Electronic Visualization Laboratory’s 50th Anniversary Retrospective: Look to the Future, Build on the Past
Andrew Johnson, Dana M. Plepys, Daniel J. Sandin, Daria Tsoupikova, G. Elisabeta Marai, Jason Leigh, Jonas Talandis, Lance Long, Luc Renambot, Maxine Brown, Michael E. Papka, Thomas A. DeFanti August 1, 2024 September 2023 marks the 50th anniversary of the Electronic Visualization Laboratory (EVL) at University of Illinois Chicago (UIC). EVL’s… Read more |
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The Effects of Virtual Reality Environments on Physiological Stress: A Platform Comparison Between Room-Scale Displays and Desktop Computers (MS Thesis Project)
Farah Kamleh April 26, 2024 Studies have proven the effectiveness of mindfulness and forest-immersion therapy as an option for stress reduction. However, what happens when an… Read more |
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Using Personal Situated Analytics (PSA) to Interpret Recorded Meetings
Andrew Johnson, Ashwini Naik October 29, 2023 - November 1, 2023 Applications in immersive environments have gained popularity for training, learning, and recreational tasks. Due to the increasing availability of… Read more |
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The Effects of Virtual Reality Environments on Physiological Stress: A Platform Comparison Between Room-Scale Displays and Desktop Computers (poster)
Farah Kamleh April 28, 2023 Background: Existing studies have reported that forest therapy utilizing sensory stimuli increases the activity of the parasympathetic nervous system… Read more |
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The Effects of Virtual Reality Environments on Physiological Stress: A Platform Comparison Between Room-Scale Displays and Desktop Computers
Farah Kamleh April 28, 2023 In the past, existing studies have proven the effectiveness of forest therapy as an option for stress reduction, but what happens when an individual… Read more |
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Hummingbird: A Collaborative Live Theater and Virtual Reality Adventure
Andrew Johnson, Arthur Nishimoto, Daria Tsoupikova, Lance Long, Sai Priya Jyothula August 8, 2022 - August 11, 2022 Hummingbird: is a modern, innovative performance merging live theater and interactive virtual reality by bringing a group of active participants into… Read more |
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Addressing Torture in Iraq through Critical Digital Media Art - Hearts and Minds: The Interrogations Project
Arthur Nishimoto, Daria Tsoupikova March 18, 2021 Hearts and Minds: the Interrogations Project is an interactive virtual reality narrative artwork developed by an interdisciplinary team including… Read more |
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Using Augmented Reality to Assist Seated Office Workers’ Data Entry Tasks
Andrew Johnson March 22, 2020 - March 26, 2020 The data entry task is one of the common office tasks performed in the seated position that can be assisted by augmented reality technology. The… Read more |
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Bringing the Field into the Lab: Large-Scale Visualization of Animal Movement Trajectories within a Virtual Island
Andrew Johnson, James Hwang, Jillian Aurisano, Lance Long October 21, 2019 Animal behavior research is becoming an increasingly data-driven field, enabled by advancements in GPS tracking. Rather than directly observe… Read more |
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Extending Virtual Reality Display Wall Environments Using Augmented Reality
Andrew Johnson, Arthur Nishimoto October 19, 2019 - October 20, 2019 Two major form factors for virtual reality are head-mounted displays and large display environments such as CAVE™ and the LCD-based successor… Read more |
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User perspective and higher cognitive task-loads influence movement and performance in immersive training environments
Andrea Rottigni, G. Elisabeta Marai, Juan Trelles Trabucco, Marco Cavallo August 1, 2019 - September 1, 2019 Background: In virtual reality (VR) applications such as games, virtual training, and interactive neurorehabilitation, one can employ either the… Read more |
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Virtual Slots Game for Rehabilitation Exercises
Ashwini Naik, Robert V. Kenyon, Steve Jones June 18, 2019 - June 21, 2019 Research has shown that compliance to interactive training in tasks such as movement therapy following injuries, stroke and major surgeries is… Read more |
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Immersive Analytics Lessons from the Electronic Visualization Laboratory: a 25 Year Perspective
Andrew Johnson, G. Elisabeta Marai, Jason Leigh May 1, 2019 - June 30, 2019 This article provides a 25 year-long perspective on Immersive Analytics through the lens of first-in-kind technological advancements introduced at… Read more |
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DarkSky Halos: Use-Based Exploration of Dark Matter Formation Data in a Hybrid Immersive Virtual Environment
G. Elisabeta Marai, Julieta Aguilera, Peter Hanula March 4, 2019 Hybrid virtual reality environments allow analysts to choose how much of the screen real estate they want to use for Virtual Reality (VR) immersion… Read more |
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StarCAM - A 16K stereo panoramic video camera with a novel parallel interleaved arrangement of sensors
Daniel J. Sandin, Haoyu Wang, Harlyn Baker, Maxine Brown January 13, 2019 - January 17, 2019 The most common sensor arrangement of 360 panoramic video cameras is a radial design where a number of sensors are outward looking as in spokes on a… Read more |
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Passive Haptic Feedback for Object Manipulation in Virtual Reality
Francesco Mantovani December 31, 2018 Thanks to technological advancement and lower priced head-mounted displays, Virtual Reality is becoming popular in the consumer market. One of the… Read more |
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Saliency-Based Feature Selection Strategy in Stereoscopic Panoramic Video Generation
Daniel J. Sandin, Haoyu Wang April 15, 2018 - April 20, 2018 In this paper, we present one saliency-based feature selection and tracking strategy in the feature-based stereoscopic panoramic video generation… Read more |
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360° Imaging Should Be 3D - But Why And How? (panel presentation)
