Electronic Visualization Laboratory’s 50th Anniversary Retrospective: Look to the Future, Build on the Past
Andrew Johnson, Dana M. Plepys, Daniel J. Sandin, Daria Tsoupikova, G. Elisabeta Marai, Jason Leigh, Jonas Talandis, Lance Long, Luc Renambot, Maxine Brown, Michael E. Papka, Thomas A. DeFanti August 1, 2024 September 2023 marks the 50th anniversary of the Electronic Visualization Laboratory (EVL) at University of Illinois Chicago (UIC). EVL’s… Read more |
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Monitoring COMPaaS
April 29, 2022 The Electronic Visualization Laboratory at the University of Illinois Chicago acquired a 24 compute node, 64 GPU composable infrastructure compute… Read more |
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Supporting Collaborative Exploratory Visual Data Analysis in Multi-device Environments
Abeer Alsaiari November 1, 2021 There is a steadily growing interest in leveraging ecosystems of digital devices that go beyond a single desktop for collaborative visual data… Read more |
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Visual Data Science: Advanced Cyberinfrastructure Systems (poster session)
Andrew Johnson, Lance Long, Luc Renambot, Maxine Brown January 17, 2020 COMPaaS DLV, COMposable Platform as a Service Instrument for Deep Learning & Visualization, was purchased from Liqid, Inc., with NSF funds. Its… Read more |
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Towards Understanding Collaborative Visual Data Analysis in Multi-Device Environments
Abeer Alsaiari, Andrew Johnson October 20, 2019 - October 25, 2019 There is a steadily growing interest in leveraging ecosystems of digital devices that go beyond a single desktop for visual data analysis and… Read more |
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Extending Virtual Reality Display Wall Environments Using Augmented Reality
Andrew Johnson, Arthur Nishimoto October 19, 2019 - October 20, 2019 Two major form factors for virtual reality are head-mounted displays and large display environments such as CAVE™ and the LCD-based successor… Read more |
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PolyVis: Cross-Device Framework for Collaborative Visual Data Analysis
Abeer Alsaiari, Andrew Johnson, Arthur Nishimoto October 6, 2019 - October 9, 2019 Multi-device environments present new opportunities for collaborative visual data analysis and sense-making by utilizing each device’s… Read more |
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Immersive Analytics Lessons from the Electronic Visualization Laboratory: a 25 Year Perspective
Andrew Johnson, G. Elisabeta Marai, Jason Leigh May 1, 2019 - June 30, 2019 This article provides a 25 year-long perspective on Immersive Analytics through the lens of first-in-kind technological advancements introduced at… Read more |
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StarCAM - A 16K stereo panoramic video camera with a novel parallel interleaved arrangement of sensors
Daniel J. Sandin, Haoyu Wang, Harlyn Baker, Maxine Brown January 13, 2019 - January 17, 2019 The most common sensor arrangement of 360 panoramic video cameras is a radial design where a number of sensors are outward looking as in spokes on a… Read more |
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Supporting Navigation with a Torso Wearable Tactile Display
Victor Mateevitsi November 1, 2018 Umwelt, the German word for environment, is a psychology term referring to the individual’s mental image of the surrounding world. This… Read more |
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System and Methods for Visualizing Information (US 9,800,862 B2 - CAVE2)
Andrew Johnson, Daniel J. Sandin, Jonas Talandis, Lance Long, Luc Renambot, Maxine Brown, Tom Peterka October 24, 2017 A system and methods for visualizing information on a generally large scale. Certain embodiments include display elements that include a minimized… Read more |
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Telecollaboration Task Between CAVE2 and HTC VIVE
December 1, 2016 The main focus of this research is to evaluate the combination of the CAVE2™ and the HTC VIVE to improve the collaborative tasks. The thesis… Read more |
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Large Multi-Touch Vertical Displays in Multi-User Competitive Tasks
Davide Tantillo August 15, 2016 People are generally enthusiastic of innovative technologies. One of the most important witnesses of this enthusiasm is the reaction of the audience… Read more |
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E-cigarette Survey Prompt Application for Android Mobile Devices
Galen Thomas-Ramos August 15, 2014 The e-cigarette survey prompt application is designed for Android smartphones. This mobile application allows researchers at the University of… Read more |
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The HealthBar: A Persuasive Ambient Display to improve the office worker’s well being
