Electronic Visualization Laboratory’s 50th Anniversary Retrospective: Look to the Future, Build on the Past
Andrew Johnson, Dana M. Plepys, Daniel J. Sandin, Daria Tsoupikova, G. Elisabeta Marai, Jason Leigh, Jonas Talandis, Lance Long, Luc Renambot, Maxine Brown, Michael E. Papka, Thomas A. DeFanti August 1, 2024 September 2023 marks the 50th anniversary of the Electronic Visualization Laboratory (EVL) at University of Illinois Chicago (UIC). EVL’s… Read more |
|
CAVE2: A Hybrid Reality Environment for Immersive Simulation and Information Analysis
Alan Verlo, Alessandro Febretti, Andrew Johnson, Arthur Nishimoto, Dana M. Plepys, Daniel J. Sandin, Jason Leigh, JD Pirtle, Jonas Talandis, Lance Long, Luc Renambot, Maxine Brown, Sungwon Nam, Tom Peterka February 4, 2013 - February 5, 2013 Hybrid Reality Environments represent a new kind of visualization spaces that blur the line between virtual environments and high resolution tiled… Read more |
|
The OmegaDesk: Towards A Hybrid 2D & 3D Work Desk
Alessandro Febretti, Andrew Johnson, Arthur Nishimoto, Brad McGinnis, Dennis Chau, Jakub Misterka, Jason Leigh, Victor Mateevitsi September 26, 2011 - September 28, 2011 OmegaDesk is a device that allows for seamless interaction between 2D and 3D content. In order to develop this hybrid device, a new form of Operating… Read more |
|
Human Augmentics: Augmenting Human Evolution
Jason Leigh, Robert V. Kenyon August 30, 2011 - September 3, 2011 Human Augmentics (HA) refers to technologies for expanding the capabilities, and characteristics of humans. One can think of Human Augmentics as the… Read more |
|
SUB-ICE EXPLORATION OF AN ANTARCTIC LAKE: RESULTS FROM THE ENDURANCE PROJECT
Alessandro Febretti, Andrew Johnson, Eric He August 21, 2011 - August 24, 2011 The ENDURANCE autonomous underwater vehicle was developed and deployed to explore and map a unique environment: the waters of Lake Bonney in Taylor… Read more |
|
Immersive Empathic Design for Interdisciplinary Collaborations
Eric He, Yi Chen, Yu-Chung Chen May 11, 2011 In this dissertation I propose the “immersive empathic design” approach for interdisciplinary collaborations. It is hard to design a… Read more |
|
Enabling multi-user interaction in large high-resolution distributed environments
Andrew Johnson, Jason Leigh, Luc Renambot, Ratko Jagodic, Sungwon Nam November 21, 2010 As the amount and the resolution of collected scientific data increase, scientists are realizing the potential benefits that large high-resolution… Read more |
|
The Future of the CAVE
November 2, 2010 * Authors: DeFanti, T.A., Acevedo, D., Ainsworth, R.A., Brown, M.D., Cutchin, S., Dawe, G., Doerr, K., Johnson, A.E., Knox, C. Kooima, R., Kuester… Read more |
|
Visualization Wall for OR of the Future
Jason Leigh, Lance Long, Luc Renambot, Maxine Brown October 9, 2009 - October 10, 2009 The field of Surgery has seen two major paradigm shifts - from Open to Laparoscopic and then from Laparoscopic to Robotic. During this transition… Read more |
|
Visualizing Science: The OptIPuter Project
Alan Verlo, Byungil Jeong, Daniel J. Sandin, Greg Dawe, Jason Leigh, Javier Girado, Lance Long, Luc Renambot, Maxine Brown, Robert Kooima, Sungwon Nam, Thomas A. DeFanti, Venkatram Vishwanath April 1, 2009 For many areas of science and engineering, visualization has become more than a convenient tool: it has become a necessity for interpreting the… Read more |
|
Visualcasting: Scalable Real-time Image Distribution in Ultra-High Resolution Display Environments
Byungil Jeong March 19, 2009 Visualization has proven its value in scientific advances by helping scientists gain insight from their data and verify scientific computations. The… Read more |
|
Planetary-scale Terrain Composition
Robert Kooima October 23, 2008 Many inter-related planetary height map and surface image map data sets exist, and more data are collected each day. Broad communities of scientists… Read more |
|
The OptIPortal, a scalable visualization, storage, and computing interface device for the OptiPuter