Daniel J. Sandin January 30, 2018 UIC professor emeritus and EVL co-founder Daniel Sandin participates in a panel discussion on the merits of stereoscopic panoramic imaging at the… Read more |
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System and Methods for Visualizing Information (US 9,800,862 B2 - CAVE2)
Andrew Johnson, Daniel J. Sandin, Jonas Talandis, Lance Long, Luc Renambot, Maxine Brown, Tom Peterka October 24, 2017 A system and methods for visualizing information on a generally large scale. Certain embodiments include display elements that include a minimized… Read more |
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Hearts and Minds: The Interrogations Project
Arthur Nishimoto, Daria Tsoupikova October 1, 2017 “Hearts and Minds: The Interrogations Project” is an interactive virtual reality narrative performance made for the EVL’s… Read more |
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Telecollaboration Task Between CAVE2 and HTC VIVE
December 1, 2016 The main focus of this research is to evaluate the combination of the CAVE2™ and the HTC VIVE to improve the collaborative tasks. The thesis… Read more |
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Interactive Multi-Modal Display Spaces for Visual Analysis
Andrew Johnson, Arthur Nishimoto, Joe Insley, Michael E. Papka, Thomas Marrinan November 6, 2016 - November 9, 2016 Classic visual analysis relies on a single medium for displaying and interacting with data. Large-scale tiled display walls, virtual reality using… Read more |
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Music Instruction in a Virtual/Augmented Reality Environment Using the CAVE2 and Microsoft HoloLens
Shreyas Mohan June 13, 2016 - August 19, 2016 This project’s purpose was to investigate the ability of virtual reality to teach music. An application was developed for the CAVE2™ and… Read more |
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Designing and Controlling Virtual Sonic Environments Using a Browser-based 3DUI
Angus Forbes, Anil Camci, Paul Murray March 19, 2016 - March 20, 2016 A range of platforms facilitate the design of virtual environments. Most commonly, game engines, such as Unity and Unreal, are used for developing… Read more |
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Node Kara: An Audiovisual Mixed Reality Installation
Angus Forbes, Anil Camci March 19, 2016 - March 23, 2016 Node Kara is an audiovisual mixed reality installation by the artist Anıl Camci. It offers a body-based interaction using a 3D imaging of the… Read more |
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Interdisciplinary Immersive Analytics at the Electronic Visualization Laboratory: Lessons Learned and Upcoming Challenges
Andrew Johnson, Angus Forbes, G. Elisabeta Marai March 19, 2016 - March 23, 2016 We describe the lessons learned from three recent Immersive Analytics projects which take place at the Electronic Visualization Lab. These successful… Read more |
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RehabJim: A Third Person Approach To Virtual Reality Biomechanical Rehabilitation
January 1, 2016 RehabJim is a Unity3D application developed on behalf of researchers at a major Rehabilitation Institute in order to explore the opportunities that… Read more |
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3D City Reconstruction From Google Street View
Marco Cavallo January 1, 2016 Despite laser scan 3D point cloud acquisition has greatly improved over the next few years, the process of creating 3D large scale city models is… Read more |
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Cavern Halos: Exploring Spatial and Nonspatial Cosmological Data in an Immersive Virtual Environment
Arthur Nishimoto, Carlos Uribe, G. Elisabeta Marai, Julieta Aguilera, Kyle Almryde, Peter Hanula October 25, 2015 - October 30, 2015 We present the design and implementation of an immersive visual mining and analysis tool for cosmological data. The tool consists of an immersive… Read more |
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Decorrelated Audio Imaging in Radial Virtual Reality Environments
Bryan Dalle Molle, James Pinkl, Mark Blewett October 23, 2015 University of Illinois at Chicago’s CAVE2 is a large-scale, 320-degree radial visualization environment with a 360-degree 20.2 channel radial… Read more |
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The intrinsic geometry of the human brain connectome
Angus Forbes, Galen Thomas-Ramos October 22, 2015 This paper describes novel methods for constructing the intrinsic geometry of the human brain connectome using dimensionality-reduction techniques… Read more |
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Parallel Processing and Immersive Visualization of Sonar Point Clouds
Alessandro Febretti, Andrew Johnson November 9, 2014 - November 10, 2014 The investigation of underwater structures and natural features through Autonomous Underwater Vehicles (AUVs) is an expanding field with applications… Read more |
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Parallel Processing and Immersive Visualization of Sonar Data (poster)
Alessandro Febretti, Andrew Johnson November 9, 2014 - November 10, 2014 The investigation of underwater structures and natural features through Autonomous Underwater Vehicles (AUVs) is an expanding field with applications… Read more |
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Hearts and Minds: The Interrogations Project
Arthur Nishimoto, Daria Tsoupikova November 9, 2014 - November 14, 2014 Hearts and Minds: The Interrogations Project is an interactive Virtual Reality narrative performance made for the EVL’s CAVE2™… Read more |
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Dynamic Audio Imaging in Radial Virtual Reality Environments
Bryan Dalle Molle, James Pinkl, Mark Blewett October 9, 2014 - October 12, 2014 The CAVE2 is a large-scale, 320-degree, 3D / 2D, virtual-reality environment developed by the Electronic Visualization Laboratory at the University… Read more |
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Omegalib: a Multi-View Application Framework for Hybrid Reality Display Environments
Alessandro Febretti, Andrew Johnson, Arthur Nishimoto, Jason Leigh, Luc Renambot, Sungwon Nam, Victor Mateevitsi March 29, 2014 - April 2, 2014 In the domain of large-scale visualization instruments, hybrid reality environments (HREs) are a recent innovation that combines the best-in-class… Read more |
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Visualizing Large-Scale Atomistic Simulations in Ultra-Resolution Immersive Environments