Andrew Johnson, Jason Leigh, Khairi Reda, Victor Mateevitsi March 7, 2014 - March 9, 2014 http://doi.acm.org/10.1145/2582051.2582072 Recent research studies have shown the serious health risks associated with prolonged sitting. Standing up… Read more |
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Visualizing Large, Heterogeneous Data in Hybrid-Reality Environments
Alessandro Febretti, Andrew Johnson, Eric He, Jason Leigh, Jillian Aurisano, Khairi Reda, Michael E. Papka July 1, 2013 - August 1, 2013 Vision is our dominant sense, with roughly a quarter of our brain devoted to processing visual stimuli, providing the highest bandwidth perceptual… Read more |
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Sensing the environment through SpiderSense
Jason Leigh, Robert V. Kenyon, Victor Mateevitsi February 7, 2013 Recent scientific advances allow the use of technology to expand the number of forms of energy that can be perceived by humans. Smart sensors can… Read more |
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CAVE2: A Hybrid Reality Environment for Immersive Simulation and Information Analysis
Alan Verlo, Alessandro Febretti, Andrew Johnson, Arthur Nishimoto, Dana M. Plepys, Daniel J. Sandin, Jason Leigh, JD Pirtle, Jonas Talandis, Lance Long, Luc Renambot, Maxine Brown, Sungwon Nam, Tom Peterka February 4, 2013 - February 5, 2013 Hybrid Reality Environments represent a new kind of visualization spaces that blur the line between virtual environments and high resolution tiled… Read more |
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Scalable Visual Queries for Data Exploration on Large, High-Resolution 3D Displays
Andrew Johnson, Jason Leigh, Khairi Reda, Victor Mateevitsi November 12, 2012 As the scale and complexity of data continue to grow at unprecedented rates, scientists are increasingly relying on Large, High-Resolution Displays… Read more |
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Transforming Dynallax Into A Simultaneous 2D / 3D AutostereoWorkstation
Brad McGinnis, Dennis Chau, Jason Leigh, Jonas Talandis, Michael E. Papka, Tom Peterka May 15, 2012 This work presents a novel immersive workstation environment that scientists can use for 3D data exploration and as their everyday 2D computer… Read more |
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Scalable Resolution Display Walls
Andrew Johnson, Byungil Jeong, Daniel J. Sandin, Hyejung Hur, Jason Leigh, Jonas Talandis, Kang B. Sun, Luc Renambot, Ratko Jagodic, Sungwon Nam, Tom Peterka, Yiwen Sun May 1, 2012 This article will describe the progress since 2000 on research and development in 2-D and 3-D scalable resolution display walls that are built from… Read more |
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A Simultaneous 2D / 3D Autostereo Workstation (poster)
Brad McGinnis, Dennis Chau, Jason Leigh, Jonas Talandis, Michael E. Papka, Tom Peterka February 28, 2012 Implementation: Next generation of the Dynallax: a dynamic parallax barrier autostereoscopy system in a desktop form factor. It is driven by a… Read more |
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A Simultaneous 2D / 3D Autostereo Workstation
Brad McGinnis, Dennis Chau, Jason Leigh, Jonas Talandis, Michael E. Papka, Tom Peterka February 28, 2012 We present a novel immersive workstation environment that scientists can use for 3D data exploration and as their everyday 2D computer monitor. Our… Read more |
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The OmegaDesk: Towards A Hybrid 2D & 3D Work Desk
Alessandro Febretti, Andrew Johnson, Arthur Nishimoto, Brad McGinnis, Dennis Chau, Jakub Misterka, Jason Leigh, Victor Mateevitsi September 26, 2011 - September 28, 2011 OmegaDesk is a device that allows for seamless interaction between 2D and 3D content. In order to develop this hybrid device, a new form of Operating… Read more |
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A multi-viewer tiled autostereoscopic virtual reality display
Daniel J. Sandin, Robert Kooima, Thomas A. DeFanti, Thomas Prudhomme November 22, 2010 - November 24, 2010 Recognizing the value of autostereoscopy for 3D displays in public contexts, we pursue the goal of large-scale, high-resolution, immersive virtual… Read more |
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The Future of the CAVE
November 2, 2010 * Authors: DeFanti, T.A., Acevedo, D., Ainsworth, R.A., Brown, M.D., Cutchin, S., Dawe, G., Doerr, K., Johnson, A.E., Knox, C. Kooima, R., Kuester… Read more |
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Open Surgery Training Simulator Using Haptics and Augmented Reality Technologies
Cristian J. Luciano September 1, 2010 This thesis focuses on the research and development of a novel Haptics-based Augmented Reality system that is able to realistically simulate open… Read more |
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Haptic Interaction with Volumetric Datasets Using Surface-based Haptic Libraries
Cristian J. Luciano March 25, 2010 - March 26, 2010 An algorithm to provide haptic feedback directly from volumetric datasets is introduced in this paper. The algorithm is able to reproduce and extend… Read more |
