Historically, EVL has been involved in the development of software and hardware systems to support electronic artists’ and computer animators’ needs. In the ’70s and ’80s, the patch-programmable analog Sandin Image Processor (IP), GRASS, ZGRASS, Datamax UV-1, and high-level graphics programming languages, were developed at EVL to address the need for accessible tools to create real-time animation. Ygdrasil was developed as a high-level authoring and scripting tool to support the development of art in virtual reality.
In the years since, state-of-the-art modeling and animation software applications have become readily available and are commonly utilized by students at EVL. However, the combination of commercially avaliable software, the software developed at EVL, and the programming expertise stressed in the program, the resulting animated works have a unique look and feel. Some examples of such work are showcased on our site as MFA Thesis projects.
Additionally, EVLers have created a significant body of animated works using computer graphics. These works have been exhibited internationally and selected for numerous juried shows, such as the highly regarded SIGGRAPH Computer Animation Festival. A number of these works are archived and currently available as part of the SIGGRAPH Video Review publication.
Unwearable functional garments II: for three princesses is a single channel 3D animation based on portraying the redesigned and reconstructed… Read more
From the telegraph to modern live satellite feeds, a flattening of time and space has occurred via technologies concerned with communication and… Read more
The objective of this project is to create intriguing artistic images using the latest advancements is visual effects technology. This includes… Read more
Olympics is an OpenGl animation that explores the journey to the Olympic Games in a symbolic approach, playing with the five Olympic rings, the Torch… Read more
Marientina Gotsis’s MFA thesis project Inside_Out is a networked dance application combining the physical space with the virtual space with a… Read more
Waiting In Line Drew Browning, School of Art & Design, University of Illinois at Chicago; Annette Barbier, Northwestern University
May 1, 2003 - September 1, 2003
Waiting In Line is an interactive computer installation of visually rich, graphical representations of waveforms. Participants interactively create a… Read more
The objective of this project was to create visual effects for the independent film Wrecker. Wrecker, directed by Nadav Kurtz, explores how sound can… Read more
The goal of this project is to produce cinematic quality effects in a real-time virtual enviroment. This required research and development to two… Read more
Inner Contact is an imaginary world pushed beyond the envelope of reality, anchored deeply into the physics of these extreme systems. An abstraction… Read more
Fluid Infinity is a virtual reality artwork prototyped as a multi-layered abstract, 2D animation. The animation was initially programmed using the… Read more
Alife centers around a Genetic Programming library, developed by Terry Franguiadakis in the summer of 1992. The GP library is a C++ implementation of… Read more