Andrew Johnson, Jason Leigh, Khairi Reda, Michael E. Papka October 13, 2013 - October 14, 2013 Molecular Dynamics is becoming a principle methodology in the study of nanoscale systems, paving the way for innovations in battery design and… Read more |
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Virtual Reality Environment Assisting Post Stroke Hand Rehabilitation: Case Report
Daria Tsoupikova February 20, 2013 - February 23, 2013 We describe a novel art-empowered Virtual Reality (VR) system designed for hand rehabilitation therapy following stroke. The system was developed by… Read more |
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CAVE2: A Hybrid Reality Environment for Immersive Simulation and Information Analysis
Alan Verlo, Alessandro Febretti, Andrew Johnson, Arthur Nishimoto, Dana M. Plepys, Daniel J. Sandin, Jason Leigh, JD Pirtle, Jonas Talandis, Lance Long, Luc Renambot, Maxine Brown, Sungwon Nam, Tom Peterka February 4, 2013 - February 5, 2013 Hybrid Reality Environments represent a new kind of visualization spaces that blur the line between virtual environments and high resolution tiled… Read more |
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Brain Vascular Reconstruction, Simulation, and Visualization
Thomas Marrinan October 14, 2012 - October 19, 2012 Current techniques in medical imaging and analysis primarily focus on recording information about one specific physiological property at a time… Read more |
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Future World
December 5, 2011 On a sunny August afternoon undergraduates are perusing the tables arranged around the East Campus, learning about clubs and groups to join, while… Read more |
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The OmegaDesk: Towards A Hybrid 2D & 3D Work Desk
Alessandro Febretti, Andrew Johnson, Arthur Nishimoto, Brad McGinnis, Dennis Chau, Jakub Misterka, Jason Leigh, Victor Mateevitsi September 26, 2011 - September 28, 2011 OmegaDesk is a device that allows for seamless interaction between 2D and 3D content. In order to develop this hybrid device, a new form of Operating… Read more |
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Human Augmentics: Augmenting Human Evolution
Jason Leigh, Robert V. Kenyon August 30, 2011 - September 3, 2011 Human Augmentics (HA) refers to technologies for expanding the capabilities, and characteristics of humans. One can think of Human Augmentics as the… Read more |
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Acquisition of stereo panoramas for display in VR environments
Daniel J. Sandin, Thomas A. DeFanti, Thomas Prudhomme January 27, 2011 Virtual reality systems are an excellent environment for stereo panorama displays. The acquisition and display methods described here combine… Read more |
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The Future of the CAVE
November 2, 2010 * Authors: DeFanti, T.A., Acevedo, D., Ainsworth, R.A., Brown, M.D., Cutchin, S., Dawe, G., Doerr, K., Johnson, A.E., Knox, C. Kooima, R., Kuester… Read more |
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Designing an Expressive Avatar of a Real Person
Andrew Johnson, Gordon Carlson, Jason Leigh, Jung-Min Lee, Luc Renambot, Sangyoon Lee, Steve Jones, Sungwon Nam September 20, 2010 - September 22, 2010 The human ability to express and recognize emotions plays an important role in face-to-face communication, and as technology advances it will be… Read more |
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Open Surgery Training Simulator Using Haptics and Augmented Reality Technologies
Cristian J. Luciano September 1, 2010 This thesis focuses on the research and development of a novel Haptics-based Augmented Reality system that is able to realistically simulate open… Read more |
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Visualization Wall for OR of the Future
Jason Leigh, Lance Long, Luc Renambot, Maxine Brown October 9, 2009 - October 10, 2009 The field of Surgery has seen two major paradigm shifts - from Open to Laparoscopic and then from Laparoscopic to Robotic. During this transition… Read more |
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Planetary-Scale Terrain Composition
Andrew Johnson, Arun Rao, Jason Leigh, Robert Kooima, Thomas A. DeFanti April 16, 2009 Many inter-related planetary height map and surface image map data sets exist, and more data are collected each day. Broad communities of scientists… Read more |
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Visualizing Science: The OptIPuter Project
Alan Verlo, Byungil Jeong, Daniel J. Sandin, Greg Dawe, Jason Leigh, Javier Girado, Lance Long, Luc Renambot, Maxine Brown, Robert Kooima, Sungwon Nam, Thomas A. DeFanti, Venkatram Vishwanath April 1, 2009 For many areas of science and engineering, visualization has become more than a convenient tool: it has become a necessity for interpreting the… Read more |
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Applying Augmented Reality and Haptics to Evaluate Dynamic Prototypes of Mobile Devices
Cristian J. Luciano March 15, 2009 The current inability to realistically simulate and test dynamic user interfaces of mobile device prototypes is one of the prime limiting factors to… Read more |
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Haptics-based virtual reality periodontal training simulator
Cristian J. Luciano, Thomas A. DeFanti February 13, 2009 This paper focuses upon the research and development of a prototype dental simulator for training of periodontal procedures. By the use of virtual… Read more |
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Art Thief: An Educational Computer Game Model for Art Historical Instruction
February 1, 2009 Cognitive research has revealed learning techniques more effective than those utilized by the traditional art history lecture survey course. Informed… Read more |
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Scalable Adaptive Graphics middleware for visualization streaming and collaboration in ultra resolution display environments
Andrew Johnson, Hyejung Hur, Jason Leigh, Jung-Min Lee, Luc Renambot, Ratko Jagodic, Sangyoon Lee, Sungwon Nam November 16, 2008 This paper describes the motivation and capabilities of SAGE - the Scalable Adaptive Graphics Environment - a middleware and software client for… Read more |
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Planetary-scale Terrain Composition
Robert Kooima October 23, 2008 Many inter-related planetary height map and surface image map data sets exist, and more data are collected each day. Broad communities of scientists… Read more |
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The OptIPortal, a scalable visualization, storage, and computing interface device for the OptiPuter