Alan Verlo, Byungil Jeong, Daniel J. Sandin, Greg Dawe, Jason Leigh, Javier Girado, Lance Long, Luc Renambot, Maxine Brown, Rajvikram Singh, Sungwon Nam, Thomas A. DeFanti, Venkatram Vishwanath September 26, 2008 The OptIPortal is a tiled display that is the visual interface to the OptIPuter, a global-scale computing system tied together by tens of gigabits of… Read more |
|
Advances in the Dynallax Solid-State Dynamic Parallax Barrier Autostereoscopic Visualization Display System
Andrew Johnson, Daniel J. Sandin, Jason Leigh, Robert Kooima, Thomas A. DeFanti, Tom Peterka May 1, 2008 - June 1, 2008 A solid-state dynamic parallax barrier autostereoscopic display mitigates some of the restrictions present in static barrier systems, such as fixed… Read more |
|
Virtual Reality in Neurosurgical Education: Part-task Ventriculostomy Simulation with Dynamic Visual and Haptic Feedback
Cristian J. Luciano July 1, 2007 OBJECTIVE: Mastery of the neurosurgical skill set involves many hours of supervised intraoperative training. Convergence of political, economic, and… Read more |
|
Collaborative Visualization Architecture in Scalable Adaptive Graphics Environment
Byungil Jeong April 26, 2007 - April 27, 2007 As scalable high-resolution displays have become increasingly prevalent and networking is diminishing in cost at a rate exceeding that of computing… Read more |
|
Size-Constancy in the CAVE
Daniel J. Sandin, Robert V. Kenyon, Thomas A. DeFanti April 1, 2007 - April 30, 2007 The use of virtual environments (VE) for many research and commercial purposes relies on its ability to generate environments that faithfully… Read more |
|
A Single-Authoring and Bridging Framework for Virtual and Augmented Reality Interfaces
Alex Hill March 10, 2007 - March 11, 2007 Although Image-Plane techniques have been associated with user fatigue and selection ambiguity problems, they can act as a bridging strategy between… Read more |
|
The Global Lambda Visualization Facility: An International Ultra-High-Definition Wide-Area Visualization Collaboratory
Alan Verlo, Andrew Johnson, Brenda Lopez Silva, Byungil Jeong, Daniel J. Sandin, Dmitri Svistula, Fang Wang, Jason Leigh, Javier Girado, Jinghua Ge, Julieta Aguilera, Lance Long, Luc Renambot, Maxine Brown, Muxuan Wang, Nicholas Schwarz, Rajvikram Singh, Ratko Jagodic, Robert Kooima, Sungwon Nam, Thomas A. DeFanti, Tom Peterka, Venkatram Vishwanath, Xi Wang October 1, 2006 - October 31, 2006 The research outlined in this paper marks an initial global cooperative effort between visualization and collaboration researchers to build a… Read more |
|
The Varrier Autostereoscopic Virtual Reality Display
Daniel J. Sandin, Javier Girado, Jinghua Ge, Thomas A. DeFanti, Todd Margolis, Tom Peterka July 30, 2005 - August 4, 2005 Virtual reality (VR) has long been hampered by the gear needed to make the experience possible; specifically, stereo glasses and tracking devices… Read more |
|
Design of the ImmersiveTouch™: a High-Performance Haptic Augmented Virtual Reality System
Cristian J. Luciano, Greg Dawe July 22, 2005 - July 27, 2005 ImmersiveTouch™ is the next generation of augmented virtual reality technology, being the first system that integrates a haptic device, with a… Read more |
|
CrEdit: Tele-Immersive Cranial Impant Design in a Haptic Augmented Reality Environment
Chris Scharver May 1, 2005 Repairing severe human skull injuries requires customized cranial implants, and current visualization research aims to develop a new approach to… Read more |
|
Collaborative Virtual Environments, Art Exhibition
Daria Tsoupikova, Dave Pape, Helen-Nicole Kostis, Josephine Anstey, Julieta Aguilera January 20, 2005 This panel presentation will exhibit artwork developed in CAVEs and discuss how art methodologies enhance the science of VR through collaboration… Read more |
|
StorySpace: Technology Supporting Reflection, Expression and Discourse in Classroom Narrative
