Electronic Visualization Laboratory’s 50th Anniversary Retrospective: Look to the Future, Build on the Past
Andrew Johnson, Dana M. Plepys, Daniel J. Sandin, Daria Tsoupikova, G. Elisabeta Marai, Jason Leigh, Jonas Talandis, Lance Long, Luc Renambot, Maxine Brown, Michael E. Papka, Thomas A. DeFanti August 1, 2024 September 2023 marks the 50th anniversary of the Electronic Visualization Laboratory (EVL) at University of Illinois Chicago (UIC). EVL’s… Read more |
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The Effects of Virtual Reality Environments on Physiological Stress: A Platform Comparison Between Room-Scale Displays and Desktop Computers (MS Thesis Project)
Farah Kamleh April 26, 2024 Studies have proven the effectiveness of mindfulness and forest-immersion therapy as an option for stress reduction. However, what happens when an… Read more |
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The Future of Urban Accessibility for People with Disabilities: Data Collection, Analytics, Policy, and Tools
Fabio Miranda October 23, 2022 - October 26, 2022 Inaccessible urban infrastructure creates and reinforces systemic exclusion of people with disabilities and impacts public health, physical activity… Read more |
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A Comparison of Spatiotemporal Visualizations for 3D Urban Analytics
Fabio Miranda October 16, 2022 - October 21, 2022 Recent technological innovations have led to an increase in the availability of 3D urban data, such as shadow, noise, solar potential, and earthquake… Read more |
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Supporting Collaborative Exploratory Visual Data Analysis in Multi-device Environments
Abeer Alsaiari November 1, 2021 There is a steadily growing interest in leveraging ecosystems of digital devices that go beyond a single desktop for collaborative visual data… Read more |
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UrbanRama: Navigating Cities in Virtual Reality
Fabio Miranda July 26, 2021 Exploring large virtual environments, such as cities, is a central task in several domains, such as gaming and urban planning. VR systems can greatly… Read more |
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Hybrid Collaborative Virtual Environments
Krishna Bharadwaj July 23, 2021 Collaborative Virtual Environments have been increasingly used in supporting group work. Several collaborative systems have come up in recent years… Read more |
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A Hybrid Collaborative Virtual Environment with Heterogeneous Representations for Architectural Planning
Andrew Johnson, Krishna Bharadwaj October 16, 2020 - October 17, 2020 We developed a collaborative virtual environment for architectural planning that facilitates groups of people to work together using three different… Read more |
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VisSnippets: A Web-Based System for Impromptu Collaborative Data Exploration on Large Displays
Andrew Burks, Andrew Johnson, Luc Renambot July 26, 2020 - July 30, 2020 The VisSnippets system is designed to facilitate effective collaborative data exploration. VisSnippets leverages SAGE2 middleware that enables users… Read more |
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Many At Once: Capturing Intentions to Create And Use Many Views At Once In Large Display Environments
Abeer Alsaiari, Abhinav Kumar, Andrew Johnson, Jillian Aurisano May 25, 2020 - May 29, 2020 This paper describes results from an observational, exploratory study of visual data exploration in a large, multi-view, flexible canvas environment… Read more |
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Evaluating Strategies of Exploratory Visual Data Analysis in Multi Device Environments
Abeer Alsaiari, Andrew Johnson, Jillian Aurisano May 25, 2020 - May 29, 2020 Supporting exploratory visual data analysis is essential when multiple analysts collaborate using multiple devices. Yet, we still have no full… Read more |
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Using Augmented Reality to Assist Seated Office Workers’ Data Entry Tasks
Andrew Johnson March 22, 2020 - March 26, 2020 The data entry task is one of the common office tasks performed in the seated position that can be assisted by augmented reality technology. The… Read more |
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Towards Understanding Collaborative Visual Data Analysis in Multi-Device Environments
