Electronic Visualization Laboratory’s 50th Anniversary Retrospective: Look to the Future, Build on the Past
Andrew Johnson, Dana M. Plepys, Daniel J. Sandin, Daria Tsoupikova, G. Elisabeta Marai, Jason Leigh, Jonas Talandis, Lance Long, Luc Renambot, Maxine Brown, Michael E. Papka, Thomas A. DeFanti August 1, 2024 September 2023 marks the 50th anniversary of the Electronic Visualization Laboratory (EVL) at University of Illinois Chicago (UIC). EVL’s… Read more |
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Hummingbird: A Collaborative Live Theater and Virtual Reality Adventure
Andrew Johnson, Arthur Nishimoto, Daria Tsoupikova, Lance Long, Sai Priya Jyothula August 8, 2022 - August 11, 2022 Hummingbird: is a modern, innovative performance merging live theater and interactive virtual reality by bringing a group of active participants into… Read more |
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Usage Patterns of Wideband Display Environments In e-Science Research, Development and Training
Andrew Burks, Andrew Johnson, Arthur Nishimoto, Krishna Bharadwaj, Lance Long, Luc Renambot, Maxine Brown September 24, 2019 - September 27, 2019 SAGE (the Scalable Adaptive Graphics Environment) and its successor SAGE2 (the Scalable Amplified Group Environment) are operating systems for… Read more |
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Mixed Presence Collaboration using Scalable Visualizations in Heterogeneous Display Spaces
Andrew Johnson, Angus Forbes, Jason Leigh, Luc Renambot, Steve Jones, Thomas Marrinan February 25, 2017 - March 1, 2017 Mixed presence collaboration involves remote collaboration between multiple collocated groups. This paper presents the design and results of a user… Read more |
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Synchronized Mixed Presence Data-Conferencing Using Large-Scale Shared Displays
Andrew Johnson, Angus Forbes, Jason Leigh, Luc Renambot, Steve Jones, Thomas Marrinan November 6, 2016 - November 9, 2016 Real world group-to-group collaboration often occurs between partially distributed interdisciplinary teams, with each discipline working in a unique… Read more |
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Interactive Multi-Modal Display Spaces for Visual Analysis
Andrew Johnson, Arthur Nishimoto, Joe Insley, Michael E. Papka, Thomas Marrinan November 6, 2016 - November 9, 2016 Classic visual analysis relies on a single medium for displaying and interacting with data. Large-scale tiled display walls, virtual reality using… Read more |
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Networked Virtual Environments as Collaborative Music Spaces
Angus Forbes, Anil Camci July 11, 2016 - July 15, 2016 In this paper, we describe a novel multimedia system for networked musical collaboration. Our system, called Monad, offers a 3D virtual environment… Read more |
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Music Instruction in a Virtual/Augmented Reality Environment Using the CAVE2 and Microsoft HoloLens
Shreyas Mohan June 13, 2016 - August 19, 2016 This project’s purpose was to investigate the ability of virtual reality to teach music. An application was developed for the CAVE2™ and… Read more |
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Distractions: Interactive Visualizations on a Kinetic Sculpture Using Infrasound Vibrations
Anil Camci May 7, 2016 - May 12, 2016 Distractions is a kinetic sculpture that brings together sonification and visualization in a single physical artifact. It utilizes inaudible… Read more |
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Imagining Macondo: Interacting with García Marquez’s Literary Landscape
Angus Forbes, Paul Murray September 30, 2015 - October 1, 2015 Imagining Macondo is a public artwork that commemorates Nobel Prize-winning author Gabriel García Marquez. It was first showcased at the Bogota… Read more |
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Articulating Media Arts Activities in Art-Science Contexts
Angus Forbes August 12, 2015 This paper discusses the conflicting expectations for media artists taking part in art-science collaborations. Despite the increasing opportunity to… Read more |
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Translation as technique: Collaboratively creating an electro-acoustic composition for saxophone and live video projection
Angus Forbes September 14, 2014 - September 20, 2014 |