Eric He, Heejoo Kim, Janet Kim, Margaret Watson, Tae Jin Kim, Tom Moher March 1, 2004 - April 1, 2004 The StorySpace project studies the role new interface technologies might play in high school education. Unfortunately, technology often seizes center… Read more |
|
Enhancing Cooperative Work In Amplified Collaboration Environments
HyeYun Park, Kyoung Shin Park, Soyon Park September 1, 2003 - October 10, 2003 Kyoung Park’s PH.D. Dissertation - Submitted as partial fulfillment of the requirements for the degree of Doctor of Philosophy in Computer… Read more |
|
Kites flying in and out of space - distributed physically based art on the grid
Jason Leigh, Shalini Venkataraman, Tom Coffin August 1, 2003 In this paper, we describe the design and implementation of a Virtual Reality (VR) art piece - “Kites flying in and out of space” that… Read more |
|
Impact of Display-rich Environments for Enhancing Task Parallelism and Group Awareness in Advanced Collaborative Environments
Andrew Johnson, HyeYun Park, Jason Leigh, Kyoung Shin Park, Luc Renambot, Soyon Park, Sungwon Nam June 24, 2003 - June 27, 2003 An Amplified Collaboration Environment (ACE) is a distributed extension of a war room in which a group of people co-locate for several days to months… Read more |
|
3rd Biennial International Grid Applications-driven Testbed Event, Amsterdam, The Netherlands, 23-26 September 2002
Maxine Brown, Thomas A. DeFanti June 1, 2003 iGrid 2002: The International Virtual Laboratory Editorial iGrid 2002, The Third Biennial International Grid Applications-driven Testbed Event held… Read more |
|
Teleimmersion and Visualization with the OptIPuter
Charles Zhang, Daniel J. Sandin, Eric He, Jason Leigh, Javid Alimohideen, Maxine Brown, Naveen Krishnaprasad, Rajvikram Singh, Robert L. Grossman, Thomas A. DeFanti December 3, 2002 - December 6, 2002 *Appears in Telecommunication, Teleimmersion and Telexistence, (Susumu Tachi, editor), Ohmsha / IOS Press, 2003, pp. 25-71. The OptIPuter is a… Read more |
|
Amplified Collaboration Environments
Andrew Johnson, Atul Nayak, HyeYun Park, Jason Leigh, Kyoung Shin Park, Rajvikram Singh, Soyon Park, Thomas A. DeFanti, Yongjoo Cho November 1, 2002 Amplified Collaboration Environments are distributed extensions of traditional warrooms or project-rooms, in which a group of people collect to… Read more |
|
iGrid2002 The International Virtual Laboratory
Maxine Brown September 23, 2002 - September 26, 2002 iGrid 2002, the 3rd biennial International Grid applications-driven testbed event, challenges scientists and technologists to utilize multi-gigabit… Read more |
|
Alive on the Grid
Daniel J. Sandin, Dave Pape July 14, 2002 - July 18, 2002 Alive on the Grid is a collection of virtual art worlds where local and distant participants alike can interact in shared virtual spaces. Enabled by… Read more |
|
A Two-Tiered Collaborative Design for Observational Science Activities in Simulated Environments
Dave Haas, Eric He, Heejoo Kim, Janet Kim, Tae Jin Kim, Tom Moher January 7, 2002 - January 11, 2002 Elementary school science focuses on the early phases of science inquiry: observation, description, data collection, reflection, and reporting… Read more |
|
Distance Learning Classroom Using Virtual Harlem
Andrew Johnson, HyeYun Park, Jason Leigh, Kyoung Shin Park, Soyon Park October 25, 2001 - October 27, 2001 Virtual Harlem is a virtual reality reconstruction of Harlem, New York, during the 1920s. It was designed to immerse students of the Harlem… Read more |
|
Virtual Heritage at iGrid 2000
Dave Pape, Jason Leigh, Josephine Anstey, Maria Roussou, Tim Portlock June 5, 2001 - June 8, 2001 As part of the iGrid Research Demonstration at INET 2000, we created two Virtual Cultural Heritage environments - “Virtual Harlem” and… Read more |
|
Shared Miletus: Towards a Networked Virtual History Museum
Dave Pape, Josephine Anstey, Maria Roussou, Thomas A. DeFanti May 30, 2001 - June 1, 2001 Shared Miletus is a networked Virtual Cultural Heritage application first demonstrated at the INET 2000 conference. In this application we sought to… Read more |
