Education and training are among the many disciplines EVL’s research and development efforts are focused upon. From the deployment of virtual reality hardware in elementary schools, museums and research institutions - through the development of cultural heritage applications for undergraduate humanities studies, surgical simulations or training systems for manufacturing and factory planning, education plays a significant role in EVL’s research agenda.
At the Lincoln Elementary School in Oak Park, Illinois, EVL has conducted a series of studies to explore the impact of virtual reality technologies on the learning of 3rd, 4th and 5th graders in observational scientific investigation. An ImmersaDesk™ system was the initial platform used in the study, which has since expanded to include a plasma display coupled with a handheld PocketPC for data collection, and the GeoWall™, a low-cost, non-tracked, passive-stereo system allowing participants to be immersed in 3-dimensional content.
The Virtual Harlem Project, a collaborative virtual-reality learning environment that enables people to study New York’s Harlem Renaissance as it existed in the mid-1930s was translated the to the CAVE in 1999. Since the initial stand-alone version was developed, a networked experience allowed for African American literature classes to be taught concurrently at the University of Missouri and UIC (spring 2001) connecting students and classrooms for remote collaboration. Virtual Harlem established an experimental testbed for educators and researchers; subsequent cultural heritage projects are underway linking a broad range of UIC departments and other collaborating institutions together for distributed learning experiences.
The GeoWall Consortium has also embraced the use of virtual reality technology to support the visualization of geoscientific data for classroom use and geological fieldwork. The goal of EVL’s research efforts in this area is to connect distantly located classrooms or collaborators operating GeoWall systems for the simultaneous study / review of geological data. Direct access to and visualization from remote seismic datasets either in real time from seismometers around the world or data archives will lead not only to a greater knowledge and understanding, but scientific discovery as well.
EVL is working with UIC’s VRMed Lab to develop a tele-immersive system for the digital construction of cranial implants needed by traumatic head injury patients. Immersive VR, coupled with a force-feedback Phantom haptic device is used to simulate the way prosthetists mold implants. Networked devices allow for the training of distantly located prosthetists by having the Phantom mimic the movements made during the virtual molding process; the experts hands can in effect “guide” the novice’s remotely. A similar system is also being used to train UIC dental students in root scaling and planning by simulating the forces that a dentist feels during a correctly performed procedure.
These are only a few of the ongoing educational research projects EVL is engaged. It is fully expected to see widely adopted use of advanced visualization technologies and applications in educational curricula, in part, due to the results of these EVL research efforts.
Researchers at UIC from the Departments of Computer Science and the Department of Earth and Environmental Sciences are studying how to design… Read more
PI: Maureen Dunne, Disability and Human Development, UIC co-PI: Tamar Heller, Disability and Human Development, UIC co-PI: Daria Tsoupikova, New… Read more
Just as NSF cyberinfrastructure produces greater volumes and varieties of data from data storage systems, online instrumentation and major… Read more
Connectome Andrew Johnson, Jason Leigh, Electronic Visualization Laboratory; Olusola Ajilore, UIC Department of Psychiatry
April 1, 2013 - Ongoing
A connectome is a map of neural connections in the brain. In this CAVE2™ Hybrid Reality Environment application, participants walk inside… Read more
Mars Curiosity Luc Renambot, NASA Jet Propulsion Laboratory, California Institute of Technology
January 1, 2013 - Ongoing
In this application, participants view a number of 2D high-resolution images captured by the Mars Curiosity Rover, along side a 3-dimensional model… Read more
Professor Peter Doran of the Earth and Environmental Sciences Department at University of Illinois at Chicago (UIC) employs virtual-reality to… Read more
To show medical illustrators and educators the value of virtual reality for medical training, the Electronic Visualization Laboratory (EVL) at the… Read more
Researchers from the UIC Departments of Computer Science and BioEngineering propose to develop graphical stereoscopic visual applications for a… Read more
UIC, UIUC and Center for Technology and Public Policy Working on Earthquake Preparedness Simulation for Middle School Students Computer science… Read more
EVL collaborators at the Science Museum of Minnesota (SMM) built a TacTile multi-touch display in 2009 after seeing it at EVL, and made several… Read more
Data-intensive scientific applications require rapid access to local and geographically distributed data, however, there are significant I/O latency… Read more
The Illinois Mathematics and Science Academy (IMSA) is an internationally recognized pioneering educational institution created by the state of… Read more
For the past several years, EVL researchers have been developing and field-testing a simulation platform designed to support authentic science… Read more
RainTable Andrew Johnson, Dmitri Svistula, Jason Leigh, Patrick Hamilton (Science Museum of Minnesota) and Paul Morin (Department of Geology at the University of Minnesota)