Abeer Alsaiari, Andrew Johnson October 20, 2019 - October 25, 2019 There is a steadily growing interest in leveraging ecosystems of digital devices that go beyond a single desktop for visual data analysis and… Read more |
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Extending Virtual Reality Display Wall Environments Using Augmented Reality
Andrew Johnson, Arthur Nishimoto October 19, 2019 - October 20, 2019 Two major form factors for virtual reality are head-mounted displays and large display environments such as CAVE™ and the LCD-based successor… Read more |
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PolyVis: Cross-Device Framework for Collaborative Visual Data Analysis
Abeer Alsaiari, Andrew Johnson, Arthur Nishimoto October 6, 2019 - October 9, 2019 Multi-device environments present new opportunities for collaborative visual data analysis and sense-making by utilizing each device’s… Read more |
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User perspective and higher cognitive task-loads influence movement and performance in immersive training environments
Andrea Rottigni, G. Elisabeta Marai, Juan Trelles Trabucco, Marco Cavallo August 1, 2019 - September 1, 2019 Background: In virtual reality (VR) applications such as games, virtual training, and interactive neurorehabilitation, one can employ either the… Read more |
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Virtual Slots Game for Rehabilitation Exercises
Ashwini Naik, Robert V. Kenyon, Steve Jones June 18, 2019 - June 21, 2019 Research has shown that compliance to interactive training in tasks such as movement therapy following injuries, stroke and major surgeries is… Read more |
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Immersive Analytics Lessons from the Electronic Visualization Laboratory: a 25 Year Perspective
Andrew Johnson, G. Elisabeta Marai, Jason Leigh May 1, 2019 - June 30, 2019 This article provides a 25 year-long perspective on Immersive Analytics through the lens of first-in-kind technological advancements introduced at… Read more |
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Supporting Navigation with a Torso Wearable Tactile Display
Victor Mateevitsi November 1, 2018 Umwelt, the German word for environment, is a psychology term referring to the individual’s mental image of the surrounding world. This… Read more |
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System and Methods for Visualizing Information (US 9,800,862 B2 - CAVE2)
Andrew Johnson, Daniel J. Sandin, Jonas Talandis, Lance Long, Luc Renambot, Maxine Brown, Tom Peterka October 24, 2017 A system and methods for visualizing information on a generally large scale. Certain embodiments include display elements that include a minimized… Read more |
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Toward meaningful care plan clinical decision support: Feasibility and effects of a simulated pilot study
Alessandro Febretti, Andrew Johnson September 1, 2017 - October 1, 2017 Background - Clinical decision support (CDS) tools - with easily understood and actionable information, at the point of care - are needed to help… Read more |
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Outcomes for End-of-Life Patients with Anticipatory Grieving: Insights from Practice with Standardized Nursing Terminologies within an Interoperable Internet-based Electronic Health Record
Andrew Johnson June 1, 2017 Although grief is often associated with death, receiving a diagnosis of a terminal disease for oneself or a loved one also unleashes an onslaught of… Read more |
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Mixed Presence Collaboration using Scalable Visualizations in Heterogeneous Display Spaces
Andrew Johnson, Angus Forbes, Jason Leigh, Luc Renambot, Steve Jones, Thomas Marrinan February 25, 2017 - March 1, 2017 Mixed presence collaboration involves remote collaboration between multiple collocated groups. This paper presents the design and results of a user… Read more |
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Synchronized Mixed Presence Data-Conferencing Using Large-Scale Shared Displays
Andrew Johnson, Angus Forbes, Jason Leigh, Luc Renambot, Steve Jones, Thomas Marrinan November 6, 2016 - November 9, 2016 Real world group-to-group collaboration often occurs between partially distributed interdisciplinary teams, with each discipline working in a unique… Read more |
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Interactive Multi-Modal Display Spaces for Visual Analysis