|
Adaptive Networking for Tele-Immersion
Alan Verlo, Atul Nayak, Eric He, HyeYun Park, Jason Leigh, Kyoung Shin Park, Naveen Krishnaprasad, Ray Fang, Soyon Park, Thomas A. DeFanti, Yongjoo Cho May 16, 2001 - May 18, 2001 Tele-Immersive applications possess an unusually broad range of networking requirements. As high-speed and Quality of Service-enabled networks… Read more |
|
First-Person Science Inquiry ‘in the Field’
Andrew Johnson, Tom Moher May 16, 2001 - May 18, 2001 This paper describes a class of restricted simulations, virtual ambients, designed to support science inquiry learning among elementary school… Read more |
|
A Unified and Collaborative Approach for Analyzing Networks
Naveen Krishnaprasad May 1, 2001 Analyzing fast-growing networks involves considerable complexity, with the number of networked applications increasing exponentially. Existing… Read more |
|
First-Person Science Inquiry in Virtual Ambient Environments
Andrew Johnson, Eric He, Tom Moher, Yongjoo Cho March 31, 2001 - April 5, 2001 Virtual ambients are a class of restricted simulations designed to support science inquiry learning among elementary school students. Virtual… Read more |
|
Exploring Multiple Representations In Elementary School Science Education
Andrew Johnson, Eric He, Jason Leigh, Tom Moher March 13, 2001 - March 17, 2001 This paper presents our findings after the first year and a half of a multi-year deployment of an ImmersaDesk to a local elementary school… Read more |
|
The Varrier Auto-Stereographic Display
Daniel J. Sandin, Greg Dawe, Jason Leigh, Thomas A. DeFanti, Todd Margolis January 20, 2001 - January 26, 2001 The goal of our Varrier research is to develop a head-tracked, stereo virtual reality system utilizing plasma or LCD panels. This paper describes a… Read more |
|
Tele-Immersive Collaboration in the CAVE® Research Network (chapter)
Andrew Johnson, Jason Leigh January 1, 2001 In this chapter we will discuss our work to enable effective collaboration between remote participants within immersive virtual reality environments… Read more |
|
Virtual Manufacturing
January 1, 2001 Excerpt from Virtual Manufacturing With the advent of high-resolution graphics, high-speed computing, and user interaction devices, virtual reality… Read more |
|
Differentiated Services Experiments Between the Electronic Visualization Laboratory and Argonne National Laboratory
Alan Verlo, Jason Leigh, Thomas A. DeFanti December 1, 2000 Differentiated Services (DiffServ) is a mechanism for supporting network Quality of Service (or QoS) whereby packets that are transmitted by a client… Read more |
|
Fuzzy-Timing Petri Net Modeling and Simulation of a Networked Virtual Environment - NICE
Charles Zhang, Thomas A. DeFanti November 1, 2000 Despite their attractive properties, networked virtual environments (net-VEs) are notoriously difficult to design, implement and test due to the… Read more |
|
CAVERNsoft G2: A Toolkit for High Performance Tele-Immersive Collaboration
Andrew Johnson, Chris Scharver, HyeYun Park, Jason Leigh, Kyoung Shin Park, Michael Lewis, Naveen Krishnaprasad, Soyon Park, Yongjoo Cho October 22, 2000 - October 25, 2000 This paper describes the design and implementation of CAVERNsoft G2, a toolkit for building collaborative virtual reality applications. G2’s… Read more |
|
Modeling and Performance Analysis Using Extended Fuzzy-Timing Petri Nets for Networked Virtual Environments
Thomas A. DeFanti October 1, 2000 Virtual Reality (VR) systems (such as the CAVE™) generate images in real-time on the basis of the viewer’s view in the virtual world, so… Read more |
|
Lessons Learned from Employing Multiple Perspectives In a Collaborative Virtual Environment for Visualizing Scientific Data
Abhinav Kapoor, HyeYun Park, Jason Leigh, Kyoung Shin Park, Soyon Park September 10, 2000 - September 12, 2000 This paper explores the concept of multiple perspectives to enhance collaboration by allowing remote participants to tailor their views… Read more |
|