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Design Guidelines for Multiplayer Video Games on Multi-touch Displays
Arthur Nishimoto, Dennis Chau, Ed Kahler, Jason Leigh, Khairi Reda March 1, 2014 The proliferation of multi-touch, tabletop display systems during the last few years have made them an attractive option for interactive, multiuser… Read more |
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Virtual Reality Environment Assisting Post Stroke Hand Rehabilitation: Case Report
Daria Tsoupikova February 20, 2013 - February 23, 2013 We describe a novel art-empowered Virtual Reality (VR) system designed for hand rehabilitation therapy following stroke. The system was developed by… Read more |
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CAVE2: A Hybrid Reality Environment for Immersive Simulation and Information Analysis
Alan Verlo, Alessandro Febretti, Andrew Johnson, Arthur Nishimoto, Dana M. Plepys, Daniel J. Sandin, Jason Leigh, JD Pirtle, Jonas Talandis, Lance Long, Luc Renambot, Maxine Brown, Sungwon Nam, Tom Peterka February 4, 2013 - February 5, 2013 Hybrid Reality Environments represent a new kind of visualization spaces that blur the line between virtual environments and high resolution tiled… Read more |
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Media Arts in Support of Science Education, ISEA2012
Brenda Lopez Silva, Daria Tsoupikova, Helen-Nicole Kostis, Julieta Aguilera, Tina Shah September 19, 2012 - September 24, 2012 This paper examines the role of media arts in the development of interactive learning environments for science, technology, engineering, and… Read more |
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Global Media Curation Platform Using iRODS
Dana M. Plepys March 1, 2012 - March 2, 2012 In the CineGrid Exchange project, we use iRODS to curate and preserve super-high-definition media content such as 4K movies. Our media curation… Read more |
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Collaborative Interaction And Display Space Organization In Large High-Resolution Environments
Ratko Jagodic July 1, 2011 In recent years, we have seen a steady increase in the resolution and the amount of collected data that needs to be analyzed or presented. Often, the… Read more |
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Cross-Cultural Scientific Collaboration Case Studies
Andrew Johnson, Eric He, Jason Leigh, Ratko Jagodic, Yi Chen, Yu-Chung Chen January 4, 2011 This paper describes case studies and lessons learned from cross-cultural collaborations. A computer scientist was embedded within domain settings to… Read more |
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CineGrid Exchange: A workflow-based peta-scale distributed storage platform on a high-speed network
Dana M. Plepys January 1, 2011 The Academy of Motion Picture Arts and Sciences (AMPAS) report “The Digital Dilemma” describes the issues caused by the rapid increase of… Read more |
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Enabling multi-user interaction in large high-resolution distributed environments
Andrew Johnson, Jason Leigh, Luc Renambot, Ratko Jagodic, Sungwon Nam November 21, 2010 As the amount and the resolution of collected scientific data increase, scientists are realizing the potential benefits that large high-resolution… Read more |
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The Future of the CAVE
November 2, 2010 * Authors: DeFanti, T.A., Acevedo, D., Ainsworth, R.A., Brown, M.D., Cutchin, S., Dawe, G., Doerr, K., Johnson, A.E., Knox, C. Kooima, R., Kuester… Read more |
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The Fall Beyond Tomorrow’s Life
JD Pirtle August 1, 2010 - May 1, 2011 The Fall Beyond Tomorrow’s Life is an interactive environment that unites water and sound. The primary components of the piece are a volume of… Read more |
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Fashion, Technology and the Sonic Wander: The Echo Coat Series
Tesia Kosmalski April 26, 2010 The Echo Coat Series is an exploration of the contemporary relationship of sound, women and public spaces. Inspired by the tradition of music… Read more |
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Fluid Cinema - Alternative Experimental Moving Images : Paramnesia I
Heejoo Kim, Janet Kim, Tae Jin Kim April 6, 2010 - April 10, 2010 Images unlock hidden memories. This is not about memories from my childhood or my past. Rather, these are enigmatic images lingering within me from… Read more |