Andrew Johnson, Arthur Nishimoto, Joe Insley, Michael E. Papka, Thomas Marrinan November 6, 2016 - November 9, 2016 Classic visual analysis relies on a single medium for displaying and interacting with data. Large-scale tiled display walls, virtual reality using… Read more |
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Articulate2: Toward a Conversational Interface for Visual Data Exploration
Andrew Johnson, Jason Leigh, Jillian Aurisano October 23, 2016 - October 28, 2016 InfoVis novices struggle with visualization construction. Even with the aid of visualization software, such users may face challenges when… Read more |
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Towards a Dialogue System that Supports Rich Visualizations of Data
Andrew Johnson, Jason Leigh, Jillian Aurisano September 13, 2016 - September 15, 2016 The goal of our research is to support full-fledged dialogue between a user and a system that transforms the user queries into visualizations. So… Read more |
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Large Multi-Touch Vertical Displays in Multi-User Competitive Tasks
Davide Tantillo August 15, 2016 People are generally enthusiastic of innovative technologies. One of the most important witnesses of this enthusiasm is the reaction of the audience… Read more |
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Using Game Mechanics to Facilitate Networked Musical Collaboration
Angus Forbes, Anil Camci May 7, 2016 - May 12, 2016 In this paper, we investigate methods for improving networked musical collaboration by introducing game mechanics to musical performance. We present… Read more |
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Emotionally Augmented Storytelling Agent - The Effects of Dimensional Emotion Modeling for Agent Behavior Control
Andrew Johnson, Jason Leigh, Luc Renambot, Sangyoon Lee, Steve Jones August 26, 2015 - August 28, 2015 The study presented in this paper focuses on a dimensional theory to augment agent nonverbal behavior including emotional facial expression and head… Read more |
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Effects of Display Size and Resolution on User Behavior and Insight Acquisition in Visual Exploration
Andrew Johnson, Jason Leigh, Khairi Reda April 18, 2015 - April 23, 2015 Large high-resolution displays are becoming increasingly common in research settings, providing data scientists with visual interfaces for the… Read more |
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Multiuser-Centered Resource Scheduling for Collaborative Display Wall Environments
Andrew Johnson, Jason Leigh, Khairi Reda, Luc Renambot, Sungwon Nam April 1, 2015 The popularity of large-scale, high-resolution display walls, as visualization endpoints in eScience infrastructure, is rapidly growing. These… Read more |
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Development and Validation of a Virtual Human Vignette to Compare Nurses Assessment and Intervention Choices for Pain in Critically Ill Children
Andrew Johnson, Sangyoon Lee February 1, 2015 Introduction: As virtual experiences are increasingly used in health care training and research, it is important that adequate processes are applied… Read more |
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Evaluating User Behavior and Strategy During Visual Exploration
Andrew Johnson, Jason Leigh, Khairi Reda, Michael E. Papka November 10, 2014 Visualization practitioners have traditionally focused on evaluating the outcome of the visual analytic process, as opposed to studying how that… Read more |
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The HealthBar: A Persuasive Ambient Display to improve the office worker’s well being
Andrew Johnson, Jason Leigh, Khairi Reda, Victor Mateevitsi March 7, 2014 - March 9, 2014 http://doi.acm.org/10.1145/2582051.2582072 Recent research studies have shown the serious health risks associated with prolonged sitting. Standing up… Read more |
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Design Guidelines for Multiplayer Video Games on Multi-touch Displays
Arthur Nishimoto, Dennis Chau, Ed Kahler, Jason Leigh, Khairi Reda March 1, 2014 The proliferation of multi-touch, tabletop display systems during the last few years have made them an attractive option for interactive, multiuser… Read more |
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Articulate: Creating Meaningful Visualizations from Natural Language (chapter)
Andrew Johnson, Jason Leigh, Jinghua Ge, Kang B. Sun, Yiwen Sun August 29, 2013 This chapter presents an approach to enable non-visualization experts to craft advanced visualizations through the use of natural language as the… Read more |