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Visualization Wall for OR of the Future
Jason Leigh, Lance Long, Luc Renambot, Maxine Brown October 9, 2009 - October 10, 2009 The field of Surgery has seen two major paradigm shifts - from Open to Laparoscopic and then from Laparoscopic to Robotic. During this transition… Read more |
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Advances in Computer Displays (chapter)
Andrew Johnson, Jason Leigh, Luc Renambot, Sungwon Nam October 1, 2009 Everything from image capture, modification, creation, and output, either on displays or on printers has been rapidly migrating from traditional… Read more |
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Design Challenges in Creating a High Resolution LCD-based Multi-touch Display
Andrew Johnson, Dennis Chau, Ed Kahler, Hyejung Hur, Jason Leigh, Khairi Reda, Luc Renambot, Ratko Jagodic, Robert Kooima, Sungwon Nam June 1, 2009 Museums and researchers both have a need to display and interact with high-resolution data. There is great interest in using multi-touch tables, most… Read more |
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Visualizing Science: The OptIPuter Project
Alan Verlo, Byungil Jeong, Daniel J. Sandin, Greg Dawe, Jason Leigh, Javier Girado, Lance Long, Luc Renambot, Maxine Brown, Robert Kooima, Sungwon Nam, Thomas A. DeFanti, Venkatram Vishwanath April 1, 2009 For many areas of science and engineering, visualization has become more than a convenient tool: it has become a necessity for interpreting the… Read more |
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Applying Augmented Reality and Haptics to Evaluate Dynamic Prototypes of Mobile Devices
Cristian J. Luciano March 15, 2009 The current inability to realistically simulate and test dynamic user interfaces of mobile device prototypes is one of the prime limiting factors to… Read more |
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The OptIPortal, a scalable visualization, storage, and computing interface device for the OptiPuter
Alan Verlo, Byungil Jeong, Daniel J. Sandin, Greg Dawe, Jason Leigh, Javier Girado, Lance Long, Luc Renambot, Maxine Brown, Rajvikram Singh, Sungwon Nam, Thomas A. DeFanti, Venkatram Vishwanath September 26, 2008 The OptIPortal is a tiled display that is the visual interface to the OptIPuter, a global-scale computing system tied together by tens of gigabits of… Read more |
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Replication of System: explorations in kinetic sculpture
AnnMarie Cernoch July 25, 2008 Replication of System is AnnMarie Cernoch’s Master of Fina Art thesis project - an interactive kinetic sculpture. The project plays with the… Read more |
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Advances in the Dynallax Solid-State Dynamic Parallax Barrier Autostereoscopic Visualization Display System
Andrew Johnson, Daniel J. Sandin, Jason Leigh, Robert Kooima, Thomas A. DeFanti, Tom Peterka May 1, 2008 - June 1, 2008 A solid-state dynamic parallax barrier autostereoscopic display mitigates some of the restrictions present in static barrier systems, such as fixed… Read more |
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Cyber-Commons: Merging Real and Virtual Worlds
Jason Leigh, Maxine Brown January 1, 2008 - January 31, 2008 Cyber-mashups of very large data sets let users explore, analyze, and comprehend the science behind the information being streamed. As longtime… Read more |
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Accuracy of ventriculostomy catheter placement using a head- and hand-tracked high-resolution virtual reality simulator with haptic feedback
Cristian J. Luciano September 1, 2007 Object. The purpose of this study was to evaluate the accuracy of ventriculostomy catheter placement on a head- and hand-tracked high-resolution and… Read more |
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Virtual Reality in Neurosurgical Education: Part-task Ventriculostomy Simulation with Dynamic Visual and Haptic Feedback
Cristian J. Luciano July 1, 2007 OBJECTIVE: Mastery of the neurosurgical skill set involves many hours of supervised intraoperative training. Convergence of political, economic, and… Read more |
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Emerging from the CAVE: Collaboration in Ultra High Resolution Environments
Andrew Johnson, Byungil Jeong, Cole Krumbholz, Dmitri Svistula, Hyejung Hur, Jason Leigh, Jinghua Ge, Luc Renambot, Maxine Brown, Ratko Jagodic, Robert Kooima, Sungwon Nam, Thomas A. DeFanti, Tom Peterka June 14, 2007 - June 15, 2007 Low-cost computing, displays and networking is making it possible to create collaboration environments that are truly able to bridge distance. This… Read more |
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Dynallax: Dynamic Parallax Barrier Autostereoscopic Display
Tom Peterka April 23, 2007 Tom Peterka’s PH.D. Dissertation - Submitted as partial fulfillment of the requirements for the degree of Doctor of Philosophy in Computer… Read more |
