Electronic Visualization Laboratory’s 50th Anniversary Retrospective: Look to the Future, Build on the Past
Andrew Johnson, Dana M. Plepys, Daniel J. Sandin, Daria Tsoupikova, G. Elisabeta Marai, Jason Leigh, Jonas Talandis, Lance Long, Luc Renambot, Maxine Brown, Michael E. Papka, Thomas A. DeFanti August 1, 2024 September 2023 marks the 50th anniversary of the Electronic Visualization Laboratory (EVL) at University of Illinois Chicago (UIC). EVL’s… Read more |
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Audio Expansion Techniques For Real-Time Communication And Intelligibility Enhancement
John Novak III December 31, 2022 It has often been observed, informally and in academic literature, that speech directed toward individuals who are hard of hearing is naturally… Read more |
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The Effects of Time Expansion on English as a Second Language Individuals
John Novak III, Robert V. Kenyon September 15, 2019 - September 19, 2019 When speaking to second language learners, talkers often reduce their rate of speech to assist their listeners’ understanding and… Read more |
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Effects of User Controlled Speech Rate on Intelligibility in Noisy Environments
John Novak III, Robert V. Kenyon September 2, 2018 - September 6, 2018 Talkers intentionally producing high-intelligibility speech for listeners in challenging situations often reduce their speech rate. This study… Read more |
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Deep Bidirectional LSTM based RNN for Casual Speech to Clear Speech conversion
Shiwangi Singh May 15, 2017 Clear Speech consists of crisp, loud, and slowly spoken sentence(s) for increased intelligibility where the utterances are distinguishable and… Read more |
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Imagining through Sound: An experimental analysis of narrativity in electronic music
Anil Camci December 1, 2016 The highly rewarding experience of electronic music persists throughout our daily lives. Our immediate environments are replete with events that emit… Read more |
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Diegetic Affordances and Affect in Electronic Music
Anil Camci September 12, 2016 - September 16, 2016 In this paper, we investigate the role affect plays in electronic music listening. By referring to a listening experiment conducted over the course… Read more |
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A Web-based System for Designing Interactive Virtual Soundscapes
Angus Forbes, Anil Camci, Paul Murray September 12, 2016 - September 16, 2016 With the advent of new hardware and software technologies, virtual reality has gained a significant momentum recently. VR design tools, such as game… Read more |
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Spectral Landscapes: Visualizing Electromagnetic Interactions
Angus Forbes, Anil Camci, Paul Murray September 1, 2016 - October 31, 2016 Electromagnetic fields are formed through complex interactions between outer space, the Sun, our Earth, its atmosphere, and the built environment… Read more |
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Networked Virtual Environments as Collaborative Music Spaces
Angus Forbes, Anil Camci July 11, 2016 - July 15, 2016 In this paper, we describe a novel multimedia system for networked musical collaboration. Our system, called Monad, offers a 3D virtual environment… Read more |
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PORTAL: An Audiovisual Laser Performance System
Angus Forbes, Anil Camci July 11, 2016 - July 15, 2016 PORTAL is an interactive performance tool that uses a laser projector to visualize computer-generated audio signals. In this paper, we firrst offer… Read more |
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Music Instruction in a Virtual/Augmented Reality Environment Using the CAVE2 and Microsoft HoloLens
Shreyas Mohan June 13, 2016 - August 19, 2016 This project’s purpose was to investigate the ability of virtual reality to teach music. An application was developed for the CAVE2™ and… Read more |
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Using Game Mechanics to Facilitate Networked Musical Collaboration
Angus Forbes, Anil Camci May 7, 2016 - May 12, 2016 In this paper, we investigate methods for improving networked musical collaboration by introducing game mechanics to musical performance. We present… Read more |
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Distractions: Interactive Visualizations on a Kinetic Sculpture Using Infrasound Vibrations
Anil Camci May 7, 2016 - May 12, 2016 Distractions is a kinetic sculpture that brings together sonification and visualization in a single physical artifact. It utilizes inaudible… Read more |
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Designing and Controlling Virtual Sonic Environments Using a Browser-based 3DUI
Angus Forbes, Anil Camci, Paul Murray March 19, 2016 - March 20, 2016 A range of platforms facilitate the design of virtual environments. Most commonly, game engines, such as Unity and Unreal, are used for developing… Read more |
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Node Kara: An Audiovisual Mixed Reality Installation
Angus Forbes, Anil Camci March 19, 2016 - March 23, 2016 Node Kara is an audiovisual mixed reality installation by the artist Anıl Camci. It offers a body-based interaction using a 3D imaging of the… Read more |
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Decorrelated Audio Imaging in Radial Virtual Reality Environments
Bryan Dalle Molle, James Pinkl, Mark Blewett October 23, 2015 University of Illinois at Chicago’s CAVE2 is a large-scale, 320-degree radial visualization environment with a 360-degree 20.2 channel radial… Read more |
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Audio dilation in real time speech communication
John Novak III, Robert V. Kenyon May 18, 2015 - May 20, 2015 Algorithmically decreasing speech tempo, or “audio dilation,” can improve speech perception in attentionally demanding tasks [Gygi &… Read more |
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Dynamic Audio Imaging in Radial Virtual Reality Environments
Bryan Dalle Molle, James Pinkl, Mark Blewett October 9, 2014 - October 12, 2014 The CAVE2 is a large-scale, 320-degree, 3D / 2D, virtual-reality environment developed by the Electronic Visualization Laboratory at the University… Read more |