January 15, 2006 - June 17, 2009
RainTable is an interactive multi-user application developed by the Electronic Visualization Laboratory (EVL) at the University of Illinois at… Read more
Roomquake is a distributed simulation of a series of earthquakes using PDAs as simulated (position-dependent) seismographs. Roomquake was designed to… Read more
CineGrid is an initiative to provide media professionals access to global cyberinfrastructure capable of carrying ultra-high performance digital… Read more
The GeoWall2 is a tiled advanced visualization system (5x3 array of LCD panels) designed to cost-effectively serve Geoscience applications that… Read more
MapPoint Tina Shah, Christopher Turek
September 1, 2004 - December 5, 2004
Its Friday night and the weekend’s here, you need to unwind… Where’s the party? The object of MapPoint is to drive around the city… Read more
The haptics-based virtual reality periodontal training simulator project focuses upon the research and development of a prototype dental simulator… Read more
GeoWall is an affordable PC / Mac / Linux 3D passive-stereo projection display developed by the University of Illinois at Chicago, Electronic… Read more
Treasure Hunt is an interactive educational game for middle grade children based on the use of Cryptography. The goal of this game is to find a… Read more
Embedded Phenomena is an emerging framework intended to support science inquiry in K-6 classrooms. The basic idea is to use simulation to map… Read more
Since 2003, EVL director Jason Leigh has been teaching the UIC undergraduate computer science course #426 (Video Game Design and Development). This… Read more
A new student book to teach mathematics for grades 5-8 entitled Cryptoclub - Using Mathematics to Make and Break Secret Codes is published by AK… Read more
The GeoPad Project Andrew Johnson, Jason Leigh, Paul Morin / University of Minnesota, Peter Knopp, Ben van der Pluijm, Peter van Keken / University of Michigan, Brian Davis / US Geological Survey
September 1, 2002 - May 15, 2003
The GeoPad project is an extension of the collaboration of geoscientist and computer scientist initiated with the GeoWall Consortium. The focus of… Read more
GeoWall Consortium Andrew Johnson, Jason Leigh, Paul Morin, Department of Geology and Geophysics, University of Minnesota, Peter van Keken, Geological Sciences, University of Michigan
May 1, 2002 - August 1, 2005
The GeoWall is low-cost, non-tracked, passive-stereo system that allows distributed audiences to view and interact with 3D immersive content. While… Read more
Panels, Tools, and Views (PTV) is a conceptual framework for providing a visual programming environment. This framework seeks to map programming… Read more
EVL’s long term collaboration with the National Center for Supercomputing Applications (NCSA) at the University of Illinois Urbana-Champaign… Read more
The goal of the Continuum Project is to develop integrated ubiquitous tools and environments and to study how these tools can be used to enhance… Read more
Since our larger learning research projects such as Correlations and the Round Earth require high levels of time and effort commitment from teachers… Read more
This project is an interactive and collaborative learning environment that aims to teach children about collective sample spaces. It is a Tandem… Read more
“The proposed approach involves video taping a scene twice with a hand-held video camera. Each time the recording is performed under different… Read more
NCSA: National Computational Science Alliance Thomas A. DeFanti, L. Smarr, R. Abdulla, C. Bender, D. Ceperley, J. Connolly, R. GileJ. Hennessy, K. Kennedy;. McRae, J. Ostriker, D. Reed, R. Stevens, M. Vernon, P. Woodward
October 1, 1997 - September 30, 2005
After 10 years, the NSF Supercomputer Centers Program was replaced with the NSF Partnerships for Advanced Computational Infrastructure (PACI)… Read more
Alliance Expeditions Jason Leigh, Maxine Brown, Thomas A. DeFanti, National Center for Supercomputing Applications, Argnonne National Laboratory, Network for Earthquake Simulation, Earthscope, GriPhyN, TeraGrid communities
October 1, 1997 - September 30, 2004
For the past 17 years, EVL’s partnership with NCSA and the Alliance has enabled the rapid deployment and acceptance of EVL’s advanced… Read more
The Round Earth Project is investigating how virtual reality technology can be used to help teach concepts that are counter-intuitive to a… Read more
The Virtual Temporal Bone Alan Millman, Theodore P. Mason M.D, Mary Rasmussen, Ray Evenhouse, Linda Warren, Noah Lowenthal, Jay McElroy, Rose Seelaus, Judy Challender, Edward L. Applebaum, Walter Panko Ph.D
August 1, 1997 - July 30, 1999
Mastery of the complex anatomic interrelationships of the human temporal bone is an essential part of otolaryngologic residency training, requiring… Read more
Since 1997, EVL has partnered with the Abraham Lincoln Elementary School in Oak Park, IL to design and implement learning technologies and techniques… Read more
In Dimension Land a remotely located instructor uses a shared virtual environment and the three dimensions of VR to teach about hypercubes and 4D… Read more
The use of communication technology has an effect on communication. Studies have been conducted that show these effects vary by transmission channel… Read more
NICE is a project that applies virtual reality to the creation of a family of educational environments for young users. Our approach is based on… Read more
Walkabout is an application that allows users to explore geo-referenced terrains. It is an educational application for elementary school kids to… Read more