Alan Verlo, Byungil Jeong, Daniel J. Sandin, Greg Dawe, Jason Leigh, Javier Girado, Lance Long, Luc Renambot, Maxine Brown, Rajvikram Singh, Sungwon Nam, Thomas A. DeFanti, Venkatram Vishwanath September 26, 2008 The OptIPortal is a tiled display that is the visual interface to the OptIPuter, a global-scale computing system tied together by tens of gigabits of… Read more |
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Embodying Scientific Concepts in the Physical Space of the Classroom
Brian Uphoff, Darshan Bhatt, Eric He, Peter Malcolm, Tom Moher July 11, 2008 - July 13, 2008 Several simulation environments exist that create a place in which students can explore scientific phenomena. In this paper, we propose design… Read more |
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Real-time Digital Dome Rendering Techniques and Technologies
Arun Rao, Robert Kooima June 27, 2008 - July 2, 2008 Multi-projector digital dome systems are becoming commonplace, but real-time software to drive them is not. The majority of digital dome content is… Read more |
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PACE: A Framework for Personalized Visualization and Scalable Human Computer Interaction
Xun Luo May 1, 2008 Virtual reality (VR) is a technology which allows a user to interact with a computer-simulated virtual environment (VE). Since its inception it has… Read more |
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Advances in the Dynallax Solid-State Dynamic Parallax Barrier Autostereoscopic Visualization Display System
Andrew Johnson, Daniel J. Sandin, Jason Leigh, Robert Kooima, Thomas A. DeFanti, Tom Peterka May 1, 2008 - June 1, 2008 A solid-state dynamic parallax barrier autostereoscopic display mitigates some of the restrictions present in static barrier systems, such as fixed… Read more |
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Automating the Extraction of 3D Models from Medical Images for Virtual Reality and Haptic Simulations
Cristian J. Luciano September 22, 2007 - September 25, 2007 The Sensimmer platform represents our ongoing research on simultaneous haptics and graphics rendering of 3D models. For simulation of medical and… Read more |
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GPU-based elastic-object deformation for enhancement of existing haptic applications
Cristian J. Luciano September 22, 2007 - September 25, 2007 Most haptic libraries allow user to feel the resistance of a flexible virtual object by the implementation of a point-based collision detection… Read more |
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Accuracy of ventriculostomy catheter placement using a head- and hand-tracked high-resolution virtual reality simulator with haptic feedback
Cristian J. Luciano September 1, 2007 Object. The purpose of this study was to evaluate the accuracy of ventriculostomy catheter placement on a head- and hand-tracked high-resolution and… Read more |
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Virtual Reality in Neurosurgical Education: Part-task Ventriculostomy Simulation with Dynamic Visual and Haptic Feedback
Cristian J. Luciano July 1, 2007 OBJECTIVE: Mastery of the neurosurgical skill set involves many hours of supervised intraoperative training. Convergence of political, economic, and… Read more |
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A Point-Based Remote Visualization Pipeline For Large-Scale Virtual Reality
Jinghua Ge May 1, 2007 Jinghua Ge’s PH.D. Dissertation - Submitted as partial fulfillment of the requirements for the degree of Doctor of Philosophy in Computer… Read more |
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Collaborative Visualization Architecture in Scalable Adaptive Graphics Environment
Byungil Jeong April 26, 2007 - April 27, 2007 As scalable high-resolution displays have become increasingly prevalent and networking is diminishing in cost at a rate exceeding that of computing… Read more |
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Dynallax: Dynamic Parallax Barrier Autostereoscopic Display
Tom Peterka April 23, 2007 Tom Peterka’s PH.D. Dissertation - Submitted as partial fulfillment of the requirements for the degree of Doctor of Philosophy in Computer… Read more |
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Real-Time Neural Network-based Face Tracker for VR Displays
Andrew Johnson, Daniel J. Sandin, Jason Leigh, Javier Girado, Jinghua Ge, Robert Kooima, Thomas A. DeFanti, Tom Peterka March 10, 2007 - March 14, 2007 Tracking technology for Virtual Reality (VR) applications typically requires the user to wear head-mounted sensors with transmitters or wires. This… Read more |
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Dynallax: Solid State Dynamic Parallax Barrier Autostereoscopic VR Display
Andrew Johnson, Daniel J. Sandin, Jason Leigh, Javier Girado, Jinghua Ge, Robert Kooima, Thomas A. DeFanti, Tom Peterka March 10, 2007 - March 14, 2007 A novel barrier strip autostereoscopic (AS) display is demonstrated using a solid-state dynamic parallax barrier. A dynamic barrier mitigates… Read more |
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A GPU Sub-pixel Algorithm for Autostereoscopic Virtual Reality
Daniel J. Sandin, Javier Girado, Jinghua Ge, Robert Kooima, Thomas A. DeFanti, Tom Peterka March 10, 2007 - March 14, 2007 Autostereoscopic displays enable unencumbered immersive virtual reality, but at a significant computational expense. This expense impacts the… Read more |
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Evolution of the Varrier™ Autostereoscopic VR Display: 2001-2007
Daniel J. Sandin, Javier Girado, Jinghua Ge, Robert Kooima, Thomas A. DeFanti, Tom Peterka January 28, 2007 - February 1, 2007 Autostereoscopy (AS) is an increasingly valuable virtual reality (VR) display technology; indeed, the IS&T / SPIE Electronic Imaging Conference… Read more |
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Skin: an interactive hyperstereoscopic electro installation
Helen-Nicole Kostis, Robert Kooima January 28, 2007 - February 1, 2007 It is the uniqueness of Virtual Reality as a medium that calls for the creation of hybrid realities which blur the finite boundaries between physical… Read more |
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GeoWall: Stereoscopic Visualization for Geoscience Research and Education
Andrew Johnson, Jason Leigh November 1, 2006 - December 31, 2006 In 2001 the GeoWall project began with a question: Could we create an affordable (<$10,000) version of our existing CAVE® hardware and… Read more |
