Electronic Visualization Laboratory’s 50th Anniversary Retrospective: Look to the Future, Build on the Past
Andrew Johnson, Dana M. Plepys, Daniel J. Sandin, Daria Tsoupikova, G. Elisabeta Marai, Jason Leigh, Jonas Talandis, Lance Long, Luc Renambot, Maxine Brown, Michael E. Papka, Thomas A. DeFanti August 1, 2024 September 2023 marks the 50th anniversary of the Electronic Visualization Laboratory (EVL) at University of Illinois Chicago (UIC). EVL’s… Read more |
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A Web-based System for Designing Interactive Virtual Soundscapes
Angus Forbes, Anil Camci, Paul Murray September 12, 2016 - September 16, 2016 With the advent of new hardware and software technologies, virtual reality has gained a significant momentum recently. VR design tools, such as game… Read more |
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Spectral Landscapes: Visualizing Electromagnetic Interactions
Angus Forbes, Anil Camci, Paul Murray September 1, 2016 - October 31, 2016 Electromagnetic fields are formed through complex interactions between outer space, the Sun, our Earth, its atmosphere, and the built environment… Read more |
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Networked Virtual Environments as Collaborative Music Spaces
Angus Forbes, Anil Camci July 11, 2016 - July 15, 2016 In this paper, we describe a novel multimedia system for networked musical collaboration. Our system, called Monad, offers a 3D virtual environment… Read more |
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PORTAL: An Audiovisual Laser Performance System
Angus Forbes, Anil Camci July 11, 2016 - July 15, 2016 PORTAL is an interactive performance tool that uses a laser projector to visualize computer-generated audio signals. In this paper, we firrst offer… Read more |
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Music Instruction in a Virtual/Augmented Reality Environment Using the CAVE2 and Microsoft HoloLens
Shreyas Mohan June 13, 2016 - August 19, 2016 This project’s purpose was to investigate the ability of virtual reality to teach music. An application was developed for the CAVE2™ and… Read more |
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Using Game Mechanics to Facilitate Networked Musical Collaboration
Angus Forbes, Anil Camci May 7, 2016 - May 12, 2016 In this paper, we investigate methods for improving networked musical collaboration by introducing game mechanics to musical performance. We present… Read more |
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Distractions: Interactive Visualizations on a Kinetic Sculpture Using Infrasound Vibrations
Anil Camci May 7, 2016 - May 12, 2016 Distractions is a kinetic sculpture that brings together sonification and visualization in a single physical artifact. It utilizes inaudible… Read more |
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Designing and Controlling Virtual Sonic Environments Using a Browser-based 3DUI
Angus Forbes, Anil Camci, Paul Murray March 19, 2016 - March 20, 2016 A range of platforms facilitate the design of virtual environments. Most commonly, game engines, such as Unity and Unreal, are used for developing… Read more |
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Node Kara: An Audiovisual Mixed Reality Installation
Angus Forbes, Anil Camci March 19, 2016 - March 23, 2016 Node Kara is an audiovisual mixed reality installation by the artist Anıl Camci. It offers a body-based interaction using a 3D imaging of the… Read more |
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Decorrelated Audio Imaging in Radial Virtual Reality Environments
Bryan Dalle Molle, James Pinkl, Mark Blewett October 23, 2015 University of Illinois at Chicago’s CAVE2 is a large-scale, 320-degree radial visualization environment with a 360-degree 20.2 channel radial… Read more |
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Articulating Media Arts Activities in Art-Science Contexts
Angus Forbes August 12, 2015 This paper discusses the conflicting expectations for media artists taking part in art-science collaborations. Despite the increasing opportunity to… Read more |
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Video Granular Synthesis
Angus Forbes June 20, 2015 - June 22, 2015 This paper introduces a technique that enables the creative reshaping of one or more video signals based on granular synthesis techniques, normally… Read more |
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Dynamic Audio Imaging in Radial Virtual Reality Environments
Bryan Dalle Molle, James Pinkl, Mark Blewett October 9, 2014 - October 12, 2014 The CAVE2 is a large-scale, 320-degree, 3D / 2D, virtual-reality environment developed by the Electronic Visualization Laboratory at the University… Read more |
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On-Line Audio Dilation for Human Interaction
Eric He, Jason Leigh, John Novak III, Robert V. Kenyon August 25, 2013 - August 29, 2013 On-line audio dilation is a technique that time stretches, or slows down the tempo of audio signals as they are generated. This paper presents an… Read more |
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The Fall Beyond Tomorrow’s Life
JD Pirtle August 1, 2010 - May 1, 2011 The Fall Beyond Tomorrow’s Life is an interactive environment that unites water and sound. The primary components of the piece are a volume of… Read more |
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Fashion, Technology and the Sonic Wander: The Echo Coat Series
Tesia Kosmalski April 26, 2010 The Echo Coat Series is an exploration of the contemporary relationship of sound, women and public spaces. Inspired by the tradition of music… Read more |
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Replication of System: explorations in kinetic sculpture
AnnMarie Cernoch July 25, 2008 Replication of System is AnnMarie Cernoch’s Master of Fina Art thesis project - an interactive kinetic sculpture. The project plays with the… Read more |
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Liquidon
Joseph Tremonti September 1, 2001 - July 1, 2002 Liquidon is an immersive, realtime, audio-visual composition that consists of a virtual environment and an interactive multi-channel soundscape… Read more |
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Are you Waving or Drowning? Art, Interaction, Manipulation and Complexity
Josephine Anstey December 17, 1998 This is a survey of several pieces that showed in the Touchware Gallery at SIGGRAPH 98, and were put in the category of interactive installation… Read more |
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We Sing the Body Electric: Imagining the Body in Electronic Art
Josephine Anstey May 15, 1998 The body that jacks into cyberspace is a sensory input / output device: the senses take in information from both the real world and simulated worlds… Read more |
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Push / Pop
Tom Coffin May 1, 1996 Plato’s concept of shadows in a cave as an analogy to our perception of truth reveals that we already live in a virtual reality. Computer… Read more |
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An Organization for High-Level Interactive Control of Sound
Daniel J. Sandin, Sumit Das, Thomas A. DeFanti November 1, 1994 Many researcher have created systems, languages, and paradigms for creating sound with the aid of computers. In the past, the utility of these… Read more |
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Virtual Sound Composition for the CAVE®
Sumit Das January 1, 1993 The CAVE® is a surround-screen projection-based virtual reality system developed at the Electronic Visualization Laboratory, University of… Read more |