The Virtual Eye
Paul Neumann, R. Parshall, L. Sadler July 1, 1994 - July 15, 1994 This project demonstrates the design of an anatomically realistic computer model of a human eye in a virtual environment. Users are able to explore… Read more |
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CAVE™ Simulator
Carolina Cruz-Neira, Daniel J. Sandin, Dave Pape, Joshua Eliason, Thomas A. DeFanti January 1, 1993 - May 15, 2003 The CAVE™ simulator, a part of the CAVE library, is a development tool for CAVE™ applications. The simulator is used to create the… Read more |
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The CAVE™ Virtual Reality Theater
Carolina Cruz-Neira, Daniel J. Sandin, Dave Pape, Greg Dawe, Thomas A. DeFanti January 1, 1992 - January 1, 2002 CAVE™ The CAVE™ is a multi-person, room-sized, high-resolution 3D video and audio environment invented at EVL in 1991. Graphics are… Read more |
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CAVE™ Library
Carolina Cruz-Neira, Daniel J. Sandin, Dave Adamczyk, Dave Pape, Hiroshi Hayakawa, Marek Czernuszenko, Morteza Ghazisaedy, Thomas A. DeFanti, Bill Nickless, Bill Sherman September 1, 1991 - September 30, 2001 The CAVE™ Library is an Application Programmers Interface (API) that provides the software environment / toolkit for developing virtual reality… Read more |
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Tracking Systems
Daniel J. Sandin, Dave Pape, Eric He, Fu Hu Liu, Greg Dawe, Hiroshi Hayakawa, Marek Czernuszenko, Michael Bogucki, Morteza Ghazisaedy September 1, 1990 - Unknown The Tracking System provides information about the user’s position and orientation to CAVE applications. The tracking data is gathered by… Read more |