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The Global Lambda Visualization Facility: An International Ultra-High-Definition Wide-Area Visualization Collaboratory
Alan Verlo, Andrew Johnson, Brenda Lopez Silva, Byungil Jeong, Daniel J. Sandin, Dmitri Svistula, Fang Wang, Jason Leigh, Javier Girado, Jinghua Ge, Julieta Aguilera, Lance Long, Luc Renambot, Maxine Brown, Muxuan Wang, Nicholas Schwarz, Rajvikram Singh, Ratko Jagodic, Robert Kooima, Sungwon Nam, Thomas A. DeFanti, Tom Peterka, Venkatram Vishwanath, Xi Wang October 1, 2006 - October 31, 2006 The research outlined in this paper marks an initial global cooperative effort between visualization and collaboration researchers to build a… Read more |
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Personal Varrier: Autostereoscopic Virtual Reality for Distributed Scientific Visualization
Andrew Johnson, Daniel J. Sandin, Jason Leigh, Javier Girado, Jinghua Ge, Marcus Thiebaux, Robert Kooima, Thomas A. DeFanti, Tom Peterka October 1, 2006 - October 31, 2006 As scientific data sets increase in size, dimensionality, and complexity, new high resolution, interactive, collaborative networked display systems… Read more |
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UNFOLDING SPACE
Thesis Project Documentation Julieta Aguilera April 14, 2006 UNFOLDING SPACE is a VR enveloping landscape of concave and convex forms, which are determined by the orientation and displacement of the user in… Read more |
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CrEdit: Tele-Immersive Cranial Impant Design in a Haptic Augmented Reality Environment
Chris Scharver May 1, 2005 Repairing severe human skull injuries requires customized cranial implants, and current visualization research aims to develop a new approach to… Read more |
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Real-time 3D Head Position Tracker System with Stereo Cameras Using a Face Recognition Neural Network
Javier Girado October 29, 2004 Creating credible virtual reality (VR) computer-generated worlds requires constant updating of the images in all displays to have the correct… Read more |
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TeraVision: a Distributed, Scalable, High Resolution Graphics Streaming System
Andrew Johnson, Byungil Jeong, Jason Leigh, Luc Renambot, Rajvikram Singh, Sungwon Nam September 20, 2004 - September 23, 2004 In electronically mediated distance collaborations involving scientific data, there is often the need to stream the graphical output of individual… Read more |
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Haptics-Based Virtual Reality Periodontal Training Simulator
Cristian J. Luciano September 1, 2004 - October 1, 2006 The haptics-based virtual reality periodontal training simulator project focuses upon the research and development of a prototype dental simulator… Read more |
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A Layered Architecture Supporting The Collaborative Design Of Virtual Environments For Science Inquiry
Yongjoo Cho October 1, 2003 YoungJoo Cho’s PH.D. Dissertation - Submitted as partial fulfillment of the requirements for the degree of Doctor of Philosophy in Computer… Read more |
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3rd Biennial International Grid Applications-driven Testbed Event, Amsterdam, The Netherlands, 23-26 September 2002
Maxine Brown, Thomas A. DeFanti June 1, 2003 iGrid 2002: The International Virtual Laboratory Editorial iGrid 2002, The Third Biennial International Grid Applications-driven Testbed Event held… Read more |
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Real-time Camera-based Face Detection using a Modified LAMSTAR Neural Network System
Daniel J. Sandin, Javier Girado, Laura Wolf, Thomas A. DeFanti January 21, 2003 - January 26, 2003 This paper describes a cost-effective, real-time (640x480 at 30Hz) upright frontal face detector as part of an ongoing project to develop a… Read more |
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Augmenting Elementary School Education with VR
Andrew Johnson, Dave Haas, Eric He, Janet Kim, Qin Li, Tom Moher, Yongjoo Cho March 1, 2002 - April 1, 2002 We believe that using a virtual world to teach scientific investigation can be beneficial in preparing elementary school students for doing these… Read more |
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Distance Learning Classroom Using Virtual Harlem
Andrew Johnson, HyeYun Park, Jason Leigh, Kyoung Shin Park, Soyon Park October 25, 2001 - October 27, 2001 Virtual Harlem is a virtual reality reconstruction of Harlem, New York, during the 1920s. It was designed to immerse students of the Harlem… Read more |
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Exploring Multiple Representations In Elementary School Science Education
Andrew Johnson, Eric He, Jason Leigh, Tom Moher March 13, 2001 - March 17, 2001 This paper presents our findings after the first year and a half of a multi-year deployment of an ImmersaDesk to a local elementary school… Read more |
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Tele-Immersive Collaboration in the CAVE® Research Network (chapter)
Andrew Johnson, Jason Leigh January 1, 2001 In this chapter we will discuss our work to enable effective collaboration between remote participants within immersive virtual reality environments… Read more |
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Fuzzy-Timing Petri Net Modeling and Simulation of a Networked Virtual Environment - NICE
Charles Zhang, Thomas A. DeFanti November 1, 2000 Despite their attractive properties, networked virtual environments (net-VEs) are notoriously difficult to design, implement and test due to the… Read more |
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CAVERNsoft G2: A Toolkit for High Performance Tele-Immersive Collaboration
Andrew Johnson, Chris Scharver, HyeYun Park, Jason Leigh, Kyoung Shin Park, Michael Lewis, Naveen Krishnaprasad, Soyon Park, Yongjoo Cho October 22, 2000 - October 25, 2000 This paper describes the design and implementation of CAVERNsoft G2, a toolkit for building collaborative virtual reality applications. G2’s… Read more |
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Modeling and Performance Analysis Using Extended Fuzzy-Timing Petri Nets for Networked Virtual Environments
Thomas A. DeFanti October 1, 2000 Virtual Reality (VR) systems (such as the CAVE™) generate images in real-time on the basis of the viewer’s view in the virtual world, so… Read more |
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Lessons Learned from Employing Multiple Perspectives In a Collaborative Virtual Environment for Visualizing Scientific Data