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Size-Constancy in the CAVE
Daniel J. Sandin, Robert V. Kenyon, Thomas A. DeFanti April 1, 2007 - April 30, 2007 The use of virtual environments (VE) for many research and commercial purposes relies on its ability to generate environments that faithfully… Read more |
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Real-Time Neural Network-based Face Tracker for VR Displays
Andrew Johnson, Daniel J. Sandin, Jason Leigh, Javier Girado, Jinghua Ge, Robert Kooima, Thomas A. DeFanti, Tom Peterka March 10, 2007 - March 14, 2007 Tracking technology for Virtual Reality (VR) applications typically requires the user to wear head-mounted sensors with transmitters or wires. This… Read more |
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Dynallax: Solid State Dynamic Parallax Barrier Autostereoscopic VR Display
Andrew Johnson, Daniel J. Sandin, Jason Leigh, Javier Girado, Jinghua Ge, Robert Kooima, Thomas A. DeFanti, Tom Peterka March 10, 2007 - March 14, 2007 A novel barrier strip autostereoscopic (AS) display is demonstrated using a solid-state dynamic parallax barrier. A dynamic barrier mitigates… Read more |
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A GPU Sub-pixel Algorithm for Autostereoscopic Virtual Reality
Daniel J. Sandin, Javier Girado, Jinghua Ge, Robert Kooima, Thomas A. DeFanti, Tom Peterka March 10, 2007 - March 14, 2007 Autostereoscopic displays enable unencumbered immersive virtual reality, but at a significant computational expense. This expense impacts the… Read more |
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A Single-Authoring and Bridging Framework for Virtual and Augmented Reality Interfaces
Alex Hill March 10, 2007 - March 11, 2007 Although Image-Plane techniques have been associated with user fatigue and selection ambiguity problems, they can act as a bridging strategy between… Read more |
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Evolution of the Varrier™ Autostereoscopic VR Display: 2001-2007
Daniel J. Sandin, Javier Girado, Jinghua Ge, Robert Kooima, Thomas A. DeFanti, Tom Peterka January 28, 2007 - February 1, 2007 Autostereoscopy (AS) is an increasingly valuable virtual reality (VR) display technology; indeed, the IS&T / SPIE Electronic Imaging Conference… Read more |
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GeoWall: Stereoscopic Visualization for Geoscience Research and Education
Andrew Johnson, Jason Leigh November 1, 2006 - December 31, 2006 In 2001 the GeoWall project began with a question: Could we create an affordable (<$10,000) version of our existing CAVE® hardware and… Read more |
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Special issue on the International Grid (iGrid) 2005 Workshop
Maxine Brown, Thomas A. DeFanti October 1, 2006 - October 31, 2006 Larry Smarr, Maxine Brown, Tom DeFanti and Cees de Laat (guest editors), Special issue on the International Grid (iGrid) 2005 Workshop. For more… Read more |
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The Global Lambda Visualization Facility: An International Ultra-High-Definition Wide-Area Visualization Collaboratory
Alan Verlo, Andrew Johnson, Brenda Lopez Silva, Byungil Jeong, Daniel J. Sandin, Dmitri Svistula, Fang Wang, Jason Leigh, Javier Girado, Jinghua Ge, Julieta Aguilera, Lance Long, Luc Renambot, Maxine Brown, Muxuan Wang, Nicholas Schwarz, Rajvikram Singh, Ratko Jagodic, Robert Kooima, Sungwon Nam, Thomas A. DeFanti, Tom Peterka, Venkatram Vishwanath, Xi Wang October 1, 2006 - October 31, 2006 The research outlined in this paper marks an initial global cooperative effort between visualization and collaboration researchers to build a… Read more |
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Personal Varrier: Autostereoscopic Virtual Reality for Distributed Scientific Visualization
Andrew Johnson, Daniel J. Sandin, Jason Leigh, Javier Girado, Jinghua Ge, Marcus Thiebaux, Robert Kooima, Thomas A. DeFanti, Tom Peterka October 1, 2006 - October 31, 2006 As scientific data sets increase in size, dimensionality, and complexity, new high resolution, interactive, collaborative networked display systems… Read more |
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Measuring Finger Flexion and Activity Trends over a 25 Hour Period using a Low Cost Wireless Device
Xun Luo August 30, 2006 - September 3, 2006 The goal of this research was to evaluate the usefulness of a wireless custom monitor in measuring real-time finger posture over an extended period… Read more |
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Visualcasting - Scalable Real-Time Image Distribution in Ultra-High Resolution Display Environments
Byungil Jeong July 15, 2006 - May 15, 2007 The Scalable Adaptive Graphics Environment (SAGE) is a specialized middleware that enables real-time streaming of extremely high-resolution graphics… Read more |
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Tangible User Interface Testing on the LambdaTable: A High Resolution Tiled LCD Tabletop