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Advances in Computer Displays (chapter)
Andrew Johnson, Jason Leigh, Luc Renambot, Sungwon Nam October 1, 2009 Everything from image capture, modification, creation, and output, either on displays or on printers has been rapidly migrating from traditional… Read more |
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Usability, Playability, and Long-Term Engagement in Computer Games
Alessandro Febretti April 4, 2009 - April 9, 2009 Does usability affect long term user engagement in computer games, or are other factors more influential? This paper explores this issue, discussing… Read more |
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Visualizing Science: The OptIPuter Project
Alan Verlo, Byungil Jeong, Daniel J. Sandin, Greg Dawe, Jason Leigh, Javier Girado, Lance Long, Luc Renambot, Maxine Brown, Robert Kooima, Sungwon Nam, Thomas A. DeFanti, Venkatram Vishwanath April 1, 2009 For many areas of science and engineering, visualization has become more than a convenient tool: it has become a necessity for interpreting the… Read more |
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Critical Gameplay
Lindsay Grace March 15, 2009 - April 17, 2009 This document outlines the research, theory and shared scholarly pursuit for Critical Gameplay. Critical Gameplay is a design technology derived from… Read more |
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Towards Interactive Training with an Avatar-based Human-Computer Interface
Andrew Johnson, Gordon Carlson, Jason Leigh, Jung-Min Lee, Luc Renambot, Sangyoon Lee, Steve Jones, Sungwon Nam December 1, 2008 - December 4, 2008 The development of avatars has significant potential to enhance realism, automation capability, and effectiveness across a variety of training… Read more |
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WallCology: Design of a Simulation Engine for Learners’ Embodied Inquiry in Population Ecology
Darshan Bhatt August 28, 2008 WallCology is a population ecology simulation built on the Embedded Phenomena framework (Moher, 2006). The primary motivation for the creation of… Read more |
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Chiasmus
Eric He, Steve Cady July 25, 2008 Chiasmus is a responsive and dynamically reflective, two-sided volumetric projection surface that embodies phenomenological issues such as the… Read more |
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Replication of System: explorations in kinetic sculpture
AnnMarie Cernoch July 25, 2008 Replication of System is AnnMarie Cernoch’s Master of Fina Art thesis project - an interactive kinetic sculpture. The project plays with the… Read more |
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WallCology: A Learner’s Interface to a Persistent Virtual Ecosystem
Brian Uphoff November 1, 2007 This thesis presents the motivations, inspirations, design and architecture of an ecology learning environment for middle school science classrooms… Read more |
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Passing Excellence, The Interactive Art Visualization Of the Kizhi Ensemble
Daria Tsoupikova, Robert Kooima October 1, 2007 - October 6, 2007 This paper describes the development of an artistic visualization project that restores the architectural history of the world famous wood churches… Read more |
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The Far Dark Shore: Sculptural Depth and Relief in Digital Stereoscopic Video and Composited Stereoscopic Computer Graphics
JD Pirtle September 1, 2007 - August 1, 2008 The depth and relief present in stereoscopic art are sculptural qualities similar to those found in dioramas. Unlike traditional sculpture, projected… Read more |
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Wide-Area experiments with LambdaStream over dedicated high-bandwidth networks
Alan Verlo, Eric He, Fang Wang, Jason Leigh, Lance Long, Luc Renambot, Maxine Brown, Muxuan Wang, Sungwon Nam, Thomas A. DeFanti, Venkatram Vishwanath, Xi Wang April 24, 2006 - April 26, 2006 LambdaGrid applications can generate hundreds to thousands of parallel flows. These flows emanate from network interfaces in the end-systems (i.e… Read more |
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community
Beth Cerny Patino November 12, 2004 - April 16, 2005 My first experience with the web started as a Research Assistant for the webgroup at the Electronic Visualization Laboratory (EVL). While studying… Read more |