Abhinav Kapoor, HyeYun Park, Jason Leigh, Kyoung Shin Park, Soyon Park September 10, 2000 - September 12, 2000 This paper explores the concept of multiple perspectives to enhance collaboration by allowing remote participants to tailor their views… Read more |
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Overcoming Time-Zone Differences and Time Management Problem with Tele-Immersion
Andrew Johnson, Jason Leigh, Tomoko Imai, Zhongwei Qui July 18, 2000 - July 21, 2000 N*Vector (Networked Virtual Environment Collaboration Trans-Oceanic Research) is a project to develop innovative networked virtual reality… Read more |
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AccessBot: An Enabling Technology for Telepresence
Alan Cruz, Alan Verlo, Dana M. Plepys, Daniel J. Sandin, Greg Dawe, Jason Leigh, Javier Girado, Maggie Rawlings, Muhammad Ali Khan, Ray Fang, Thomas A. DeFanti July 18, 2000 - July 21, 2000 The goal of the AccessBot™ project is to provide a new form of access for the disabled that integrates teleconferencing with life-sized display… Read more |
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iGrid2000 Empowering Global Research Community Networking
Maxine Brown July 18, 2000 - July 21, 2000 iGrid 2000, the International Grid, demonstrates how the power of today’s research networks enables access to remote computing resources… Read more |
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The Tele-Immersive Data Explorer: A Distributed Architecture for Collaborative Interactive Visualization of Large Data-sets
Andrew Johnson, Brent Grossman, Chris Scharver, Jason Leigh, John Hart, Nikita Sawant, Paul Rossman, Robert L. Grossman June 19, 2000 - June 20, 2000 There exists a number of scientific visualization systems designed to provide a two-dimensional interface to the user. However, little consideration… Read more |
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Collaborative VisualEyes
Jason Leigh, Maxine Brown June 19, 2000 - June 20, 2000 Collaborative VisualEyes is the latest version of VisualEyes - the virtual reality systems used by Genreal Motors since 1993. Internaly developed… Read more |
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Exploiting Multiple Perspectives in Tele-Immersion
Abhinav Kapoor, Chris Scharver, HyeYun Park, Jason Leigh, Kyoung Shin Park, Soyon Park June 19, 2000 - June 20, 2000 The work in this paper describes a preliminary observational study conducted on users of CAVE6D, a collaborative CAVE-based virtual reality tool for… Read more |
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Developing the PARIS: Using the CAVE® to Prototype a New VR Display
Andrew Johnson, Dana M. Plepys, Daniel J. Sandin, Greg Dawe, Samroeng Thongrong June 19, 2000 - June 20, 2000 The PARIS (Personal Augmented Reality Immersive System) is a new VR display device that was first prototyped as a virtual device in a CAVE® to… Read more |
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Creating Tele-Immersion Environments (tutorial)
Andrew Johnson May 21, 2000 - May 24, 2000 A tutorial presentation. Read more |
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Virtual Reality Vitrectomy Simulator
Paul Neumann May 1, 2000 Paul Neumann’s PH.D. Dissertation - Submitted as partial fulfillment of the requirements for the degree of Doctor of Philosophy in Computer… Read more |
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The Tele-Immersive Data Explorer (TIDE): A Distributed Architecture for Tele-immersive Scientific Visualization
Nikita Sawant May 1, 2000 Visualization is the key methodology that gives the researcher insight into data that may be generated from various sources such as computational… Read more |
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Better than Being There: Next Millennium Networks
Thomas A. DeFanti January 1, 2000 - February 1, 2000 This publication covers the future of Tele-Immersion applications over high speed networks. Read more |
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Visualization in Teleimmersive Environments
Andrew Johnson, Daniel J. Sandin, Jason Leigh, Maxine Brown, Thomas A. DeFanti December 1, 1999 In teleimmersion, collaborators at remote sites share the details of a virtual world that can autonomously control computation, query databases, and… Read more |
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Supporting Transoceanic Collaborations in Virtual Environment
Andrew Johnson, Dave Pape, Jason Leigh, Thomas A. DeFanti, Tomoko Imai October 19, 1999 - October 21, 1999 In this paper we present a virtual mail (v-mail) system. The prototype system is developed to realize efficent “handing-off” of work… Read more |
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VR Mail System
Andrew Johnson, Dave Pape, Jason Leigh, Thomas A. DeFanti, Tomoko Imai September 1, 1999 This paper describes “The Virtual Mail System” software designed for collaborative communication in asynchronous tele-immersive… Read more |
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A Methodology for Supporting Collaborative Exploratory Analysis of Massive Data Sets in Tele-Immersive Environments
Andrew Johnson, Brent Grossman, Jason Leigh, Paul Rossman, Robert L. Grossman, Thomas A. DeFanti August 3, 1999 - August 6, 1999 This paper proposes a methodology for employing collaborative, immersive virtual environments as a high-end visualization interface for massive… Read more |
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The International Grid (iGrid): Empowering Global Research Community Networking Using High Performance International Internet Services
Alan Verlo, Andrew Johnson, Andrew Schmidt, Ben Goldstein, Dana M. Plepys, Jason Leigh, Maxine Brown, Thomas A. DeFanti June 22, 1999 - June 25, 1999 The Electronic Visualization Laboratory (EVL) at the University of Illinois at Chicago and Indiana University collaborated on a major research… Read more |
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A Tele-Immersive Environment for Collaborative Exploratory Analysis of Massive Data Sets
Andrew Johnson, Brent Grossman, Jason Leigh, Paul Rossman, Robert L. Grossman, Thomas A. DeFanti June 15, 1999 - June 17, 1999 This is a white paper outlining a methodology for employing collaborative, immersive virutal environments as a high-end visualization interface for… Read more |
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Technologies for Virtual Reality / Tele-Immersion Applications: Issues of Research in Image Display and Global Networking