Arun Rao, Cole Krumbholz, Robert Kooima July 1, 2006 - July 30, 2006 This paper presents the LambdaTable, a tabletop display that employs tiled LCD monitors to significantly improve resolution over single display or… Read more |
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Collaborative Visualization using High-Resolution Tiled Displays
Andrew Johnson, Byungil Jeong, Jason Leigh, Julieta Aguilera, Luc Renambot, Ratko Jagodic, Sungwon Nam April 22, 2006 - April 27, 2006 We envision situation-rooms and research laboratories in which all the walls are made from seamless ultra-high-resolution displays fed by data… Read more |
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Second Generation Haptic Ventriculostomy Simulator Using the ImmersiveTouch™ System
Cristian J. Luciano January 24, 2006 - January 27, 2006 Ventriculostomy is a neurosurgical procedure that consists of the insertion of a catheter into the ventricles of the brain for relieving the… Read more |
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Lambda Table: High Resolution Tiled Display Table for Interacting with Large Visualizations
Andrew Johnson, Cole Krumbholz, Jason Leigh, Luc Renambot, Robert Kooima, Sungwon Nam September 8, 2005 - September 9, 2005 To explore new methods of interaction with large scientific datasets, we have developed a high resolution visualization table. This system merges… Read more |
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The Varrier Autostereoscopic Virtual Reality Display
Daniel J. Sandin, Javier Girado, Jinghua Ge, Thomas A. DeFanti, Todd Margolis, Tom Peterka July 30, 2005 - August 4, 2005 Virtual reality (VR) has long been hampered by the gear needed to make the experience possible; specifically, stereo glasses and tracking devices… Read more |
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Design of the ImmersiveTouch™: a High-Performance Haptic Augmented Virtual Reality System
Cristian J. Luciano, Greg Dawe July 22, 2005 - July 27, 2005 ImmersiveTouch™ is the next generation of augmented virtual reality technology, being the first system that integrates a haptic device, with a… Read more |
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TransLight, a Major US Component of the GLIF
Andrew Johnson, Maxine Brown, Thomas A. DeFanti May 1, 2005 - May 31, 2005 |
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TeraVision: a Distributed, Scalable, High Resolution Graphics Streaming System
Andrew Johnson, Byungil Jeong, Jason Leigh, Luc Renambot, Rajvikram Singh, Sungwon Nam September 20, 2004 - September 23, 2004 In electronically mediated distance collaborations involving scientific data, there is often the need to stream the graphical output of individual… Read more |
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Haptics-Based Virtual Reality Periodontal Training Simulator
Cristian J. Luciano September 1, 2004 - October 1, 2006 The haptics-based virtual reality periodontal training simulator project focuses upon the research and development of a prototype dental simulator… Read more |
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Realistic Cross-Platform Haptic Applications Using Freely-Available Libraries
Cristian J. Luciano, Thomas A. DeFanti March 1, 2004 This paper describes the development of a generic framework for implementing realistic cross-platform haptic virtual reality applications. Currently… Read more |
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Linear Programming Based Collision Detection Algorithm for Fast Moving Object
January 5, 2004 - January 8, 2004 |
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Real-Time Video View Morphing
Karl Timm July 28, 2003 - July 31, 2003 This sketch describes a real-time virtual video camera application based on view morphing. This system takes video input from multiple cameras aimed… Read more |
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Real-time Camera-based Face Detection using a Modified LAMSTAR Neural Network System
Daniel J. Sandin, Javier Girado, Laura Wolf, Thomas A. DeFanti January 21, 2003 - January 26, 2003 This paper describes a cost-effective, real-time (640x480 at 30Hz) upright frontal face detector as part of an ongoing project to develop a… Read more |
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AccessGrid-to-Go : Providing AccessGrid access on Personal Digital Assistants
Atul Nayak, HyeYun Park, Jason Leigh, Kyoung Shin Park, Soyon Park March 4, 2002 - March 5, 2002 Vic Viewer for PocketPC (VVP) is a software application to decode and display a packetized video stream delivered over IP networks to a PDA running… Read more |
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TeraVision: a Platform and Software Independent Solution for Real Time Display Distribution in Advanced Collaborative Environments
Andrew Johnson, HyeYun Park, Jason Leigh, Javier Girado, Kyoung Shin Park, Rajvikram Singh, Soyon Park, Thomas A. DeFanti March 4, 2002 - March 5, 2002 EVL’s TeraVision is a real-time method to distribute visual imagery from any PC graphics platform over the Access Grid that requires no setup… Read more |