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Sensing the environment through SpiderSense
Jason Leigh, Robert V. Kenyon, Victor Mateevitsi February 7, 2013 Recent scientific advances allow the use of technology to expand the number of forms of energy that can be perceived by humans. Smart sensors can… Read more |
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Data Mining Nursing Care Plans of End of Life Patients: A Case Study to Improve Healthcare Decision Making
Andrew Johnson February 1, 2013 Pain management of end of life patients (EOL) (n=596 episodes) is examined using statistical and data mining processes of the HANDS database of care… Read more |
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Maintaining a consistent big picture: Meaningful Use of a Web-based POC EHR System
Andrew Johnson October 1, 2012 Objective: To test the hypothesis that Hands-on Automated Nursing Data System (HANDS) “big picture summary” can be implemented uniformly… Read more |
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Current State of Pain Care for Hospitalized Patients at End of Life
Andrew Johnson May 1, 2012 We report findings on the current state of pain care in hospitals for end-of-life (EOL) patients using longitudinal data from eight diverse… Read more |
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RuleBender: integrated modeling, simulation and visualization for rule-based intracellular biochemistry
G. Elisabeta Marai October 23, 2011 - October 24, 2011 Background: Rule-based modeling (RBM) is a powerful and increasingly popular approach to modeling cell signaling networks. However, novel visual… Read more |
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Human Augmentics: Augmenting Human Evolution
Jason Leigh, Robert V. Kenyon August 30, 2011 - September 3, 2011 Human Augmentics (HA) refers to technologies for expanding the capabilities, and characteristics of humans. One can think of Human Augmentics as the… Read more |
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Collaborative Interaction And Display Space Organization In Large High-Resolution Environments
Ratko Jagodic July 1, 2011 In recent years, we have seen a steady increase in the resolution and the amount of collected data that needs to be analyzed or presented. Often, the… Read more |
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Immersive Empathic Design for Interdisciplinary Collaborations
Eric He, Yi Chen, Yu-Chung Chen May 11, 2011 In this dissertation I propose the “immersive empathic design” approach for interdisciplinary collaborations. It is hard to design a… Read more |
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Cross-Cultural Scientific Collaboration Case Studies
Andrew Johnson, Eric He, Jason Leigh, Ratko Jagodic, Yi Chen, Yu-Chung Chen January 4, 2011 This paper describes case studies and lessons learned from cross-cultural collaborations. A computer scientist was embedded within domain settings to… Read more |
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Designing an Expressive Avatar of a Real Person
Andrew Johnson, Gordon Carlson, Jason Leigh, Jung-Min Lee, Luc Renambot, Sangyoon Lee, Steve Jones, Sungwon Nam September 20, 2010 - September 22, 2010 The human ability to express and recognize emotions plays an important role in face-to-face communication, and as technology advances it will be… Read more |
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Case Study - Designing An Advanced Visualization System for Geological Core Drilling Expeditions
Andrew Johnson, Eric He, Hyejung Hur, Jason Leigh, Jung-Min Lee, Luc Renambot, Sangyoon Lee, Sungwon Nam, Yi Chen, Yu-Chung Chen April 10, 2010 - April 15, 2010 We present the design and process of an interactive high-resolution visualization system for diverse and distributed real-world geological core… Read more |
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Advances in Computer Displays (chapter)
Andrew Johnson, Jason Leigh, Luc Renambot, Sungwon Nam October 1, 2009 Everything from image capture, modification, creation, and output, either on displays or on printers has been rapidly migrating from traditional… Read more |
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Design Challenges in Creating a High Resolution LCD-based Multi-touch Display
Andrew Johnson, Dennis Chau, Ed Kahler, Hyejung Hur, Jason Leigh, Khairi Reda, Luc Renambot, Ratko Jagodic, Robert Kooima, Sungwon Nam June 1, 2009 Museums and researchers both have a need to display and interact with high-resolution data. There is great interest in using multi-touch tables, most… Read more |