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INSIDE_OUT
Marientina Gotsis June 27, 2003 - June 28, 2003 I grew up as an aspiring ballet dancer who was turned off by the required physical discipline and quickly distracted by the visual arts and… Read more |
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Augmenting Elementary School Education with VR
Andrew Johnson, Dave Haas, Eric He, Janet Kim, Qin Li, Tom Moher, Yongjoo Cho March 1, 2002 - April 1, 2002 We believe that using a virtual world to teach scientific investigation can be beneficial in preparing elementary school students for doing these… Read more |
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A Two-Tiered Collaborative Design for Observational Science Activities in Simulated Environments
Dave Haas, Eric He, Heejoo Kim, Janet Kim, Tae Jin Kim, Tom Moher January 7, 2002 - January 11, 2002 Elementary school science focuses on the early phases of science inquiry: observation, description, data collection, reflection, and reporting… Read more |
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Reconstructing Chavín de Huántar (Peru): Designing an Educational Tool for Art Historians
Marientina Gotsis October 25, 2001 - October 27, 2001 This paper discusses the process of reconstructing a unique and remote site such as Chavín de Huántar in Peru, focusing on the choices… Read more |
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Liquidon
Joseph Tremonti September 1, 2001 - July 1, 2002 Liquidon is an immersive, realtime, audio-visual composition that consists of a virtual environment and an interactive multi-channel soundscape… Read more |
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Are you Waving or Drowning? Art, Interaction, Manipulation and Complexity
Josephine Anstey December 17, 1998 This is a survey of several pieces that showed in the Touchware Gallery at SIGGRAPH 98, and were put in the category of interactive installation… Read more |
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Maria Roussou - Master of Fine Art Thesis Exhibition [cleanse] & Mitologies
Maria Roussou May 1, 1997 [cleanse] Cleanse is an interactive video installation addressing issues of technological and visual literacy. Literacy is fundamental to the shape… Read more |
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Push / Pop
Tom Coffin May 1, 1996 Plato’s concept of shadows in a cave as an analogy to our perception of truth reveals that we already live in a virtual reality. Computer… Read more |
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CAVEview: Mosaic-based Virtual Reality
Dana M. Plepys, Joanna Mason, Marek Czernuszenko, Thomas A. DeFanti October 1, 1994 CAVE-view is a tool developed for real-time exploration of 3-dimensional virtual reality environments on the desktop over the World Wide Web using… Read more |
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The File Room: An Interactive Computer Project Addressing Cultural Censorship
Maria Roussou October 1, 1994 The File Room is an illustrated archive of cases of cultural censorship throughout history and around the world. Presented both as a public… Read more |
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New Advances in Computer-Generated Barrier-Strip Autostereography
Daniel J. Sandin, Ellen Sandor, Stephan Meyers, Thomas A. DeFanti September 1, 1990 This paper discusses (1) a new proofing method.of printing Cibachrome from monochrome films, producing higher saturation, spatial resolution, and… Read more |
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Computer-Generated Barrier-Strip Autostereography
Daniel J. Sandin, Ellen Sandor, Maxine Brown, Thomas A. DeFanti September 1, 1989 This paper discusses (1) the computer graphics transformations necessary to produce source images for barrier-strip autostereograms, and (2) current… Read more |
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The Mass Impact of Videogame Technology
Thomas A. DeFanti January 1, 1984 The art and science of computer graphics are barely 20 years old. In the past 5 years, a mass-produced form of interactive color graphics has… Read more |
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The digital component of the circle graphics habitat
Daniel J. Sandin, Thomas A. DeFanti June 7, 1976 - June 10, 1976 This real-time interactive computer graphics system derives from the author’s dissertation at the Ohio State University (National Science… Read more |