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A Low-Cost Projection Based Virtual Reality Display
Dave Pape, Greg Dawe, Josephine Anstey January 24, 2002 This paper describes the construction of a single screen, projection-based VR display using commodity, or otherwise low-cost, components. The display… Read more |
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Motion Modeling Concepts in Virtual Manufacturing Simulator
January 1, 2002 |
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Liquidon
Joseph Tremonti September 1, 2001 - July 1, 2002 Liquidon is an immersive, realtime, audio-visual composition that consists of a virtual environment and an interactive multi-channel soundscape… Read more |
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First-Person Science Inquiry ‘in the Field’
Andrew Johnson, Tom Moher May 16, 2001 - May 18, 2001 This paper describes a class of restricted simulations, virtual ambients, designed to support science inquiry learning among elementary school… Read more |
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First-Person Science Inquiry in Virtual Ambient Environments
Andrew Johnson, Eric He, Tom Moher, Yongjoo Cho March 31, 2001 - April 5, 2001 Virtual ambients are a class of restricted simulations designed to support science inquiry learning among elementary school students. Virtual… Read more |
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The Varrier Auto-Stereographic Display
Daniel J. Sandin, Greg Dawe, Jason Leigh, Thomas A. DeFanti, Todd Margolis January 20, 2001 - January 26, 2001 The goal of our Varrier research is to develop a head-tracked, stereo virtual reality system utilizing plasma or LCD panels. This paper describes a… Read more |
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AGAVE : Access Grid Augmented Virtual Environment
Daniel J. Sandin, Eric He, Greg Dawe, Jason Leigh, Jinghua Ge, Jonas Talandis, Shalini Venkataraman, Thomas A. DeFanti January 16, 2001 The goal of AGAVE (pronounced agavay) is to augment the Access Grid to allow collaborators to immersively share three dimensional content, such as… Read more |
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Exact Collision Detection for Virtual Manufacturing Simulator
January 1, 2001 |
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Virtual Manufacturing
January 1, 2001 Excerpt from Virtual Manufacturing With the advent of high-resolution graphics, high-speed computing, and user interaction devices, virtual reality… Read more |
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Avatar Kinematics Modeling for Telecollaborative Virtual Environments
Cristian J. Luciano December 5, 2000 - December 8, 2000 |
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AccessBot: An Enabling Technology for Telepresence
Alan Cruz, Alan Verlo, Dana M. Plepys, Daniel J. Sandin, Greg Dawe, Jason Leigh, Javier Girado, Maggie Rawlings, Muhammad Ali Khan, Ray Fang, Thomas A. DeFanti July 18, 2000 - July 21, 2000 The goal of the AccessBot™ project is to provide a new form of access for the disabled that integrates teleconferencing with life-sized display… Read more |
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Quality Evaluation of Projection-Based VR Displays
Daniel J. Sandin, Dave Pape June 19, 2000 - June 20, 2000 We present a collection of heuristics and simple tests for evaluating the quality of a projection-based virtual reality display. A typical VR system… Read more |
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Developing the PARIS: Using the CAVE® to Prototype a New VR Display
Andrew Johnson, Dana M. Plepys, Daniel J. Sandin, Greg Dawe, Samroeng Thongrong June 19, 2000 - June 20, 2000 The PARIS (Personal Augmented Reality Immersive System) is a new VR display device that was first prototyped as a virtual device in a CAVE® to… Read more |
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Video-Based Measurement of System Latency
Daniel J. Sandin, Dave Pape, Eric He, Fu Hu Liu, Greg Dawe June 19, 2000 - June 20, 2000 We describe and end-to-end latency measurement method for virtual environments. The method incorporates a video camera to record both a physical… Read more |
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A Behavioral Layer Architecture for Telecollaborative Virtual Manufacturing Operations
Randy Hudson (1951-2020), Thomas A. DeFanti March 1, 2000 - March 30, 2000 |
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Extended-range Hybrid Tracker and Applications to Motion and Camera Tracking in Manufacturing Systems
Darren Thompson March 1, 2000 - March 30, 2000 |
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Tele-immersive Product Evaluation: A Review and an Implementation Framework
Darren Thompson, Thomas A. DeFanti February 1, 2000 - March 1, 2000 |
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Viewpoint-Centered Shape Recovery form Multiple Views
January 1, 2000 |