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Usability, Playability, and Long-Term Engagement in Computer Games
Alessandro Febretti April 4, 2009 - April 9, 2009 Does usability affect long term user engagement in computer games, or are other factors more influential? This paper explores this issue, discussing… Read more |
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Applying Augmented Reality and Haptics to Evaluate Dynamic Prototypes of Mobile Devices
Cristian J. Luciano March 15, 2009 The current inability to realistically simulate and test dynamic user interfaces of mobile device prototypes is one of the prime limiting factors to… Read more |
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Towards Interactive Training with an Avatar-based Human-Computer Interface
Andrew Johnson, Gordon Carlson, Jason Leigh, Jung-Min Lee, Luc Renambot, Sangyoon Lee, Steve Jones, Sungwon Nam December 1, 2008 - December 4, 2008 The development of avatars has significant potential to enhance realism, automation capability, and effectiveness across a variety of training… Read more |
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Learning And Participation In A Persistent Whole-Classroom Seismology Simulation
Eric He, Tom Moher June 24, 2008 - June 28, 2008 |
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PACE: A Framework for Personalized Visualization and Scalable Human Computer Interaction
Xun Luo May 1, 2008 Virtual reality (VR) is a technology which allows a user to interact with a computer-simulated virtual environment (VE). Since its inception it has… Read more |
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WallCology: Designing Interaction Affordances for Learner Engagement in Authentic Science Inquiry
Brian Uphoff, Darshan Bhatt, Eric He, Peter Malcolm, Tom Moher April 5, 2008 - April 10, 2008 The broadening array of technologies available to support the design of classroom activity has the potential to reshape science learning in schools… Read more |
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How to ‘Catch’ a Virus: Representational Affordances in a Middle-School Introduction to Nanoscale Self-Assembly
Eric He, Marco Bernasconi, Tom Moher March 25, 2008 - March 27, 2008 |
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Instructional Framing for Nanoscale Self-Assembly Design in Middle School: A Pilot Study
Eric He, Tom Moher March 25, 2008 - March 27, 2008 |
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WallCology: Studying Ecology using a Distributed, Persistent Virtual Ecosystem in the Classroom
Brian Uphoff, Darshan Bhatt, Eric He, Peter Malcolm, Tom Moher March 25, 2008 - March 27, 2008 This paper introduces a system for studying ecology that places a virtual ecosystem within the walls of a classroom. WallCology is designed to give… Read more |
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A Learning Progression to Effectively Implement Virtual Reality as an Educational Tool for K-12 Nanoscience Education
Eric He, John Bell, Tom Moher June 24, 2007 - June 27, 2007 Nanoscience and engineering are the wave of the future, and nanoscience education is key to developing the next generation of innovative developers… Read more |
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Classroom Space, Classroom Time, and the Representation of Dynamic Phenomena
Eric He, Tom Moher April 9, 2007 - April 13, 2007 Over the past three years, we have defined and begun to explore the affordances of a design framework that we call Embedded Phenomena, intended to… Read more |
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A Single-Authoring and Bridging Framework for Virtual and Augmented Reality Interfaces
Alex Hill March 10, 2007 - March 11, 2007 Although Image-Plane techniques have been associated with user fatigue and selection ambiguity problems, they can act as a bridging strategy between… Read more |
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HelioRoom: Problem-solving in a whole class visual simulation
Darren Thompson, Eric He, Tom Moher June 1, 2006 HelioRoom simulates the orbital motion of the planets in the Solar system on a set of synchronized computer displays situated on the walls of the… Read more |
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Embedded Phenomena: Supporting Science Learning with Classroom-sized Distributed Simulations
