The Masters of Science (MS) and Doctor of Philosophy (PhD) in the Computer Science and Engineering programs offer study and research in several areas of specialization including Computer Graphics (Electronic Visualization EV). Students seeking a specialty in EV will study and conduct research coinciding with the Electronic Visualization Laboratory (EVL) research goals.
The Masters of Science (MS) and Doctor of Philosophy (PhD) in the Computer Science and Engineering programs are highly competitive international programs that accept new students in the Fall of each year. Graduate catalogues are available online: www.uic.edu/gcat or for purchase through the UIC Bookstore.
Over the past ten years, EVL’s focus has been on the development of advanced visualization devices and applications for collaborative exploration of scientific, engineering and other interactive environments over national and global high-speed networks.
Students focus upon creating and refining the infrastructure, tools and techniques, which drive these efforts. Opportunities for collaboration with leading researchers to develop visualization applications in areas such as computational science, engineering, networking, mathematics, medicine, industrial design, education, architecture and art are numerous. Research Assistantship (RA) and tuition waivers are available for students in support of funded research projects.
Application and admission to the MS or PhD programs is made directly to the Department of Computer Science. Detailed information on How to Apply can be found on the Department’s Graduate Admissions webpage.
Contact: Student Affairs Office Department of Computer Science grad@cs.uic.edu Phone: 312.996.3422
Please note that all correspondence with the UIC Department of Computer Science involving graduate admissions should use the following address:
The University of Illinois at Chicago Department of Computer Science (M/C 152) Attn: Student Affairs Office 851 S. Morgan St. Chicago, IL 60607-7053
Please do not send the graduate college application, fee or transcripts to this address. Please refer to the links above for specific instructions.
PI: Andrew Johnson (UIC/EVL); co-PIs: Barbara DiEugenio (UIC/CS), Moira Zellner (Norheastern University) Collaborator: Jason Leigh (University of… Read more
The Human-Computer Interaction (HCI) Laboratory at the University of Illinois at Chicago (UIC) is led by assistant professor Debaleena Chattopadhyay… Read more
SAGEBoard is an electronic whiteboard for tiled touch displays that can be used locally or shared between remote collaborators. An electronic… Read more
Audio Dilation John Novak III, Robert Kenyon, Jason Leigh, Aashish Tandon, Jason Archer, Valeriy Shafiro
September 1, 2012 - Ongoing
On-line, real-time audio dilation is a technique that time stretches, or slows down the tempo of audio signals as they are generated. This research… Read more
Researchers from the UIC Departments of Computer Science and BioEngineering propose to develop graphical stereoscopic visual applications for a… Read more
While many visualization tools exist that offer sophisticated functions for charting complex data, they still expect users to possess a high degree… Read more
Understanding the social interaction of wild animals in the context of their ecology is imperative to the conservation of endangered species. Our… Read more
Planetary-scale Terrain Composition is a GPU-centric real-time approach to generating and rendering planetary bodies composed of arbitrary quantities… Read more
NASA’s Astrobiology Science and Technology for Exploring Planets (ASTEP) Program is supporting ENDURANCE - the Environmentally Non-Disturbing… Read more
RTK is an open source API that enables applications to co-schedule CPU cores, GPUs, Memory and Network resources within multi- and many- core… Read more
The initial goal of this research is to evaluate the feasibility of creating a research and service software platform that can be used to test a… Read more
SAGE Display Controller is a web based user-interface application designed to access and control the SAGE environment. SAGE, the Scalable Adaptive… Read more
Parallax barrier strip autostereoscopic virtual reality displays such as Varrier™ have been constructed by placing a barrier of lines in front… Read more
Personal Augmented Computing Environment (PACE) focuses upon the research challenges affecting the development of applications for personal mobile… Read more
This research project focuses on a distributed visualization pipeline which combines VR technologies and remote computing resources through high… Read more
The haptics-based virtual reality periodontal training simulator project focuses upon the research and development of a prototype dental simulator… Read more
Grid is a computing architecture that consists of distributed clusters of computers interconnected by a network. Grid computing is used in a variety… Read more
Wiggleview is a tool developed by the Electronic Visualization Laboratory (EVL) at the University of Illinois at Chicago (UIC) for visualizing… Read more
Panels, Tools, and Views (PTV) is a conceptual framework for providing a visual programming environment. This framework seeks to map programming… Read more
With the advent of collaborative virtual reality applications, there is a need for representing users with a higher degree of realism for better… Read more
Traditionally E-mail has been the most effective asynchronous collaboration tool available to us. The goal of V-mail is to provide an equally, if not… Read more
This project seeks to expedite the creation of more compelling collaborative VR applications using either the CAVE or Immersadesk VR display devices… Read more
CAVE6D Abhinav Kapoor, Jason Leigh, G.H. Wheless, C. Lascara - Center for Coastal Physcial Oceanography, Old Dominion University
January 1, 1997 - December 1, 1999
CAVE5D, co-developed by Wheless and Lascara from ODU and Dr. Bill Hibbard from the University of Wisconsin-Madison, is a configurable virtual reality… Read more
In Dimension Land a remotely located instructor uses a shared virtual environment and the three dimensions of VR to teach about hypercubes and 4D… Read more
The use of communication technology has an effect on communication. Studies have been conducted that show these effects vary by transmission channel… Read more
NICE is a project that applies virtual reality to the creation of a family of educational environments for young users. Our approach is based on… Read more
This project demonstrates the design of an anatomically realistic computer model of a human eye in a virtual environment. Users are able to explore… Read more