Overcoming Time-Zone Differences and Time Management Problem with Tele-Immersion
Andrew Johnson, Jason Leigh, Tomoko Imai, Zhongwei Qui July 18, 2000 - July 21, 2000 N*Vector (Networked Virtual Environment Collaboration Trans-Oceanic Research) is a project to develop innovative networked virtual reality… Read more |
|
AccessBot: An Enabling Technology for Telepresence
Alan Cruz, Alan Verlo, Dana M. Plepys, Daniel J. Sandin, Greg Dawe, Jason Leigh, Javier Girado, Maggie Rawlings, Muhammad Ali Khan, Ray Fang, Thomas A. DeFanti July 18, 2000 - July 21, 2000 The goal of the AccessBot™ project is to provide a new form of access for the disabled that integrates teleconferencing with life-sized display… Read more |
|
iGrid2000 Empowering Global Research Community Networking
Maxine Brown July 18, 2000 - July 21, 2000 iGrid 2000, the International Grid, demonstrates how the power of today’s research networks enables access to remote computing resources… Read more |
|
The Tele-Immersive Data Explorer: A Distributed Architecture for Collaborative Interactive Visualization of Large Data-sets
Andrew Johnson, Brent Grossman, Chris Scharver, Jason Leigh, John Hart, Nikita Sawant, Paul Rossman, Robert L. Grossman June 19, 2000 - June 20, 2000 There exists a number of scientific visualization systems designed to provide a two-dimensional interface to the user. However, little consideration… Read more |
|
Collaborative VisualEyes
Jason Leigh, Maxine Brown June 19, 2000 - June 20, 2000 Collaborative VisualEyes is the latest version of VisualEyes - the virtual reality systems used by Genreal Motors since 1993. Internaly developed… Read more |
|
Exploiting Multiple Perspectives in Tele-Immersion
Abhinav Kapoor, Chris Scharver, HyeYun Park, Jason Leigh, Kyoung Shin Park, Soyon Park June 19, 2000 - June 20, 2000 The work in this paper describes a preliminary observational study conducted on users of CAVE6D, a collaborative CAVE-based virtual reality tool for… Read more |
|
Deploying VR in an Elementary School - Pipe Dreams and Practical Realities
Andrew Johnson June 19, 2000 - June 20, 2000 This paper discusses the practical realities of maintaining a projection-based VR learning environment inside an elementary school, in terms of… Read more |
|
Creating Tele-Immersion Environments (tutorial)
Andrew Johnson May 21, 2000 - May 24, 2000 A tutorial presentation. Read more |
|
The Tele-Immersive Data Explorer (TIDE): A Distributed Architecture for Tele-immersive Scientific Visualization
Nikita Sawant May 1, 2000 Visualization is the key methodology that gives the researcher insight into data that may be generated from various sources such as computational… Read more |
|
Better than Being There: Next Millennium Networks
Thomas A. DeFanti January 1, 2000 - February 1, 2000 This publication covers the future of Tele-Immersion applications over high speed networks. Read more |
|
The Global Technology Grid: Its Role in Virtual Reality
Thomas A. DeFanti December 6, 1999 - December 17, 1999 A discussion of the “Grid” networking infrastructure and its support of Tele-immersion applications. Read more |
|
Visualization in Teleimmersive Environments
Andrew Johnson, Daniel J. Sandin, Jason Leigh, Maxine Brown, Thomas A. DeFanti December 1, 1999 In teleimmersion, collaborators at remote sites share the details of a virtual world that can autonomously control computation, query databases, and… Read more |
|
The Round Earth Project: Collaborative VR for Conceptual Learning
Andrew Johnson, Eric He, Tom Moher November 1, 1999 - December 1, 1999 The concept of a round Earth is not a simple one for children to acquire. Their everyday experience reinforces their deelply held notion that the… Read more |
|
Supporting Transoceanic Collaborations in Virtual Environment
Andrew Johnson, Dave Pape, Jason Leigh, Thomas A. DeFanti, Tomoko Imai October 19, 1999 - October 21, 1999 In this paper we present a virtual mail (v-mail) system. The prototype system is developed to realize efficent “handing-off” of work… Read more |