Eric He, Tom Moher April 22, 2006 - April 27, 2006 Embedded Phenomena is a learning technology framework in which simulated scientific phenomena are mapped onto the physical space of classrooms… Read more |
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RoomBugs: Simulating Insect Infestations in Elementary Classrooms using Commodity Hardware
Eric He, Jim Barr, Tom Moher April 22, 2006 - April 27, 2006 This paper presents research on a collaborative learning envrionment in an urban elementary science classroom. The application, called RoomBugs… Read more |
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Co-Present Distributed Simulations of Science Phenomena for K-8 Learners: A Technology Designers’ Round-Robin Symposium
Eric He, Jinghua Ge, Tom Moher, Zhongwei Qui April 7, 2006 - April 11, 2006 Focus and organization of the symposium While the personal computer (and by implication the individual learner) continues to be the target platform… Read more |
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RoomQuake: Learning, Self-Concept, and Growth of a Community of Practice in a Persistent Whole-Classroom Simulation
Darren Thompson, Eric He, Jim Barr, Tom Moher April 1, 2006 This paper presents the results of a six-week unit on seismology conducted in a fifth-grade classroom. The unique feature of the unit involved the… Read more |
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Embedding Dynamic Phenomena within the Physical Space of an Elementary School Classroom
Eric He, Tom Moher April 2, 2005 - April 7, 2005 Authentic practice in science requires access to phenomena. In this paper, we introduce RoomQuake, an application designed to foster the growth of a… Read more |
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Linear Programming Based Collision Detection Algorithm for Fast Moving Object
January 5, 2004 - January 8, 2004 |
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A Layered Architecture Supporting The Collaborative Design Of Virtual Environments For Science Inquiry
Yongjoo Cho October 1, 2003 YoungJoo Cho’s PH.D. Dissertation - Submitted as partial fulfillment of the requirements for the degree of Doctor of Philosophy in Computer… Read more |
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Real-Time View Morphing of Video Streams
Karl Timm August 1, 2003 This dissertation describes a real-time virtual camera application based on view morphing. This system takes video input from multiple cameras aimed… Read more |
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Real-Time Video View Morphing
Karl Timm July 28, 2003 - July 31, 2003 This sketch describes a real-time virtual video camera application based on view morphing. This system takes video input from multiple cameras aimed… Read more |
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Amplified Collaboration Environments
Andrew Johnson, Atul Nayak, HyeYun Park, Jason Leigh, Kyoung Shin Park, Rajvikram Singh, Soyon Park, Thomas A. DeFanti, Yongjoo Cho November 1, 2002 Amplified Collaboration Environments are distributed extensions of traditional warrooms or project-rooms, in which a group of people collect to… Read more |
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Collecting Data and Looking for Patterns in a Virtual Field
Andrew Johnson, Eric He, Tom Moher, Yongjoo Cho March 24, 2002 - March 28, 2002 Kevin Harris’ sixth grade class has a mission; they need to find out why there are more red flowers in certain areas of a large field. Mr… Read more |
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Motion Modeling Concepts in Virtual Manufacturing Simulator
January 1, 2002 |
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Liquidon
Joseph Tremonti September 1, 2001 - July 1, 2002 Liquidon is an immersive, realtime, audio-visual composition that consists of a virtual environment and an interactive multi-channel soundscape… Read more |
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Locomotion in a Dynamic Immersive Virtual Environment
Robert V. Kenyon June 23, 2001 - June 27, 2001 |
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Exploring Multiple Representations In Elementary School Science Education
Andrew Johnson, Eric He, Jason Leigh, Tom Moher March 13, 2001 - March 17, 2001 This paper presents our findings after the first year and a half of a multi-year deployment of an ImmersaDesk to a local elementary school… Read more |
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The Varrier Auto-Stereographic Display