Andrew Johnson, Daniel J. Sandin, Dave Pape, Greg Dawe, Josephine Anstey, Maxine Brown, Michael Bogucki, Milana Huang, Thomas A. DeFanti June 1, 1999 - June 4, 1999 EVL has developed an aggressive program over the past decade to partner with scores of computational scientists and engineers all over the world. The… Read more |
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Bridging Strategies for VR-Based Learning
Andrew Johnson, Tom Moher May 15, 1999 - May 20, 1999 A distributed immersive virtual environment was deployed as a component of a pedagogical strategy for teaching third grade children that the Earth is… Read more |
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The ImmersaDesk3 - Experiences With A Flat Panel Display for Virtual Reality
Andrew Johnson, Daniel J. Sandin, Dave Pape, Greg Dawe, Josephine Anstey, Michael Bogucki, Thomas A. DeFanti May 10, 1999 - May 11, 1999 In this paper we discuss the design and implementation of a plasma display panel for a wide field of view desktop virtual reality environment… Read more |
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TeleImmersive Virtual Environments for Collaborative Knowledge Discovery
Andrew Johnson, Eric He, Jason Leigh April 11, 1999 - April 15, 1999 This paper describes the design and implementation of two tele-immersive applications, CVD and CAVE6D, both designed to support collaborative… Read more |
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The Use of Collaborative Virtual Environments in the Mine Countermeasures Mission
Abhinav Kapoor, Andrew Johnson, Eric He, Jason Leigh April 5, 1999 - April 9, 1999 We describe our work on the development and use of collaborative virtual environments (CVEs) in support of very shallow water mine remediation… Read more |
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A Review of Tele-Immersive Applications in the CAVE® Research Network
Andrew Johnson, Jason Leigh, Thomas A. DeFanti March 13, 1999 - March 17, 1999 This paper presents an overview of the Tele-Immersion applications that have been built by collaborators around the world using the CAVERNsoft… Read more |
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The Virtual Mail System
Andrew Johnson, Dave Pape, Jason Leigh, Thomas A. DeFanti, Tomoko Imai March 13, 1999 - March 17, 1999 “The Virtual Mail Systems” was included in the Poster session of the IEEE VR ’99 Conference. Read more |
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Effects of Network Characteristics on Human Performance in a Collaborative Virtual Environment
HyeYun Park, Kyoung Shin Park, Robert V. Kenyon, Soyon Park March 13, 1999 - March 17, 1999 We assessed the effects of network latency and jitter on a cooperative tele-operation task in a collaborative virtual environment. Two remote… Read more |
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Next-Generation Tele-Immersive Devices for Desktop Trans-Oceanic Collaboration
Andrew Johnson, Daniel J. Sandin, Greg Dawe, Jason Leigh, Maxine Brown, Thomas A. DeFanti January 25, 1999 - January 27, 1999 Tele-Immersion is the combination of collaborative virtual reality and audio / video teleconferencing. With a new generation of high-speed… Read more |
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Multi-disciplinary Experiences with CAVERNsoft Tele-Immersive Applications
Andrew Johnson, Jason Leigh, Thomas A. DeFanti November 18, 1998 - November 20, 1998 CAVERNsoft is an architecture for creating Tele-Immersive applications, with the goal of making synchronous and asynchronous trans-oceanic… Read more |
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LIMBO / VTK: A Tool for Rapid Tele-Immersive Visualization
Andrew Johnson, Jason Leigh, Thomas A. DeFanti October 18, 1998 - October 23, 1998 This “Late Breaking Hot Topic Paper” describes the LIMBO / VTK a tool that allows developers to quickly build collaborative visualization… Read more |
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Application Experiences with the Globus Toolkit
Andrew Johnson, Jason Leigh July 28, 1998 - July 31, 1998 Application Experiences with the Globus Toolkit. Read more |
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Personal Tele-Immersion Devices
Andrew Johnson, Daniel J. Sandin, Gary Lindahl, Greg Dawe, Jason Leigh, Maggie Rawlings, Maxine Brown, Thomas A. DeFanti July 28, 1998 - July 31, 1998 The Electronic Visualization Laboratory (EVL) at the University of Illinois at Chicago (UIC) has partnered with dozens of computational scientists… Read more |
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Multiway Tele-Immersion at Supercomputing ’97, or Why We Used $6,000,000 Worth of VR Equipment to do the Hokey Pokey
Andrew Johnson, Jason Leigh, Jim Costigan July 1, 1998 - August 1, 1998 Tele-Immersion, the union of networked virtual reality and video to support collaboration among scientists, engineers, and educators, is an important… Read more |
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Virtual Great Barrier Reef: A Theoretical Approach Towards an Evolving, Interactive VR Environment Using a Distributed DOME and CAVE® System
Andrew Johnson, Jason Leigh, Thomas A. DeFanti July 1, 1998 - July 3, 1998 The Australian Great Barrier Reef is a natural wonder of our world and a registered UNESCO World Heritage site hosting 1.5 million visitor-days in… Read more |
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CAVERN and a Unified Approach to Support Realtime Networking and Persistence in Tele-immersion
Jason Leigh May 1, 1998 Teleimmersion is currently one of the most challenging areas of VR research. Networking adds a new dimension. For example, human-factors research in… Read more |
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CAVERN: The CAVE® Research Network
Andrew Johnson, Daniel J. Sandin, Jason Leigh, Maxine Brown, Thomas A. DeFanti March 25, 1998 CAVERN, the CAVE® Research Network, is an alliance of industrial and research institutions equipped with CAVEs, ImmersaDesks, and high… Read more |
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The NICE Project: Learning Together in a Virtual World
Andrew Johnson, Christina Vasilakis, Craig Barnes, Eric He, Jason Leigh, Maria Roussou, Tom Moher March 14, 1998 - March 18, 1998 This paper describes the NICE project, an immersive learning environment for children implemented in the CAVE and related multi-user virtual reality… Read more |
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Global Tele-Immersion: Better than Being There
Andrew Johnson, Daniel J. Sandin, Jason Leigh, Maxine Brown, Thomas A. DeFanti December 3, 1997 - December 5, 1997 The term Tele-Immersion was first used in October 1996 as the title of a workshop the Electronic Visualization Laboratory (EVL) at University of… Read more |