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Technologies for Virtual Reality / Tele-Immersion Applications: Issues of Research in Image Display and Global Networking
Andrew Johnson, Daniel J. Sandin, Dave Pape, Greg Dawe, Josephine Anstey, Maxine Brown, Michael Bogucki, Milana Huang, Thomas A. DeFanti June 1, 1999 - June 4, 1999 EVL has developed an aggressive program over the past decade to partner with scores of computational scientists and engineers all over the world. The… Read more |
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The ImmersaDesk3 - Experiences With A Flat Panel Display for Virtual Reality
Andrew Johnson, Daniel J. Sandin, Dave Pape, Greg Dawe, Josephine Anstey, Michael Bogucki, Thomas A. DeFanti May 10, 1999 - May 11, 1999 In this paper we discuss the design and implementation of a plasma display panel for a wide field of view desktop virtual reality environment… Read more |
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A Comparative Study of Assembly Planning in Traditional and Virtual Environments
April 1, 1999 - April 30, 1999 |
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Application of Virtual Reality in Hospital Facilities Design
Trina Roy April 1, 1999 - April 30, 1999 |
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Airborne Contamination Analysis for Specialized Manufacturing Rooms Using Computational Fluid Dynamics and Virtual Reality
April 1, 1999 - April 30, 1999 |
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The Round Earth Project: Deep Learning in a Collaborative Virtual World
Andrew Johnson, Eric He, Tom Moher March 13, 1999 - March 17, 1999 The Round Earth Project is investigating how virtual reality technology can be used to help teach concepts that are counter-intuitive to a… Read more |
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Integrated Vision System for Virtual Factory
March 1, 1999 - March 30, 1999 |
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Assembly Planning Effectiveness Using Virtual Reality
February 1, 1999 - February 28, 1999 |
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Next-Generation Tele-Immersive Devices for Desktop Trans-Oceanic Collaboration
Andrew Johnson, Daniel J. Sandin, Greg Dawe, Jason Leigh, Maxine Brown, Thomas A. DeFanti January 25, 1999 - January 27, 1999 Tele-Immersion is the combination of collaborative virtual reality and audio / video teleconferencing. With a new generation of high-speed… Read more |
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Personal Tele-Immersion Devices
Andrew Johnson, Daniel J. Sandin, Gary Lindahl, Greg Dawe, Jason Leigh, Maggie Rawlings, Maxine Brown, Thomas A. DeFanti July 28, 1998 - July 31, 1998 The Electronic Visualization Laboratory (EVL) at the University of Illinois at Chicago (UIC) has partnered with dozens of computational scientists… Read more |
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Optimizing Stereo Video Formats for Projection Based Virtual Reality
Daniel J. Sandin, Gary Lindahl, Greg Dawe, Maxine Brown, Thomas A. DeFanti July 19, 1998 - July 24, 1998 When designing projection-based virtual reality devices, the integration of LCD shutter glasses, high-end graphics computers, and large-scale video… Read more |
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Advanced Electronic Visualization and Virtual Reality Technologies for Education and Research Training
Andrew Johnson, Eric He, Thomas A. DeFanti May 27, 1998 - May 30, 1998 An overview and discussion of advanced visualization and virutal reality technology for education and research training apllications. Read more |
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Line of Sight Method for Tracker Calibration in Projection-Based VR Systems
Daniel J. Sandin, Marek Czernuszenko, Thomas A. DeFanti May 11, 1998 - May 12, 1998 This paper describes a method for correcting static errors in the position component of a 6-degree-of-freedom tracker in a projection-based VR… Read more |
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The ImmersaDesk and Infinity Wall Projection-Based Virtual Reality Displays
Daniel J. Sandin, Dave Pape, Greg Dawe, Marek Czernuszenko, Maxine Brown, Thomas A. DeFanti May 1, 1997 Virtual Reality (VR) can be defined as interactive computer graphics that provides viewer-centered perspective, large field of view and stereo. Head… Read more |
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Virtual Environments and Distributed Computing at SC’95
Maxine Brown December 1, 1995 The annual Supercomputing conference provides computational scientists and engineers with a global forum for showcasing their research. Scientists… Read more |
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Computer-Generated Autostereography Method and Apparatus
Daniel J. Sandin, Stephan Meyers August 29, 1995 There is disclosed a method of making autostereographic images of an object, comprising the steps of inputting to a computer a predetermined number… Read more |
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Ultrasonic Calibration of a Magnetic Tracker in a Virtual Reality Space
