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The Virtual Eye
Paul Neumann, R. Parshall, L. Sadler
July 1, 1994 - July 15, 1994

This project demonstrates the design of an anatomically realistic computer model of a human eye in a virtual environment. Users are able to explore… Read more
CAVE™ Simulator
Carolina Cruz-Neira, Daniel J. Sandin, Dave Pape, Joshua Eliason, Thomas A. DeFanti
January 1, 1993 - May 15, 2003

The CAVE™ simulator, a part of the CAVE library, is a development tool for CAVE™ applications. The simulator is used to create the… Read more
The CAVE™ Virtual Reality Theater
Carolina Cruz-Neira, Daniel J. Sandin, Dave Pape, Greg Dawe, Thomas A. DeFanti
January 1, 1992 - January 1, 2002

CAVE™ The CAVE™ is a multi-person, room-sized, high-resolution 3D video and audio environment invented at EVL in 1991. Graphics are… Read more
CAVE™ Library
Carolina Cruz-Neira, Daniel J. Sandin, Dave Adamczyk, Dave Pape, Hiroshi Hayakawa, Marek Czernuszenko, Morteza Ghazisaedy, Thomas A. DeFanti, Bill Nickless, Bill Sherman
September 1, 1991 - September 30, 2001

The CAVE™ Library is an Application Programmers Interface (API) that provides the software environment / toolkit for developing virtual reality… Read more
Tracking Systems
Daniel J. Sandin, Dave Pape, Eric He, Fu Hu Liu, Greg Dawe, Hiroshi Hayakawa, Marek Czernuszenko, Michael Bogucki, Morteza Ghazisaedy
September 1, 1990 - Unknown

The Tracking System provides information about the user’s position and orientation to CAVE applications. The tracking data is gathered by… Read more

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