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CAVERN: A Distributed Architecture for Supporting Scalable Persistence and Interoperaility in Collaborative Virtual Environments
Andrew Johnson, Jason Leigh, Thomas A. DeFanti December 1, 1997 CAVERN, the CAVE Research Network, is an alliance of industrial and research institutions equipped with CAVEs, ImmersaDesks, and high-performance… Read more |
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Issues in the Design of a Flexible Distributed Architecture for Supporting Persistence and Interoperablility in Collaborative Virtual Environments
Andrew Johnson, Jason Leigh, Thomas A. DeFanti November 15, 1997 - November 21, 1997 CAVERN, the CAVE Research Network, is an alliance of industrial and research institutions equipped with CAVE-based virtual reality hardware and… Read more |
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NICE: Combining Constructionism, Narrative, and Collaboration in a Virtual Learning Environment
Andrew Johnson, Christina Vasilakis, Craig Barnes, Eric He, Jason Leigh, Maria Roussou, Tom Moher August 1, 1997 The design of several current educational environments increasingly reflects the constructivist pedagogy, by which learners actively construct and… Read more |
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The NICE Project: Narrative, Immersive, Constructionist / Collaborative Environments for Learning in Virtual Reality
Andrew Johnson, Christina Vasilakis, Craig Barnes, Eric He, Jason Leigh, Maria Roussou, Tom Moher June 14, 1997 - June 19, 1997 This paper describes and discusses the NICE project, an immersive learning environment for children implemented in the CAVE and related multi-user… Read more |
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Issues in the Design and Evaluation of a Virtual Reality Learning Environment
Maria Roussou May 1, 1997 This thesis describes the design, development, and evaluation of the NICE (Narrative Immersive Constructionist / Collaborative Environments) project… Read more |
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Constructing Collaborative Stories Within Virtual Learning Landscapes
Andrew Johnson, Christina Vasilakis, Eric He, Jason Leigh, Maria Roussou, Tom Moher September 30, 1996 - October 2, 1996 In this paper we present an approach for applying virtual reality (VR) to the creation of a family of educational environments for young users. The… Read more |
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Supporting Transcontinental Collaborative Work in Persistent Virtual Environments
Andrew Johnson, Jason Leigh July 1, 1996 One of the current long term goals at the Electronic Visualization Laboratory (EVL) is to create a persistent virtual environment enabling multiple… Read more |
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CALVIN: an Immersimedia Design Environment Utilizing Heterogeneous Perspectives
Andrew Johnson, Jason Leigh, Thomas A. DeFanti June 17, 1996 - June 21, 1996 In this paper we describe CALVIN, an immersive multimedia approach to applying virtual reality in architectural design and collaborative… Read more |
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Multi-Perspective Collaborative Design in Persistent Networked Virtual Environments
Andrew Johnson, Christina Vasilakis, Jason Leigh, Thomas A. DeFanti March 20, 1996 - April 3, 1996 In this paper we present an approach to applying virtual reality in architectural design and collaborative visualization which emphasizes the use of… Read more |
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Parallel Progressive Refinement and Projection Based Discontinuity Meshing for Radiosity
Gideon Goldman, Jon Goldman August 1, 1995 This dissertation presents algorithms and techniques that are applicable to the radiosity method for computer graphics. First, radiosity and relevant… Read more |
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SANDBOX: Scientists Accessing Necessary Data Based On eXperimentation
Andrew Johnson July 1, 1995 The SANDBOX (Scientists Accessing Necessary Data Based On eXperimentation) is a virtual reality tool allowing an investigator to visualize the… Read more |
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The SANDBOX: A Virtual Reality Interface to Scientific Databases
Andrew Johnson September 1, 1994 Much of the data that is stored in scientific databases is collected through experimentation. In this paper we propose a new interface to scientific… Read more |
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Virtual Reality in Computational Neuroscience
Brent Grossman, Christina Vasilakis, Jason Leigh, Paul Rossman, Robert L. Grossman, Thomas A. DeFanti June 1, 1994 This paper discusses the development, visualization and exploration of computational neuroscience virtual reality applications in the CAVE Virtual… Read more |
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The GENESIS Simulator-based Neuronal Modeling Database
Brent Grossman, Jason Leigh, Paul Rossman, Robert L. Grossman, Thomas A. DeFanti February 1, 1994 This paper presents a multidisciplinary collaboration between neurobiologists, databases, visualization and human / computer interaction specialists… Read more |
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User Studies for Toolkit Development in Virtual Reality
Christina Vasilakis January 1, 1994 This paper reports the results of preliminary studies conducted towards the development of a virtual reality user interface toolkit. Before an… Read more |
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Scientists in Wonderland: A Report on Visualization Applications in the CAVE™ Virtual Reality Environment
Alan Cruz, Carolina Cruz-Neira, Christina Vasilakis, Craig Barnes, Daniel J. Sandin, Eric He, Jason Leigh, Jinghua Ge, Lewis Siegel, Michael E. Papka, Randy Hudson (1951-2020), Roger Engelman, Steven Cohen, Sumit Das, Thomas A. DeFanti October 1, 1993 Traditional computer graphics has typically required that scientists look through a restricted window (the computer screen), to view images that… Read more |
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Realistic Modeling of Brain Structures with Remote Interaction Between Simulations of an Inferior Olivary Neuron and a Cerebellar Purkinje Cell
Jason Leigh, Jung-Min Lee, Sangyoon Lee, Thomas A. DeFanti March 1, 1993 This publication documents the collaborative work between the Computational Neuroscience Lab at CALTECH and the Electronic Visualization Lab at the… Read more |