Daniel J. Sandin, Greg Dawe, Jason Leigh, Thomas A. DeFanti, Todd Margolis January 20, 2001 - January 26, 2001 The goal of our Varrier research is to develop a head-tracked, stereo virtual reality system utilizing plasma or LCD panels. This paper describes a… Read more |
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Exact Collision Detection for Virtual Manufacturing Simulator
January 1, 2001 |
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Virtual Manufacturing
January 1, 2001 Excerpt from Virtual Manufacturing With the advent of high-resolution graphics, high-speed computing, and user interaction devices, virtual reality… Read more |
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Avatar Kinematics Modeling for Telecollaborative Virtual Environments
Cristian J. Luciano December 5, 2000 - December 8, 2000 |
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Segmental Postural Stabilizing Responses in an Immersive Virtual Environment
Robert V. Kenyon November 4, 2000 - November 9, 2000 |
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A Model of the Time-Optimal Control of Point-to-Point Human Voluntary Movement
Robert V. Kenyon November 4, 2000 - November 9, 2000 |
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Lessons Learned from Employing Multiple Perspectives In a Collaborative Virtual Environment for Visualizing Scientific Data
Abhinav Kapoor, HyeYun Park, Jason Leigh, Kyoung Shin Park, Soyon Park September 10, 2000 - September 12, 2000 This paper explores the concept of multiple perspectives to enhance collaboration by allowing remote participants to tailor their views… Read more |
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Overcoming Time-Zone Differences and Time Management Problem with Tele-Immersion
Andrew Johnson, Jason Leigh, Tomoko Imai, Zhongwei Qui July 18, 2000 - July 21, 2000 N*Vector (Networked Virtual Environment Collaboration Trans-Oceanic Research) is a project to develop innovative networked virtual reality… Read more |
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Exploiting Multiple Perspectives in Tele-Immersion
Abhinav Kapoor, Chris Scharver, HyeYun Park, Jason Leigh, Kyoung Shin Park, Soyon Park June 19, 2000 - June 20, 2000 The work in this paper describes a preliminary observational study conducted on users of CAVE6D, a collaborative CAVE-based virtual reality tool for… Read more |
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A Behavioral Layer Architecture for Telecollaborative Virtual Manufacturing Operations
Randy Hudson (1951-2020), Thomas A. DeFanti March 1, 2000 - March 30, 2000 |
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Extended-range Hybrid Tracker and Applications to Motion and Camera Tracking in Manufacturing Systems
Darren Thompson March 1, 2000 - March 30, 2000 |
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Tele-immersive Product Evaluation: A Review and an Implementation Framework
Darren Thompson, Thomas A. DeFanti February 1, 2000 - March 1, 2000 |
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Viewpoint-Centered Shape Recovery form Multiple Views
January 1, 2000 |
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Supporting Transoceanic Collaborations in Virtual Environment
Andrew Johnson, Dave Pape, Jason Leigh, Thomas A. DeFanti, Tomoko Imai October 19, 1999 - October 21, 1999 In this paper we present a virtual mail (v-mail) system. The prototype system is developed to realize efficent “handing-off” of work… Read more |
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TeleImmersive Virtual Environments for Collaborative Knowledge Discovery
Andrew Johnson, Eric He, Jason Leigh April 11, 1999 - April 15, 1999 This paper describes the design and implementation of two tele-immersive applications, CVD and CAVE6D, both designed to support collaborative… Read more |
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A Comparative Study of Assembly Planning in Traditional and Virtual Environments
April 1, 1999 - April 30, 1999 |
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Application of Virtual Reality in Hospital Facilities Design
Trina Roy April 1, 1999 - April 30, 1999 |
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Airborne Contamination Analysis for Specialized Manufacturing Rooms Using Computational Fluid Dynamics and Virtual Reality
April 1, 1999 - April 30, 1999 |
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Effects of Network Characteristics on Human Performance in a Collaborative Virtual Environment
HyeYun Park, Kyoung Shin Park, Robert V. Kenyon, Soyon Park March 13, 1999 - March 17, 1999 We assessed the effects of network latency and jitter on a cooperative tele-operation task in a collaborative virtual environment. Two remote… Read more |
