Immersive Analytics at the Electronic Visualization Laboratory
Andrew Johnson, Dana M. Plepys, Daniel J. Sandin, Daria Tsoupikova, Fabio Miranda, G. Elisabeta Marai, Jason Leigh, Jonas Talandis, Lance Long, Luc Renambot, Maxine Brown, Nikita Nandish Soni, Thomas A. DeFanti March 8, 2025 - March 12, 2025 September 2023 marked the 50th anniversary of the Electronic Visualization Laboratory (EVL). This paper summarizes EVL’s efforts in Visual Data… Read more |
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Electronic Visualization Laboratory’s 50th Anniversary Retrospective: Look to the Future, Build on the Past
Andrew Johnson, Dana M. Plepys, Daniel J. Sandin, Daria Tsoupikova, G. Elisabeta Marai, Jason Leigh, Jonas Talandis, Lance Long, Luc Renambot, Maxine Brown, Michael E. Papka, Thomas A. DeFanti August 1, 2024 September 2023 marks the 50th anniversary of the Electronic Visualization Laboratory (EVL) at University of Illinois Chicago (UIC). EVL’s… Read more |
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Multimodal Situated Analytics (MuSA) for Analyzing Conversations in Extended Reality
Ashwini Naik July 31, 2024 Meetings and conversations today are multimodal in nature, including the usage of diverse technologies in the form of text, video, images, voice, AI… Read more |
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Using Personal Situated Analytics (PSA) to Interpret Recorded Meetings
Andrew Johnson, Ashwini Naik October 29, 2023 - November 1, 2023 Applications in immersive environments have gained popularity for training, learning, and recreational tasks. Due to the increasing availability of… Read more |
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PSA: A Cross-Platform Framework for Situated Analytics in MR and VR
Andrew Johnson, Ashwini Naik October 16, 2023 - October 20, 2023 Using immersive environments for training, education, and recreation is becoming increasingly popular among individuals. In recent years these… Read more |
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Hummingbird: A Collaborative Live Theater and Virtual Reality Adventure
Andrew Johnson, Arthur Nishimoto, Daria Tsoupikova, Lance Long, Sai Priya Jyothula August 8, 2022 - August 11, 2022 Hummingbird: is a modern, innovative performance merging live theater and interactive virtual reality by bringing a group of active participants into… Read more |
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Extending Virtual Reality Display Wall Environments Using Augmented Reality
Andrew Johnson, Arthur Nishimoto October 19, 2019 - October 20, 2019 Two major form factors for virtual reality are head-mounted displays and large display environments such as CAVE™ and the LCD-based successor… Read more |
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Passive Haptic Feedback for Object Manipulation in Virtual Reality
Francesco Mantovani December 31, 2018 Thanks to technological advancement and lower priced head-mounted displays, Virtual Reality is becoming popular in the consumer market. One of the… Read more |
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Supporting Navigation with a Torso Wearable Tactile Display
Victor Mateevitsi November 1, 2018 Umwelt, the German word for environment, is a psychology term referring to the individual’s mental image of the surrounding world. This… Read more |
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Music Instruction in a Virtual/Augmented Reality Environment Using the CAVE2 and Microsoft HoloLens
Shreyas Mohan June 13, 2016 - August 19, 2016 This project’s purpose was to investigate the ability of virtual reality to teach music. An application was developed for the CAVE2™ and… Read more |
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Node Kara: An Audiovisual Mixed Reality Installation
Angus Forbes, Anil Camci March 19, 2016 - March 23, 2016 Node Kara is an audiovisual mixed reality installation by the artist Anıl Camci. It offers a body-based interaction using a 3D imaging of the… Read more |