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Related Entries
Art:
Gallery of Motions
The Oort Continuum
Events:
The Total Museum Conference
Ars Electronica Center Opening ’96
Neither Here Nor There
Research:
Dimension Land
Using Virtual Reality For Machine Design
Getting Physical in Four Dimensions
Milana Huang
MS Graduate, 1996
EVL, Computer Science Department
Milana.Huang@pdi.dreamworks.com
Bibliography
Anstey, J., Bogucki, M., Brown, M., Dawe, G., DeFanti, T., Huang, T., Johnson, A., Pape, D., Sandin, D., Technologies for Virtual Reality / Tele-Immersion Applications: Issues of Research in Image Display and Global Networking,
EC / NSF Workshop on Research Frontiers in Virtual Environments and Human-Centered Computing
, Chateau de Bonas, France, Springer Verlag, June 1, 1999
Canfield, T., Chen, J., Disz, T., Huang, M., Papka, M., Stevens, R., Taylor, V., Toward Real-time Interactive Virtual Prototyping of Mechanical Systems: Experiences Coupling Virtual Reality with Finite Element Anaylsis,
Proceedings of High Performance Computing 1996
, New Orleans, LA, pp. 339-345, April 1, 1996
Huang, M., Kettunen, L., Levine, D., Papka, M., Turner, L., Using the CAVE Virtual-Reality Environment as an Aid to 3-D Electronmagnet Field Computation,
Proceedings of the COMPUMAG - Berlin Conference on the Computation of Electromagnetic Fields
, Berlin, Germany, July 1, 1995
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