Open Surgery Training Simulator Using Haptics and Augmented Reality Technologies
Cristian J. Luciano September 1, 2010 This thesis focuses on the research and development of a novel Haptics-based Augmented Reality system that is able to realistically simulate open… Read more |
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Haptic Interaction with Volumetric Datasets Using Surface-based Haptic Libraries
Cristian J. Luciano March 25, 2010 - March 26, 2010 An algorithm to provide haptic feedback directly from volumetric datasets is introduced in this paper. The algorithm is able to reproduce and extend… Read more |
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Applying Augmented Reality and Haptics to Evaluate Dynamic Prototypes of Mobile Devices
Cristian J. Luciano March 15, 2009 The current inability to realistically simulate and test dynamic user interfaces of mobile device prototypes is one of the prime limiting factors to… Read more |
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Accuracy of ventriculostomy catheter placement using a head- and hand-tracked high-resolution virtual reality simulator with haptic feedback
Cristian J. Luciano September 1, 2007 Object. The purpose of this study was to evaluate the accuracy of ventriculostomy catheter placement on a head- and hand-tracked high-resolution and… Read more |
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Virtual Reality in Neurosurgical Education: Part-task Ventriculostomy Simulation with Dynamic Visual and Haptic Feedback
Cristian J. Luciano July 1, 2007 OBJECTIVE: Mastery of the neurosurgical skill set involves many hours of supervised intraoperative training. Convergence of political, economic, and… Read more |
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Linear Programming Based Collision Detection Algorithm for Fast Moving Object
January 5, 2004 - January 8, 2004 |
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Tele-Immersive Collaboration in the CAVE® Research Network (chapter)
Andrew Johnson, Jason Leigh January 1, 2001 In this chapter we will discuss our work to enable effective collaboration between remote participants within immersive virtual reality environments… Read more |
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Virtual Manufacturing
January 1, 2001 Excerpt from Virtual Manufacturing With the advent of high-resolution graphics, high-speed computing, and user interaction devices, virtual reality… Read more |
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Collaborative VisualEyes
Jason Leigh, Maxine Brown June 19, 2000 - June 20, 2000 Collaborative VisualEyes is the latest version of VisualEyes - the virtual reality systems used by Genreal Motors since 1993. Internaly developed… Read more |
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Developing the PARIS: Using the CAVE® to Prototype a New VR Display
Andrew Johnson, Dana M. Plepys, Daniel J. Sandin, Greg Dawe, Samroeng Thongrong June 19, 2000 - June 20, 2000 The PARIS (Personal Augmented Reality Immersive System) is a new VR display device that was first prototyped as a virtual device in a CAVE® to… Read more |
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Toward Real-time Interactive Virtual Prototyping of Mechanical Systems: Experiences Coupling Virtual Reality with Finite Element Anaylsis
Eric He, Michael E. Papka, Milana Huang, Terry Disz, Yi Chen, Yu-Chung Chen April 1, 1996 Virtual prototyping involves a synthesis of engineering methodology and immersive, three-dimensional visualization technology. Ideally, this is a… Read more |
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Multi-Perspective Collaborative Design in Persistent Networked Virtual Environments
Andrew Johnson, Christina Vasilakis, Jason Leigh, Thomas A. DeFanti March 20, 1996 - April 3, 1996 In this paper we present an approach to applying virtual reality in architectural design and collaborative visualization which emphasizes the use of… Read more |
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Virtual Reality Visualization of Accelerator Magnets
Michael E. Papka, Milana Huang, Thomas A. DeFanti January 1, 1995 One of the major problems in three-dimensional field computation is visualizing the resulting 3-D field distributions. A virtual reality environment… Read more |
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SIGGRAPH ’94 Visual Proceedings
Kathy Tanaka, Lucy Petrovich, Maxine Brown July 1, 1994 Attendees of SIGGRAPH 94 experienced the actual use and future direction of scientific visualization in computational science and engineering in… Read more |
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Input Interfacing to the CAVE™ by Persons with Disabilities
Carolina Cruz-Neira, Daniel J. Sandin, Drew Browning, Thomas A. DeFanti June 1, 1994 Common VR systems use head mounted displays that require duplicating user input devices in virtual space for interactive environments. A major… Read more |