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Integrated Vision System for Virtual Factory
March 1, 1999 - March 30, 1999 |
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Assembly Planning Effectiveness Using Virtual Reality
February 1, 1999 - February 28, 1999 |
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Next-Generation Tele-Immersive Devices for Desktop Trans-Oceanic Collaboration
Andrew Johnson, Daniel J. Sandin, Greg Dawe, Jason Leigh, Maxine Brown, Thomas A. DeFanti January 25, 1999 - January 27, 1999 Tele-Immersion is the combination of collaborative virtual reality and audio / video teleconferencing. With a new generation of high-speed… Read more |
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Are you Waving or Drowning? Art, Interaction, Manipulation and Complexity
Josephine Anstey December 17, 1998 This is a survey of several pieces that showed in the Touchware Gallery at SIGGRAPH 98, and were put in the category of interactive installation… Read more |
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Preliminary STAR TAP℠ Tele-Immersion Experiments between Chicago and Singapore
Andrew Johnson, HyeYun Park, Jason Leigh, Kyoung Shin Park, Robert V. Kenyon, Soyon Park, Thomas A. DeFanti September 22, 1998 Preliminary STAR TAP℠ Tele-Immersion Experiments between Chicago and Singapore. Read more |
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Personal Tele-Immersion Devices
Andrew Johnson, Daniel J. Sandin, Gary Lindahl, Greg Dawe, Jason Leigh, Maggie Rawlings, Maxine Brown, Thomas A. DeFanti July 28, 1998 - July 31, 1998 The Electronic Visualization Laboratory (EVL) at the University of Illinois at Chicago (UIC) has partnered with dozens of computational scientists… Read more |
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Multiway Tele-Immersion at Supercomputing ’97, or Why We Used $6,000,000 Worth of VR Equipment to do the Hokey Pokey
Andrew Johnson, Jason Leigh, Jim Costigan July 1, 1998 - August 1, 1998 Tele-Immersion, the union of networked virtual reality and video to support collaboration among scientists, engineers, and educators, is an important… Read more |
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Evaluation of an Immersive Collaborative Virtual Learning Environment for K-12 Education
Maria Roussou, Tom Moher April 13, 1998 - April 17, 1998 There is little principled empirical work to support the educational effectiveness of virtual reality (VR) because it is a new and fairly… Read more |
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Using the CAVE Virtual-Reality Environment as an Aid to 3-D Electronmagnet Field Computation
Michael E. Papka, Milana Huang July 1, 1995 One of the major problems in three-dimensional field computation is visualizing the resulting 3-D field distributions. A virtual reality environment… Read more |
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Visual Requirements for Virtual Environment Generation
Daniel J. Sandin, Robert V. Kenyon, Thomas A. DeFanti January 1, 1995 This paper describes how a requirement for stereovision can impact virtual environment characteristics and performance. Human visual anomalies that… Read more |
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Training in Virtual and Real Environments
Michelle Afenya, Robert V. Kenyon January 1, 1995 Transfer of training between real and virtual environments was examined using a pick-and-place task with two different difficulty levels. The task… Read more |
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Input Interfacing to the CAVE™ by Persons with Disabilities
Carolina Cruz-Neira, Daniel J. Sandin, Drew Browning, Thomas A. DeFanti June 1, 1994 Common VR systems use head mounted displays that require duplicating user input devices in virtual space for interactive environments. A major… Read more |
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User Studies for Toolkit Development in Virtual Reality
Christina Vasilakis January 1, 1994 This paper reports the results of preliminary studies conducted towards the development of a virtual reality user interface toolkit. Before an… Read more |
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Projection-Based Virtual Environments and Disability
Carolina Cruz-Neira, Daniel J. Sandin, Drew Browning, Thomas A. DeFanti June 1, 1993 The Electronic Visualization Laboratory at the University of Illinois at Chicago has developed a new virtual reality interface called the CAVE™… Read more |