researchers: Ya Lu Lin April 1, 2001 - May 11, 2002 ID:Illusion is an artist’s exploration of the subconscious as a metaphorical journey. Read more |
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man+machine
Researchers: Todd Margolis February 1, 2001 - March 1, 2001 Man+Machine is one in a series of ImmersaGrams that portray a clinical analysis of the evolution of the human species when aided by machine… Read more |
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Excavation
Researchers: Alex Hill, Joseph Tremonti, Petra Gemeinboeck January 1, 2001 - August 24, 2001 Excavation is a networked virtual environment that explores the mediated surface of historiography. Excavation immerses its visitors in a metaphoric… Read more |
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Home Transfer
Researchers: Todd Margolis, Pat Badani, Dmitry Strakovsky, Ozgun Ozguc, Carrie Mandel and Jeff Holmes October 1, 2000 - November 1, 2000 Home Transfer is an art project that explores the intersection of architecture, the Internet and the public sphere. We investigate the impact of new… Read more |
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Looking for Water
Researchers: Daniel J. Sandin, Laurie Spiegel (sound), Kayaking partner Dick Ainsworth, Electronic Visualization partner Tom DeFanti September 1, 2000 - September 1, 2001 In this networked virtual environment, the user perspective begins in outer space, surrounded by sun and Earth images based on real-time satellite… Read more |
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Home
Researchers: Drew Browning, Geoffrey Allen Baum, Annette Barbier September 1, 2000 - January 1, 2001 Home is an interactive, navigable virtual-reality environment that explores ideas about dwelling and its relation to the psyche. In it, a house… Read more |
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PAAPAB
Researchers: Dave Pape, Josephine Anstey, Dan Neveu September 1, 2000 - September 1, 2002 PAAPAB is a networked virtual dance floor with a steady dance beat. The user joins the dance by selecting one or more life-sized puppets whose… Read more |
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Super Spectacular
Researchers: Tim Portlock September 1, 2000 - August 31, 2001 Super Spectacular is an immersive virtual-reality environment that presents different spectator arenas for users to interact: sports stadium, art… Read more |