Daniel J. Sandin, Dave Adamczyk, Morteza Ghazisaedy, Robert V. Kenyon, Thomas A. DeFanti March 1, 1995 This paper describes a system for calibrating the position component of a 6-degree-of-freedom magnetic tracker by comparing the output with a… Read more |
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CAVE Backgrounder
Daniel J. Sandin, Maxine Brown, Thomas A. DeFanti February 20, 1995 Virtual reality may best be defined as the wide-filed presentation of computer-generated, multi-sensory information that tracks a user in real time… Read more |
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Visual Requirements for Virtual Environment Generation
Daniel J. Sandin, Robert V. Kenyon, Thomas A. DeFanti January 1, 1995 This paper describes how a requirement for stereovision can impact virtual environment characteristics and performance. Human visual anomalies that… Read more |
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An Organization for High-Level Interactive Control of Sound
Daniel J. Sandin, Sumit Das, Thomas A. DeFanti November 1, 1994 Many researcher have created systems, languages, and paradigms for creating sound with the aid of computers. In the past, the utility of these… Read more |
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SIGGRAPH ’94 Visual Proceedings
Kathy Tanaka, Lucy Petrovich, Maxine Brown July 1, 1994 Attendees of SIGGRAPH 94 experienced the actual use and future direction of scientific visualization in computational science and engineering in… Read more |
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Input Interfacing to the CAVE™ by Persons with Disabilities
Carolina Cruz-Neira, Daniel J. Sandin, Drew Browning, Thomas A. DeFanti June 1, 1994 Common VR systems use head mounted displays that require duplicating user input devices in virtual space for interactive environments. A major… Read more |
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Scientists in Wonderland: A Report on Visualization Applications in the CAVE™ Virtual Reality Environment
Alan Cruz, Carolina Cruz-Neira, Christina Vasilakis, Craig Barnes, Daniel J. Sandin, Eric He, Jason Leigh, Jinghua Ge, Lewis Siegel, Michael E. Papka, Randy Hudson (1951-2020), Roger Engelman, Steven Cohen, Sumit Das, Thomas A. DeFanti October 1, 1993 Traditional computer graphics has typically required that scientists look through a restricted window (the computer screen), to view images that… Read more |
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A ‘Room’ with a ‘View’
Alan Cruz, Carolina Cruz-Neira, Daniel J. Sandin October 1, 1993 The media’s confidence that virtual reality has already arrived is a little premature (they seem to believe that a set of videogame goggles and… Read more |
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Virtual Reality: The Design and Implementation of the CAVE®
Alan Cruz, Carolina Cruz-Neira, Daniel J. Sandin, Thomas A. DeFanti August 1, 1993 This paper describes the CAVE® (CAVE Automatic Virtual Environment) virtual reality / scientific visualization system in detail and demonstrates… Read more |
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Projection-Based Virtual Environments and Disability
Carolina Cruz-Neira, Daniel J. Sandin, Drew Browning, Thomas A. DeFanti June 1, 1993 The Electronic Visualization Laboratory at the University of Illinois at Chicago has developed a new virtual reality interface called the CAVE™… Read more |
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The CAVE®: Audio Visual Experience Automatic Virtual Environment
Alan Cruz, Carolina Cruz-Neira, Daniel J. Sandin, John Hart, Robert V. Kenyon, Thomas A. DeFanti June 1, 1992 The CAVE® is a new virtual reality interface. In its abstract design, it consists of a room whose walls, ceiling and floor surround a viewer with… Read more |
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Legged Mobility: A Wheelchair Alternative
Charles Zhang, Drew Browning, Maxine Brown June 19, 1987 - June 23, 1987 Wheeled chairs, currently the only available solution to the mobility problem of those unable to walk, do not facilitate participation in the range… Read more |
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The Mass Impact of Videogame Technology
Thomas A. DeFanti January 1, 1984 The art and science of computer graphics are barely 20 years old. In the past 5 years, a mass-produced form of interactive color graphics has… Read more |
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Sayre Glove Final Project Report
Daniel J. Sandin, Thomas A. DeFanti November 10, 1977 Analog computers have been much more successful as tools for the creative artist than digital computers. Analogy computers are quite successfully… Read more |
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The digital component of the circle graphics habitat
Daniel J. Sandin, Thomas A. DeFanti June 7, 1976 - June 10, 1976 This real-time interactive computer graphics system derives from the author’s dissertation at the Ohio State University (National Science… Read more |