|
VR Mail System
Andrew Johnson, Dave Pape, Jason Leigh, Thomas A. DeFanti, Tomoko Imai September 1, 1999 This paper describes “The Virtual Mail System” software designed for collaborative communication in asynchronous tele-immersive… Read more |
|
The Round Earth Project-Collaborative VR for Elementary School Kids
Andrew Johnson, Eric He, Tom Moher August 8, 1999 - August 13, 1999 This paper discusses the deployment of a collaborative VR environment in an elementary school to help teach children that the Earth is spherical. Read more |
|
A Methodology for Supporting Collaborative Exploratory Analysis of Massive Data Sets in Tele-Immersive Environments
Andrew Johnson, Brent Grossman, Jason Leigh, Paul Rossman, Robert L. Grossman, Thomas A. DeFanti August 3, 1999 - August 6, 1999 This paper proposes a methodology for employing collaborative, immersive virtual environments as a high-end visualization interface for massive… Read more |
|
The International Grid (iGrid): Empowering Global Research Community Networking Using High Performance International Internet Services
Alan Verlo, Andrew Johnson, Andrew Schmidt, Ben Goldstein, Dana M. Plepys, Jason Leigh, Maxine Brown, Thomas A. DeFanti June 22, 1999 - June 25, 1999 The Electronic Visualization Laboratory (EVL) at the University of Illinois at Chicago and Indiana University collaborated on a major research… Read more |
|
A Tele-Immersive Environment for Collaborative Exploratory Analysis of Massive Data Sets
Andrew Johnson, Brent Grossman, Jason Leigh, Paul Rossman, Robert L. Grossman, Thomas A. DeFanti June 15, 1999 - June 17, 1999 This is a white paper outlining a methodology for employing collaborative, immersive virutal environments as a high-end visualization interface for… Read more |
|
Technologies for Virtual Reality / Tele-Immersion Applications: Issues of Research in Image Display and Global Networking
Andrew Johnson, Daniel J. Sandin, Dave Pape, Greg Dawe, Josephine Anstey, Maxine Brown, Michael Bogucki, Milana Huang, Thomas A. DeFanti June 1, 1999 - June 4, 1999 EVL has developed an aggressive program over the past decade to partner with scores of computational scientists and engineers all over the world. The… Read more |
|
Learning and Building Together in a Virtual World
Andrew Johnson, Christina Vasilakis, Craig Barnes, Eric He, Jason Leigh, Maria Roussou, Tom Moher June 1, 1999 - June 30, 1999 This paper describes the design, evaluation, and lessons learned from a project involving the implementation of an immersive virtual environment for… Read more |
|
TeleImmersive Virtual Environments for Collaborative Knowledge Discovery
Andrew Johnson, Eric He, Jason Leigh April 11, 1999 - April 15, 1999 This paper describes the design and implementation of two tele-immersive applications, CVD and CAVE6D, both designed to support collaborative… Read more |
|
The Use of Collaborative Virtual Environments in the Mine Countermeasures Mission
Abhinav Kapoor, Andrew Johnson, Eric He, Jason Leigh April 5, 1999 - April 9, 1999 We describe our work on the development and use of collaborative virtual environments (CVEs) in support of very shallow water mine remediation… Read more |
|
The Round Earth Project: Deep Learning in a Collaborative Virtual World
Andrew Johnson, Eric He, Tom Moher March 13, 1999 - March 17, 1999 The Round Earth Project is investigating how virtual reality technology can be used to help teach concepts that are counter-intuitive to a… Read more |
|
A Review of Tele-Immersive Applications in the CAVE® Research Network
Andrew Johnson, Jason Leigh, Thomas A. DeFanti March 13, 1999 - March 17, 1999 This paper presents an overview of the Tele-Immersion applications that have been built by collaborators around the world using the CAVERNsoft… Read more |
|
The Virtual Mail System
Andrew Johnson, Dave Pape, Jason Leigh, Thomas A. DeFanti, Tomoko Imai March 13, 1999 - March 17, 1999 “The Virtual Mail Systems” was included in the Poster session of the IEEE VR ’99 Conference. Read more |
|
Effects of Network Characteristics on Human Performance in a Collaborative Virtual Environment
HyeYun Park, Kyoung Shin Park, Robert V. Kenyon, Soyon Park March 13, 1999 - March 17, 1999 We assessed the effects of network latency and jitter on a cooperative tele-operation task in a collaborative virtual environment. Two remote… Read more |
|
Multi-disciplinary Experiences with CAVERNsoft Tele-Immersive Applications
Andrew Johnson, Jason Leigh, Thomas A. DeFanti November 18, 1998 - November 20, 1998 CAVERNsoft is an architecture for creating Tele-Immersive applications, with the goal of making synchronous and asynchronous trans-oceanic… Read more |
|
LIMBO / VTK: A Tool for Rapid Tele-Immersive Visualization
Andrew Johnson, Jason Leigh, Thomas A. DeFanti October 18, 1998 - October 23, 1998 This “Late Breaking Hot Topic Paper” describes the LIMBO / VTK a tool that allows developers to quickly build collaborative visualization… Read more |
|
Preliminary STAR TAP℠ Tele-Immersion Experiments between Chicago and Singapore
Andrew Johnson, HyeYun Park, Jason Leigh, Kyoung Shin Park, Robert V. Kenyon, Soyon Park, Thomas A. DeFanti September 22, 1998 Preliminary STAR TAP℠ Tele-Immersion Experiments between Chicago and Singapore. Read more |
|
Application Experiences with the Globus Toolkit
Andrew Johnson, Jason Leigh July 28, 1998 - July 31, 1998 Application Experiences with the Globus Toolkit. Read more |
|
Multiway Tele-Immersion at Supercomputing ’97, or Why We Used $6,000,000 Worth of VR Equipment to do the Hokey Pokey
Andrew Johnson, Jason Leigh, Jim Costigan July 1, 1998 - August 1, 1998 Tele-Immersion, the union of networked virtual reality and video to support collaboration among scientists, engineers, and educators, is an important… Read more |
|
CAVERN and a Unified Approach to Support Realtime Networking and Persistence in Tele-immersion
Jason Leigh May 1, 1998 Teleimmersion is currently one of the most challenging areas of VR research. Networking adds a new dimension. For example, human-factors research in… Read more |
|
Evaluation of an Immersive Collaborative Virtual Learning Environment for K-12 Education
Maria Roussou, Tom Moher April 13, 1998 - April 17, 1998 There is little principled empirical work to support the educational effectiveness of virtual reality (VR) because it is a new and fairly… Read more |
|
CAVERN: The CAVE® Research Network
Andrew Johnson, Daniel J. Sandin, Jason Leigh, Maxine Brown, Thomas A. DeFanti March 25, 1998 CAVERN, the CAVE® Research Network, is an alliance of industrial and research institutions equipped with CAVEs, ImmersaDesks, and high… Read more |
|
The NICE Project: Learning Together in a Virtual World
Andrew Johnson, Christina Vasilakis, Craig Barnes, Eric He, Jason Leigh, Maria Roussou, Tom Moher March 14, 1998 - March 18, 1998 This paper describes the NICE project, an immersive learning environment for children implemented in the CAVE and related multi-user virtual reality… Read more |
|
Global Tele-Immersion: Better than Being There
Andrew Johnson, Daniel J. Sandin, Jason Leigh, Maxine Brown, Thomas A. DeFanti December 3, 1997 - December 5, 1997 The term Tele-Immersion was first used in October 1996 as the title of a workshop the Electronic Visualization Laboratory (EVL) at University of… Read more |
|
CAVERN: A Distributed Architecture for Supporting Scalable Persistence and Interoperaility in Collaborative Virtual Environments
Andrew Johnson, Jason Leigh, Thomas A. DeFanti December 1, 1997 CAVERN, the CAVE Research Network, is an alliance of industrial and research institutions equipped with CAVEs, ImmersaDesks, and high-performance… Read more |
|
Issues in the Design of a Flexible Distributed Architecture for Supporting Persistence and Interoperablility in Collaborative Virtual Environments
Andrew Johnson, Jason Leigh, Thomas A. DeFanti November 15, 1997 - November 21, 1997 CAVERN, the CAVE Research Network, is an alliance of industrial and research institutions equipped with CAVE-based virtual reality hardware and… Read more |
|
Using Video to Create Avatars in Virtual Reality
Daniel J. Sandin, Joe Insley, Thomas A. DeFanti August 1, 1997 The VideoAvatar Library is a collection of functions that works in conjunction with the Cave™ Library, and can be used to add static… Read more |
|
NICE: Combining Constructionism, Narrative, and Collaboration in a Virtual Learning Environment
Andrew Johnson, Christina Vasilakis, Craig Barnes, Eric He, Jason Leigh, Maria Roussou, Tom Moher August 1, 1997 The design of several current educational environments increasingly reflects the constructivist pedagogy, by which learners actively construct and… Read more |
|
Issues in the Design and Evaluation of a Virtual Reality Learning Environment
Maria Roussou May 1, 1997 This thesis describes the design, development, and evaluation of the NICE (Narrative Immersive Constructionist / Collaborative Environments) project… Read more |
|
Constructing Collaborative Stories Within Virtual Learning Landscapes
Andrew Johnson, Christina Vasilakis, Eric He, Jason Leigh, Maria Roussou, Tom Moher September 30, 1996 - October 2, 1996 In this paper we present an approach for applying virtual reality (VR) to the creation of a family of educational environments for young users. The… Read more |
|
Virtual Reality Over High Speed Networks
Maxine Brown, Thomas A. DeFanti July 1, 1996 This special issue, “VR and the Net,” focuses on supercomputing-to-VR and VR-to-VR communications over high-speed networks, enabling… Read more |
|
Supporting Transcontinental Collaborative Work in Persistent Virtual Environments
Andrew Johnson, Jason Leigh July 1, 1996 One of the current long term goals at the Electronic Visualization Laboratory (EVL) is to create a persistent virtual environment enabling multiple… Read more |
|
CALVIN: an Immersimedia Design Environment Utilizing Heterogeneous Perspectives
Andrew Johnson, Jason Leigh, Thomas A. DeFanti June 17, 1996 - June 21, 1996 In this paper we describe CALVIN, an immersive multimedia approach to applying virtual reality in architectural design and collaborative… Read more |
|
Toward Real-time Interactive Virtual Prototyping of Mechanical Systems: Experiences Coupling Virtual Reality with Finite Element Anaylsis
Eric He, Michael E. Papka, Milana Huang, Terry Disz, Yi Chen, Yu-Chung Chen April 1, 1996 Virtual prototyping involves a synthesis of engineering methodology and immersive, three-dimensional visualization technology. Ideally, this is a… Read more |
|
Multi-Perspective Collaborative Design in Persistent Networked Virtual Environments
Andrew Johnson, Christina Vasilakis, Jason Leigh, Thomas A. DeFanti March 20, 1996 - April 3, 1996 In this paper we present an approach to applying virtual reality in architectural design and collaborative visualization which emphasizes the use of… Read more |
|
High-Resolution and High-Bandwidth Immersive Interactivity
Daniel J. Sandin, Gary Lindahl, Maxine Brown, Thomas A. DeFanti February 1, 1996 The Electronic Visualization Laboratory (EVL) at the University of Illinois at Chicago (UIC) specializes in virtual reality (VR) and scientific… Read more |
|
Overview of the I-WAY: Wide Area Visual Supercomputing
Michael E. Papka, Thomas A. DeFanti January 1, 1996 This paper discusses the I-WAY project and provides an overview of the papers in this issue of IJSA. The I-WAY is an experimental environment for… Read more |
|
SANDBOX: Scientists Accessing Necessary Data Based On eXperimentation
Andrew Johnson July 1, 1995 The SANDBOX (Scientists Accessing Necessary Data Based On eXperimentation) is a virtual reality tool allowing an investigator to visualize the… Read more |
|
Realistic Modeling of Brain Structures with Remote Interaction Between Simulations of an Inferior Olivary Neuron and a Cerebellar Purkinje Cell
Jason Leigh, Jung-Min Lee, Sangyoon Lee, Thomas A. DeFanti March 1, 1993 This publication documents the collaborative work between the Computational Neuroscience Lab at CALTECH and the Electronic Visualization Lab at the… Read more |